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Yu Zhong miraculously returned.
This naturally made them very happy, so they clapped.
But at the same time.
The program team members didn't think so.
Although Wang Wei and a few core members have left, the remaining people are not Yu Zhong's confidants.
Most of the programmers just wanted to stay at Penguin Games and make a living.
Although it's just to make a living.
However, this does not affect their perception of things as good or bad.
Originally, they thought that with Yu Zhong suspended from his post, even if the new person in charge was a dog, things would be much easier.
As a result, I went to work in a good mood the next day.
But then I saw Yu Zhong.
It's really hard to keep a straight face. Forget applause, they're already barely managing to keep quiet because they're trying to make a living.
However, Yu Zhong didn't care. After saying his polite words, he stood in the office and began to talk about his ambitions with Tong Xian, the "supervisor" sent by Yao Xiaodong.
From this perspective, Yu Zhong wasn't entirely foolish.
He knew at least that if he wanted to have a better life in the future, he had to get Tong Xian under control.
"I actually admire Hideo Kojima a lot. His application of cinematic narrative logic in games has deeply impressed me, and I've been learning from him lately... striving to become the Chinese version of Hideo Kojima..."
Yu Zhong was getting really into his story.
Suddenly, a burst of laughter came from the front row of the programming group.
It's like in a classroom, the teacher is on the stage talking about how he was back then, but laughter comes from the audience.
On the one hand, everyone was very quiet, so the laughter was very jarring.
Secondly, laughing at this time makes it seem somewhat intentional.
This made Yu Zhong frown. He wanted to hold back and continue, but after saying a few more words, the laughter grew louder and louder, and it was the kind of laughter that made people laugh until they were breathless.
Yu Zhong was a little unhappy.
He walked over in a few steps, asking questions as he went.
"Hey there, what are you laughing at?"
The office that was being blasted wasn't very big, and Yu Zhong took two steps to reach the person who was already laughing hysterically.
This person is from the programming team; Yu Zhong only recognizes him by his appearance, but doesn't know him personally.
When he got close enough, the man was still smiling, which made Yu Zhong feel even more embarrassed.
"What are you laughing at?"
The person who can't stop laughing is Chen Xiao.
Sometimes when people suddenly start laughing, they can't stop. The more you tell them not to laugh, the louder they laugh.
Moreover, Chen Xiao didn't want to stop in the first place.
He originally planned to resign and follow Wang Wei, but after Tencent Games issued an apology yesterday and suspended Yu Zhong, Chen Xiao decided to wait and see for a while longer.
Unexpectedly, Yu Zhong and his men showed up again today.
He knew then that Penguin was still Penguin, regardless of whether he apologized or was suspended.
It's simply a public relations need.
So he planned to resign immediately after listening to Yu Zhong's BB.
So, while Yu Zhong was eloquently boasting and bragging...
Chen Xiao was just scrolling through the news on GamerSky out of boredom.
Unexpectedly, he stumbled upon a very interesting news article, which happened to be related to the topic Yu Zhong was talking about, which is why he laughed.
Yu Zhong came to ask.
He didn't offer any explanation, but instead smiled and pointed to the screen, letting Yu Zhong see for himself.
On the screen...
The bold headline of the news article was so eye-catching.
Hideo Kojima praises Spark Games, saying it has broadened the horizons of mobile gaming.
The content of this news article is actually quite serious.
The gist of the story is that Hideo Kojima posted a blog entry saying that he recently saw a fan-made compilation of game storylines online.
I initially watched it just to kill time, but after watching it, I became very interested in the game's storyline.
It gave me a feeling similar to when I read the Three-Body Problem novel back in the day.
Therefore, I recommend that mobile game enthusiasts give this game called "Battlefront Girls" a try.
I also mentioned that even if you don't like playing mobile games, you can still enjoy the storyline.
"It's very interesting and imaginative. You can enjoy the story even just by watching it. The grand imagination of Chinese science fiction is indeed very attractive."
This is Hideo Kojima's original quote from his blog.
Chapter 186 The Clown
The fact that Hideo Kojima started this blog was actually quite a coincidence.
Prior to the Girls Frontline 1.5 major update, there was another new development in Spark Games' global strategy.
This refers to the establishment of the South Korean branch.
After the establishment of the Korean branch, the first thing to do was to prepare for the launch of the Battlefront Girls game.
After various procedures, the Korean version of Battlefront Girls officially launched its open beta a week ago.
Hideo Kojima posted about the Korean server launch of Girls Frontline.
Two seemingly unrelated events are actually connected by a very coincidental link.
~~~
If you had to describe the launch of the Korean version of Battlefront Girls in one sentence...
That is.
"Firecrackers crackled and drums resounded, a time of universal celebration."
As early as April or May of last year, some South Korean players noticed Battlefront Girls and shared their experiences on forums.
If we disregard all other factors...
From a purely cultural perspective.
In fact, Korean players are more likely to understand the cultural sentiments expressed by Girls Frontline.
Players worldwide, even though they're all playing the same game.
However, the reasons why people like Girls Frontline differ slightly from region to region.
This can be seen in a statistical video posted by a fan titled "Global Frontline Girls' Favorite Memorable Scenes".
It's also version 1.2.
The most popular parts among Chinese players mainly focus on the special humanoid in version 1.2, TOZ-81 Mars, and the story behind it.
American players, on the other hand, prefer version 1.2, with the scene of the commander dismantling the space station with his bare hands and the final boss fight.
Different cultures naturally lead to different understandings of games.
Fortunately.
The main storyline of Battlefront Girls is a grand narrative of all humanity.
Therefore, overall, players worldwide can keep up with the pace.
Throughout late 16 and early 17, in addition to the North American server, Battlefront Girls was launched on the European and East Asian servers.
The results were all good.
The opening of these servers went completely unnoticed in China.
At most, players might find that there are players with other nationalities appearing on the leaderboard while playing the game.
But in South Korea.
Every time the Girls Frontline server opens, there are always "insiders" saying that the Korean version of Girls Frontline is about to open, and the next one will be the Korean version.
But each time, Korean players were disappointed.
Some impatient players went directly to the Chinese or Japanese servers.
However, most players can only watch videos due to language barriers.
But, as the saying goes...
The more unattainable something is, the more restless it becomes.
The inability of South Korean players to access the game has led to another peculiar phenomenon: the emergence of streamers who specialize in playing Battlefront Girls, and videos featuring Battlefront Girls storylines with Korean subtitles.
Subtitle group.
It is precisely because of these players who are passionate about their work that we can achieve this.
Battlefront Girls has maintained considerable popularity in South Korea.
And this time.
The official team behind Battlefront Girls has put in a lot of effort for the Korean server launch.
In addition to offering a plethora of perks, Pioneer Badges were given to fans with overseas accounts, and physical lucky bags were also sent to the subtitle team.
In short, they showed the utmost sincerity.
However, Lin Li did not follow the example of his predecessor, Yu Zhong, by creating limited-edition firearms specifically for the Korean server.
The version remains synchronized globally.
Given the size of the South Korean market, there's really no need to treat it specially.
Finally, the Korean server was launched.
And it was indeed as expected.
It became an instant hit in South Korea.
With its accumulated popularity and the unique main story update mode of Girls Frontline, Korean players can play from version 1.0 all the way to version 1.5.
The sheer volume of game content fuels the urge to level up quickly.
In addition, many players have been waiting for so long, and their desire for skins is already irrepressible.
As a result, the game's revenue exploded within two days of its launch, directly climbing to the top spot among mobile games in South Korea.
~~~
The South Korean gaming industry is known for its keen interest in exploring business models.
Given the phenomenal revenue generated by Battlefront Girls, we are naturally very interested.
And just right.
Hideo Kojima was in South Korea at the time attending a game convention.
So, this matter inevitably came up in conversation.
At that time, a Korean game producer asked Hideo Kojima what he thought of Battlefront Girls.
Hideo Kojima looked completely bewildered by this question.
Coincidentally, this Korean game producer was also a fan of Battlefront Girls, so he shared the video edited by Korean fans.
Hideo Kojima was initially quite embarrassed.
But after watching the animation of the space elevator, he became genuinely interested in the game's world and story.
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