Page 147
Page 147
Lin Li sat next to a computer, surrounded by programmers led by Wang Wei, who had left Sunburst.
There were about a dozen people.
Even before this, Wang Wei had repeatedly told everyone not to be nervous.
But when Lin Li strode over...
Everyone was still incredibly nervous.
on the one hand.
Lin Li has already gained some fame in the country thanks to his impressive record.
A person's name, the shadow of a tree.
Battlefront Girls and FGO, these two games have already proven Linli's strength.
Faced with a producer whose two consecutive works have grossed over 100 million yuan.
Not to mention others, even Wang Wei sometimes gets nervous when reporting on his work alone.
Not to mention, the upcoming trial will directly determine the fate of all of them.
of course.
Lin Li was completely unaware of anything.
He was just doing his routine work.
"The demo is quite complete."
Open the DEMO.
His first impression was that the work was quite well done.
Although all the materials used are from Girls Frontline, the overall effect of the combination is very good, and at first glance, there is no sense of incongruity.
The game's main interface even adopts the same layout as "Girls' Frontline: Companions".
The bottom left corner shows the options to enter the game, load the game, and exit the game.
The remaining area is still an exhibition area.
This time, however, Wang Wei replaced the dynamic map in "Girls' Frontline: Together" with a real-world game map.
The game still uses the classic 45° isometric 2D perspective. The AR15 character stands on a grassy field, waving his little hand from time to time, which is very cute.
Chapter 188 New Game Project Approval?
"Before entering the game, players can use WASD to control the direction of the character's movement, which is a little Easter egg."
Wang Wei stood to the side and pointed to the computer screen.
Lin Li tried it out.
indeed.
If you press the directional keys directly without clicking "Start Game," the AR15 character in the background will move accordingly.
This design might seem useless to most people.
But Lin Li liked it very much.
This aligns with his design philosophy, which is to use every means possible to immerse players in the game.
Whether it's the overall context or a small Easter egg.
Any design that provides an immersive experience is a good design.
Because as long as the player is immersed in the game...
So even if there are some minor flaws, it doesn't matter.
This is why Lin Li dislikes the Riddler's plot so much, and why he piles on so much background information at the beginning.
Because these things not only fail to provide a sense of immersion.
In terms of experience, it feels more like giving players a huge challenge right from the start.
This left players completely confused.
~~~
Click to start.
The game enters the loading interface.
Upon entering the game, character and scene resources loaded successfully and normally.
A dialog box pops up, displaying the character portrait. The dialogue panel and dialogue text load normally.
Controlling the character's movement in all directions works without any issues. The action module from Girls on the Frontline works smoothly in this demo.
Monsters respawn normally, and monsters actively moving towards the character are also normal.
Shooting is normal, and the collision scene is normal.
"It would be interesting if the background during game loading could incorporate an Easter egg from the opening sequence, allowing players to control the character's movement back and forth during the loading process."
Lin Li smiled and offered a small suggestion.
Although he offered a suggestion, Lin Li was generally satisfied.
In just a minute or two, Lin Li gained a certain understanding of Wang Wei's skill level, and his mood inexplicably improved a lot.
This is a valuable asset.
Crucially, there's also immediate combat capability, which greatly strengthens the current rapid expansion of the Spark game.
It's quite impressive that a game demo can be made to this level in a week.
We played for a few more minutes.
Lin Li was becoming increasingly satisfied.
Because this demo is so good, in the first few minutes it already looks like a finished game.
Lin Li was controlling the AR15 character, having a great time farming in this map.
The endless stream of enemies and constantly upgraded weapons are indeed very addictive.
That is, a few minutes later, we played the later parts of the game.
There was only one type of enemy, and weapon upgrades no longer refreshed. Only then did Lin Li realize that this was just a demo.
Lin Li put down the mouse.
He turned around and saw a group of people surrounding him.
So he stood up again.
He told the group to go about their own business before leading Wang Wei to the nearby rest area.
After sitting down.
Lin Li casually grabbed a can of cola from the rest area and handed it to Wang Wei, then grabbed a bottle of soda for himself.
"The demo is really good. Which production team would you like to join?"
Lin Li's voice wasn't loud, but now, almost everyone in the office was holding their breath and listening intently to him.
So Lin Li had just finished speaking when...
A low cheer immediately erupted in the office.
this means.
Those who were already familiar with each other could continue to work together, which also meant that they didn't have to start from scratch in the Spark Group.
They have direct access to core project development.
Don't underestimate this point.
Even within the Spark Program, between different projects, even for the same position, the base salary may be the same, but the bonuses and benefits are definitely different.
For Spark Games, the best option right now is naturally the Girls' Frontline project team. If that's not possible, then joining the Galaxy Paradise project team is also a good option.
Secondly, it leads to an endless maze, a tomorrow's ark.
Although these two projects are new, they will be launched for testing by the end of this year, and the compensation will be quite good if they perform well.
And the worst.
It means going to new project teams, such as Naruto, Bleach, One Piece, and Gundam, which hasn't been officially launched yet.
These projects have just been initiated, and their launch date is still far off.
Moreover, there were many problems in the early stages of the project.
but.
In the end, everyone felt that as long as they could join a project team together, they would be willing to accept any project.
Anyway, it's better than Scatterbang in any project...
Therefore, faced with such a straightforward question from Lin Li.
Wang Wei was taken aback for a moment.
Then he glanced at his brothers behind him.
Because from beginning to end, I never thought that Lin Li would let them choose for themselves.
So Wang Wei really hadn't thought it through for the time being.
Lin Li wasn't in a hurry.
He was even allowed a few minutes to discuss it with his team members.
Ten minutes later.
Wang Wei reappeared before Lin Li and answered the question very seriously.
"I want to finish this project, Mr. Lin. This demo can be made into a small-scale indie game. We just need to add some enemies and a simple main storyline. It will be a game similar to Girls on the Frontline, and can completely supplement the Girls on the Frontline worldview."
Lin Li hadn't considered this answer.
He originally wanted to use this question to get a better understanding of Wang Wei's personality.
If he were to go straight to a big attraction like Battlefront Girls or Galaxy Park, that would be a good start.
Lin Li needs to observe further.
If it were any other project, Lin Li intended to actually let Wang Wei go.
Whether it's practicing with him for a while before moving on to a new project, or taking over the group he replaced, it's fine.
It's all possible.
The only unexpected thing was that Wang Wei actually wanted to continue working on this project.
So he glanced at Wang Wei with considerable surprise.
"You want to do a separate project? Why?"
"Don't laugh at me, Mr. Lin."
"I've been in the game industry for nine years now, but this week working with my colleagues on this demo has finally made me feel like I'm really making games..."
They're playing a game.
These words are Wang Wei's reflections.
Nine years ago, when he first joined Tencent, he was full of ambition, determined to make a game that his friends would think was awesome and fun.
With a heart full of passion.
He was assigned to Wolong Studio, where he participated in the development of a project that players may no longer know about, called "QQ Fengshenji".
This project is one of a large number of projects named after QQ.
The project's performance was not ideal from the start of the internal testing phase, so senior management decided to change the project's direction.
A large number of systems, even some core content, are facing a complete overhaul, with the previous producer simply abandoning the project and leaving.
The entire project team was in turmoil.
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