Game development begins with destroying Girls' Frontline.

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But this is actually the norm in the industry. The direction of a game can be adjusted so casually. The development time of a game can be as short as one or two years, or as long as three or four years or even longer.

Chapter 189 A Good Employee Who Loves to Learn

During this long development period, how many excellent games were launched, and how many gameplay elements were created and recognized by the market?

Without a strong producer.

Then it's very likely that a project will become a situation where people want to copy this project when it becomes popular today, and they want to copy that project when it becomes popular tomorrow.

Even if the producer has the willpower, the initial concepts will eventually be overturned as the project evolves.

Just like Blue Star Origin Travelogue, putting aside everything else, it's certain that there were no Palu elements when the project was first initiated.

Therefore, when a PC game is finally developed, it may be quite different from what was envisioned when the project was first launched.

This is why, whether it's Spark Games or other industry professionals, they find it incredibly absurd that Lin Li could describe the final product so accurately when the Battlefront Girls project was first launched.

Because normal people simply cannot do that.

~~~

It was around that time that Wang Wei joined Tencent.

After joining the team, he quickly integrated with the other members, and after six months of hard work day and night, he finally got the game on the table in 2009.

Unfortunately... this game had some popularity when it was first released.

But soon, it entered Penguin's unique marketing model.

In other words, launch the game with high-profile marketing to attract players.

Then, they just ignored it.

The foundation of "Fengshen Ji" was already weak, so its performance after the public beta naturally did not meet expectations.

Neither player feedback nor game data is satisfactory.

The core of the project was dismantled one by one, but it was precisely because of the loss of personnel that Wang Wei was able to rise to power.

"At that time, I was like a worker on an assembly line, and all I thought about every day was how to implement the planned content."

"And when the project will make big money, so that I can get a bigger share of the bonus."

"It was around that time that I learned a lot from the planners. In order to generate profits, we had to stimulate the players and have strong PvP. But strong stimulation and strong PvP are like giving players a shot of adrenaline."

"It's addictive when you're on a high-energy spree. I remember when we released a new, powerful pay-to-win system, the revenue skyrocketed when it was released, but after it was released, most players couldn't handle it, and only the big spenders could stay."

"Gameplay and revenue generation are like bear's paw and fish, something I've firmly believed in for the past few years."

"Until I saw the Spark Games."

At this point, Wang Wei's eyes suddenly lit up, and he stared at Lin Li with extreme admiration.

"Use story updates to keep players engaged, use character development to gradually make players like the characters themselves, and use skins, covenant storylines, and rings to generate revenue..."

"This is truly an unimaginable path, like a free TV series that's streamed for free and only makes money from merchandise—unbelievable..."

Lin Li took a sip of soda water and said with a smile.

"You play Battlefront Girls while using Scatterballs?"

Wang Wei nodded with a smile.

"Apart from the copywriters and artists, everyone else played it. At first, I led them to analyze the combat modules of Girls Frontline, but later everyone got hooked."

"So, as soon as I said I was coming to Xinghuo, everyone came along."

"Now it seems we really came to the right place."

to be frank.

Before today, Lin Lizhen had never thought about starting a new project on her own.

However, Wang Wei's words did indeed move him.

more importantly.

Wang Wei has many years of experience in game development, and he also has the ambition to rise to a higher position.

If I can get up.

He might not be a bad project manager.

The current Linli has neither a lack of programming teams nor a lack of artists.

What we lack is a project manager and good copywriters.

There is a particular shortage of project leaders.

He can, after all, oversee the copywriting himself and set the bottom line. In most projects, this means that, while it may not add points, it at least won't detract from the overall quality.

But being a project manager... is very difficult.

Like the current Arknights, the "Unending Lost Path" is basically a series of areas where you have to be careful to stay on track. If you're not careful, you'll go astray.

It's very tiring.

One or two is fine, but what if all of Spark Games' projects were like this?

Lin Li might not be able to do anything else for a day.

therefore.

When Wang Wei said he wanted to start his own project.

Lin Li agreed to Wang Wei's idea in very short time.

If this small project can train someone to be in charge, then it's worthwhile.

"Since you want to start this project, let me explain my initial ideas for the game. You can follow my lead..."

Think of this.

Lin Li simply dragged over a whiteboard to find someone.

Then, the on-site explanation of the thought process began.

Then someone pushed rows of whiteboards into the office.

Hai Mao, Chen Anyu, and several other prospective project leaders from Spark Games emerged from the elevator, much like NPCs after a mission was initiated, each carrying a laptop.

We arrived at this newly renovated office.

By the way.

The original three-story Xinghuo Games building has been expanded since the start of several projects after the Lunar New Year.

It extends up and down another layer.

Now, from the 6th floor to the 10th floor, all five floors of this building belong to Spark Games.

Wang Wei's location was on the newly renovated 10th floor.

It's not far from Hai Mao and Chen Anyu's 9th floor, but it's actually relatively independent.

But Lin Li dragged out a small whiteboard.

These people still managed to get the news immediately and manage to get out...

Some people even set up their phones.

They said they were going to do a live stream for the Japanese branch...

Those who know will understand that the boss has started planning a new project; those who don't will think a giant panda has appeared.

This situation is actually caused by...

It was still Lin Li's own fault.

As the company grows larger...

It's inevitable that veteran employees will boast, and once they start boasting, it will almost always involve Lin Li and his whiteboard.

"Back when Mr. Lin had just started his business, I was there. You know the Frontline Girls, right? I still have a photo of that whiteboard from back then. Let me show you."

"Look, isn't this the idea behind our final product? Isn't it amazing?"

Later employees, who hadn't seen it with their own eyes, began to exaggerate the story.

therefore.

Today, when Lin Li asked someone to remove the whiteboard, the person removing the whiteboard was also bored, so he casually took a picture and posted it to his own group.

"President Lin's whiteboard is about to be deployed!!"

Then, a bunch of people rushed up to it, like a refresh.

That is to say, the project team leaders are still somewhat rational, which is why each team only sent one representative.

Otherwise, the number of people would not be what it is now.

A group of people, like spectators waiting to watch a magician's performance, sat in a circle in the spacious office with their stools...

Lin Li felt quite speechless.

But what can he do when his employees are so eager to learn?

Chapter 190 Remember this person!

Once everyone was present, Lin Li tapped the whiteboard with his pen.

"This demo is actually a combat demo, focusing entirely on gameplay, but if you want to explore it further, it is entirely possible to expand it into a standalone game."

"Moreover, at this stage, we do need to start building more bonds between the dolls and the players, in addition to 95."

"Therefore, I once thought about making a storyline for this demo."

"Of course, since the focus is on gameplay, the storyline shouldn't be too long."

"The initial idea was to design several large maps in the game, and players could unlock the next level after completing the previous map, for a total of six maps."

"The plot can be divided into 6 parts."

~~~

A Different Sky

Day 1 - 15:30:32

Tactical Doll: AR-15

Commander under IDXXX

Abandoned square

"W-Where am I? Wait! Where's the commander? Commander!!"

AR15 stood up and looked around.

~~~

"The plot of the first act connects to the 1.6 version of Battlefront Girls. After the 1.6 incident is resolved, when the player returns to the base by helicopter, they find that the AR team has lost contact."

"Shanshan, you need to pay attention to this. When you're supervising Xinghuo Group's work on the 1.6 main storyline, make sure to include this point in the ending."

Lin Li glanced at Su Shanshan, who had also come along at some point, and took the opportunity to explain the matter to her.

In the previous cycle.

Although Girls Frontline 1.5 was released together with Girls Frontline: Companion.

However, the two are not actually very related.

Essentially, they are two products under the same IP.

One is a prequel, and the other is the main story.

Therefore, in terms of the overall marketing strategy, Linli first released "Girls' Frontline: Together" to attract traffic, and then released the 1.5 major version.

But this new game.

Essentially, it's just a separate segment of the storyline from version 1.6 onwards.

It is connected to the main storyline.


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