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Page 236
This was originally a matter...
Many industry insiders, including many gamers, just laughed it off.
I don't think these kinds of memes can really convey any values.
Many people even expressed their disgust.
I feel that the Spark Games diminished the historical significance of this statement.
However, after the tourism bureaus of Tianfu, Guizhou, and Chongqing provinces presented Xinghuo with a banner at the end of 17, and the publicity department issued another article praising Xinghuo, no one mentioned the matter again.
~~~
The story behind why the three western provinces presented Xinghuo with banners is quite interesting.
As the starting point for the girls on the front lines.
The game uses scenic spots from the three provinces as its background.
For example, Huangguoshu Waterfall, Qingcheng Mountain, and Dujiangyan.
Although Yuzhou is not on the route, its 8D city-building style, combined with the wasteland theme, makes for a truly top-notch art style, so it was included in the game.
These are the little details.
Before Girls Frontline became popular, it was just a small detail in the game, something that would bring a knowing smile to the faces of the locals.
But now it's become a global phenomenon.
These things have also become attractions for many tourists from all over the world.
For example, the Tianfu Comic Con in the first half of 17 had a special event because of the Girls Frontline.
Thousands of foreign players immediately participated.
For Chengdu, this translates to thousands of foreign tourists.
Although they came to attend the comic convention.
But as the saying goes, since we're already here, are we just going to attend the comic convention?
Obviously, that's impossible.
After Tianfu gained fame from this battle, Guizhou and Chongqing were not to be outdone and also began to launch their own tourism activities.
The most amazing of them all is Yuzhou.
Originally, at the end of 17 and the beginning of 18, Yuzhou already showed signs of breaking through to become a tourist city.
Taking advantage of this, the official team launched a collaboration with Xinghuo Games on a pilgrimage to sacred sites just before the Chongqing Comic Con in October.
For female players on overseas fronts, there is not only a 50% discount on airfare, but also updated road signs in multiple languages along the tour routes.
They even collaborated with the official Girls' Frontline team to create a limited-edition travel souvenir.
This method worked very well.
There were even Japanese players who came specifically for the limited-edition souvenirs.
Later, although Guizhou was slower to react, it also took corresponding actions.
Simple summary.
There's a reason why the tourism bureaus of the three provinces presented banners to each other.
However, these are all matters of general direction.
For domestic players, these changes are rarely noticeable.
Today's global live broadcast has effectively conveyed this message.
It's not uncommon for Japanese players to be able to generate the phrase "Great Unity of the People of the World," and many Japanese players can even cite the origin of this slogan.
This proves that at least these Japanese players are starting to understand the domestic market.
Moreover, the channels for learning about it originated from the Girls on the Frontline.
This is actually why foreign players choose to travel to China.
The Battlefront Girls were just a starting point; their appeal wasn't that great in themselves.
But once this initial spark was ignited, more people began to understand Chinese culture and actively broke free from the information silos imposed by foreign governments.
That is the fundamental thing.
From this aspect.
There's a reason why the Publicity Department praised Xinghuo.
~~~
After browsing the Japanese channel, Fan Shi then checked out the American channel. Wow, the density of comments here is just as high as in China.
At first glance.
Most American gamers weren't discussing the animation.
Instead, I appreciate the fact that the official channel has set up a dedicated English channel, an English interface, and even English dubbing in the animation playback options.
The American channel is followed by the European channel.
The German and the paradigm were truly incomprehensible, but the English spoken by the British players mixed in was passable. These players were also excited, but some also complained.
The main complaint was about the time, since it was still late at night in most European countries at this time.
Subsequently, the paradigm acted like a child who had just discovered a new toy.
I clicked on and checked out each of the niche channels, such as Arab and Russian channels.
Although the comments on these channels are discussing the anime "Girls' Frontline".
But, I don't know why.
After reading it, Fan Shi's mood improved considerably.
"This is probably what is meant by feeling honored to be a part of it."
The thought of so many players around the world, all gathered on this platform, sitting in front of their screens, watching the same animation, is truly inspiring.
Don't tell me.
You really don’t want to say that.
It really does have that feeling of people all over the world uniting to fight the omnics, just like in Girls Frontline.
Besides.
Another feeling is pride.
Spark Games is, after all, a domestic company.
I still feel a sense of pride.
Chapter 291 The World's Focus Is On This
This sentiment, in turn, can translate into trust and goodwill towards the manufacturer.
In the previous life, there were two companies in China that generated this cluster effect.
The mobile game is naturally miHoYo. Genshin Impact is dominating the overseas market, which in turn has raised the expectations and expectations of many domestic players for Genshin Impact.
In the single-player game market, Black Wukong has not yet been released.
But because of its global popularity, it has also earned it the identity of the only college student in the village in China.
If this kind of identity, combined with the game's high quality, generates a promotional effect that money can't buy.
And in this world.
Girls on the Frontline benefited from the consistent performance of Starfire Games, its theme, and the combined efforts of other games such as Galaxy Paradise Exploration.
Even before Genshin Impact, it was already at the forefront of development.
This trend is propelling Frontline Girls, as well as other games from Spark Games, to even greater heights.
~~~
After scrolling through all the comments, I felt inexplicably excited.
Paradigm has returned to the domestic channel.
And at this moment, it finally came to 10 o'clock.
The first day of screenings for "Girls on the Frontline" has begun.
Fan Shi rubbed his hands together and picked up a can of Coke.
~~~
at the same time.
Zhou Shenlin and a large group of players from the Battlefront Girls were in a borrowed classroom, waiting for the video to start via the school's projector.
Tianfu Xishanju, NetEase, Shanda, Perfect World, and a whole host of other gaming industry insiders are also watching.
They weren't looking at the animation itself, but rather at Xinghuo Games' marketing and promotional strategies.
Tencent Games even used a conference room, with its top executives sitting in a row.
However, everyone else was amazed and cheering as they watched the number of online users in the upper left corner of the page increase.
At the Penguin Games event, however, the atmosphere grew increasingly silent as the number of online players rose.
~~
Japan.
Countless bloggers are live streaming, getting more and more excited as the countdown gets closer.
"10,9,8"
Many people joined in by shouting the countdown in the live stream.
On Japanese blogs,
Many industry insiders and popular voice actors in the gaming world have also posted blogs saying, "Girls' Frontline anime! Let's start!!"
And as a semi-protagonist.
The employees of Spark Animation were still working, but their eyes kept glancing at where Nagano Tetsu was.
It wasn't that I was looking at Nagano Tetsuya, but rather at the television next to him.
The television screen displays the current number of viewers worldwide.
It's already over 600 million...
This number both excited and terrified them.
~~~
United States.
Many players opened their live streams and Twitter accounts simultaneously, ready to share their thoughts at any moment.
MAX, a blogger who usually only plays games during his live streams, was reminded of the interesting company Spark by the comments.
So I opened the official website of Spark Games and was redirected to the animation interface.
~~~
Players from Britain, Germany, and France, waking up at 3 a.m., were drinking coffee.
Countless domestic players have already adjusted their mindset.
~~~
In short, it's in the sight of countless players worldwide.
The anime "Battlefront Girls" has begun.
~~~
The scene begins to switch.
The first sound that reaches the ears is the sound of the wind.
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