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It's not that he doesn't like to play, but that he doesn't have time to play.
I have to spend a lot of time watching anime every day, editing, writing scripts, and posting videos. I don't have much free time.
Although most people will have a question.
"Watching anime counts as work?"
But in reality, for Fan Shi, watching anime has really become a job.
Although this job does bring him some enjoyment.
But his time became relatively tight.
This leaves even less time for the game.
He only downloads games to play occasionally during live streams at the request of his fans.
For paradigms.
In other words, he is only relatively free from the time he wakes up in the morning until noon.
and so.
Even if he wakes up early, he usually doesn't do anything in the morning.
Over time, he developed a condition where he wouldn't work until the afternoon.
However... today's anime update for Girls' Frontline actually cured him of this "illness".
Fan Shi got up very early today.
After finishing tidying up, it was only 9:30, and he was already fully prepared.
Two cans of soda and a bag of potato chips were already on the table.
Main screen, secondary screen, keyboard, even paper and pen—everything is ready.
Fan Shi patted his face, fully entering his work mode.
Everyone has their own way of watching new anime series.
Some people prefer to watch anime in one go after it has finished airing, and refuse to watch any that is still airing, while others prefer to watch it episode by episode.
For Fan Shi, it's not just about watching each episode of the new series.
Every day I also have to browse Bilibili, Youku, iQiyi, and even various websites that provide information on new anime series.
A content creator who introduces new anime series.
In a way, it can be considered a subgenre of self-media.
So he not only watches new anime series, but also reads news related to them.
They even chase trends.
For example, at 10 o'clock today.
There was a major event that caused a huge stir in the domestic animation industry, and even the global animation industry, like an earthquake.
Online screening of the first episode of the anime "Battlefront Girls".
After nearly two years of settling down.
At this time, although Battlefront Girls' revenue was far from number one, its player base was definitely among the largest in the world.
Especially in the country.
The anime "Girls' Frontline" had already been generating a lot of buzz, and with Tencent's early "pre-launch hype," it just so happened that this was the time when Girls' Frontline players were most looking forward to the anime.
Bilibili clearly understands the importance of traffic.
They even created a separate interface for the preview screening of the first episode of Battlefront Girls.
The top left corner of this interface features the logos of BILIBI and Spark Games.
This indicates that it is an official position.
Meanwhile, above the video player, there are not only language options but also regional channel options: domestic, Japanese, Southeast Asian, European, North American, and Arabic.
The header of the page is written in various languages.
[Girls' Frontline Anime Global Online Screening]
It looks so grand and imposing.
"Wow, so many channels! Is it really a global live broadcast?"
Paradigm entered the live stream page, but hadn't even started watching the animation yet.
I was already amazed by the coolness of the frontline girls.
To know.
If other domestic game companies were to hold a global launch event, they would probably just keep it to themselves and enjoy it within their own territory.
And Spark's global launch event was truly global.
This is also the first time Bilibili has organized such an event.
The entire first round of screenings was broadcast live simultaneously.
The specific time is 10:00 AM Beijing time, when it will be broadcast globally.
Upon closer inspection, the timing of the broadcast is also deliberate.
For domestic players, 10 AM is acceptable, and for Japanese players, 11 AM is also fine. For North American players, it's 10 PM. All three regions are taken into consideration.
Fan Shi quickly realized the significance of the broadcast time and made a note of it.
These seemingly insignificant details become valuable material in his programs.
I randomly clicked on the domestic channel.
There were still a few minutes before the broadcast started. The screen was a GIF showing the game base, with a countdown timer displayed in the center.
Although the animation hasn't started airing yet, there are already a lot of comments on the screen.
This channel is like a giant chat room. Even though Fan Shi has turned the number of bullet comments to the lowest level, players are still constantly refreshing the screen with messages.
Why hasn't it started yet?
[If it's an animated series, from what plot point will it begin?]
[It should start from the beginning of the game.]
The scene where the rest of humanity stands up, marches to Europe, and shouts slogans would be a really cool opening.
No, no, no, if you ask me, it should start with 95 finding a maid outfit.
Looking at the barrage of comments, Fan Shi felt a sense of emotion.
"The popularity of the Battlefront Girls is ridiculously high."
After making a remark, Fan Shi, still curious, went to the Japanese channel.
As expected, it was all in Japanese, which I couldn't understand at all.
However, judging from the many Chinese characters between the lines, it's not hard to see that these Japanese players are also looking forward to it.
Subsequently.
I don't know who sent the message or what message it was.
Suddenly, the entire Japanese channel started showing it.
[Great unity among the people of the world!!]
Although these Chinese characters are written in Japanese font, they are perfectly understandable to Chinese people.
"Huh!? What happened?"
Fan Shi scrolled up through the comments and used a translation app.
That's how the mystery was finally solved.
So that's why these Japanese players sent this message.
The source was a Japanese player who discovered that the online viewing rewards for this live stream were universal across all servers worldwide.
Unlike before at the High Energy Games Festival, this game is only available on domestic servers, and Japanese players who claim it cannot use it.
In addition, the gift packages for watching the live broadcast were indeed very generous.
Watch the entire 24-minute video plus the 10-minute behind-the-scenes look at the production team to receive 10 quick build cards and a commander skin.
Japanese players initially thought that this live stream would be like the previous ones when Spark streamed in China, where the activation codes they received would only be usable for watching.
Later, it was discovered that this time, Spark was distributing rewards globally simultaneously.
Activation codes obtained from different channels are activated on different servers.
In their excitement, everyone started posting messages like "World People United!!"
Want to say.
This phrase originated from the Girls on the Front Lines and spread to Japan.
The original origin.
It is an early background image from the game "Girls' Frontline".
Chapter 290 A Sense of Honor
In settings.
All players worldwide start in the land of abundance in China. Players begin their journey from the land of abundance, then travel through the Yunnan-Guizhou Plateau, along the Silk Road, through Russia, and finally to Europe.
Since it was initially set in the country, this banner frequently appeared in the background images.
Later, banners with the same phrase appeared in English, German, and other languages in Europe.
Originally, this was just some atmosphere added by the production team.
We want to incorporate Chinese elements into the game.
It's unclear which artist used this slogan in the comic.
Then, with these fan-made comics...
This sentence suddenly became popular.
The specific usage method is roughly as follows.
For example, the popular Soviet firearm TOZ-81 Mars and the popular Finnish firearm Suomi in Girls Frontline.
These two humanoid figures are often portrayed as rivals in various four-panel comics and manga, but because they are both so cute, you can watch their adorable arguments and reactions, and see their love-hate relationship.
This theme is very popular in the Girls Frontline fan creation community and is well-received by players.
Similar examples include the German P40 and PPSh-40.
These rifles, which were based on historical prototypes, were involved in conflicts, although there is absolutely no storyline of human-to-human confrontation in the Girls' Frontline game.
But in the process of secondary creation.
Similar historical references, however, keep emerging.
These memes resurfaced when a Chinese artist created a painting of 95 people holding a banner that read "Great Unity of the People of the World," intended to dissuade these opposing forces.
I'm angry.
After the painting became popular, it quickly became a famous scene for fan art.
Comics based on P40 and PPSh, TOZ-81 and Suomi, and other historical conflicts.
The final scene will definitely be 95 appearing with a banner and a smile, and then everyone will stop arguing.
This is partly a joke, but it has also become a kind of "disclaimer" for many artists who create historical fan comics.
all in all.
To some extent, this meme can be seen as a way for the "Frontline Girls" to convey Chinese values to the outside world.
Although it seems strange, the domestic propaganda department praised Xinghuo Games for this and gave them the title of propaganda ambassador.
It is believed that Spark Games effectively conveys the correct values in China...
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