Game development begins with destroying Girls' Frontline.

Page 237



Page 237

After the howling wind.

What comes into view is an abandoned square, with a scene style somewhat similar to "Girls' Frontline: Companions", but with more details.

There are many weeds around the square.

It's obvious that it just rained here.

There were many puddles in the square. Then, a dark cloud drifted across the sky, creating a change in the light and shadow of the scene.

Light and shadow, water surface, grass, tree shade.

It only lasted a few seconds at the start.

This has already relieved many players who were worried about the graphics of Battlefront Girls.

Followed by.

The camera suddenly zooms out to the male protagonist.

Beneath the dark clouds, the protagonist, hiding in the grass, glanced at the sky.

With this action, the commander's exquisitely drawn face appeared in the center of the screen.

This is the default commander image for the Girls on the Frontline.

Her black hair was full of detail, her facial features were sharply defined, and her eyes were incredibly determined.

Then the male protagonist slightly parted his lips and uttered a gentle, indifferent whisper.

"coming"

The audio was in Chinese, which was a bit unusual for Fan Shi, who hadn't played many Girls Frontline games. He quickly found the audio track options at the bottom.

I chose Japanese from Chinese, Japanese, and English.

As the sound rang out, the camera followed the protagonist's bright, piercing eyes as he gazed into the distance.

In the distance, there are the Omnics that players are very familiar with.

[Haha, the three lame brothers, it's you again!]

[This is terrible! I get ganked in the game, and now my character is being used as background noise in the animation!]

[IPs come and go, but the three brothers remain constant! The main series' beginner level was you three, the peers' beginner level was you three, AR Squad's beginner level was you three, and now in the animation, it's still you three!]

[Spark really understands. I can't help but laugh when I see these three guys. They actually look quite imposing in the animation.]

"For the three of us lame brothers to be able to appear on television, my life has been worthwhile."

The so-called "Three Crippled Brothers" refers to three similar monsters that appear frequently in the early stages of Battlefront Girls.

They are all quadruped robots.

After being defeated, there is a feedback animation of a broken leg.

It is one of the most common monsters in the game.

Because it appears in three works of the Girls' Frontline IP: Girls' Frontline, Comrades, and AR Squad, it always has a signature leg-severing animation when it dies.

Therefore, they are jokingly referred to by many players as the "Three Crippled Brothers".

Over time.

That's how it became a meme.

It's perfectly normal for players to smile knowingly when they see the three Omnics appear.

However, the comments in the bullet screen didn't last long because the anime's plot was progressing rapidly.

The camera shifts, and the scene quickly moves to the side and rear of the protagonist.

The protagonist stared intently at the three imposing omnics in the animation, his right hand gripping a pistol tightly.

The images and sounds are almost still.

Beneath the dark clouds, sweat dripped from a pistol. A single shot, a mere two or three seconds of stillness, didn't break the flow of the story; instead, it perfectly conveyed the sense of oppression and intensity.

See here.

Fan Shi nodded, noted down the current playback time, and typed a line of text in his memo.

[This is a typical way of presenting the plot through sparks...using specific examples to illustrate broader themes.]

Yes.

Although I haven't played Battlefront Girls much, I'm familiar with the storyline and the format of the game, and I'm also quite familiar with how Spark Games presents the story.

Paradigm is one of the many cloud-based players on the front lines.

I don't play the games much, but I watch every single story segment.

I occasionally buy figurines and other collectibles from official platforms, especially during the Double 11 sales.

Having been watching the storyline of Girls on the Frontline, I still have some ideas about the paradigm.

At the same time, he is also an animation content creator.

The more animations you watch, the broader your perspective on animation production becomes.

Chapter 292 95 My Wife! [Bonus Chapter for Smooth Plot]

He might not be able to actually make animation.

While theoretical knowledge is essential, practical methods do exist.

Before the broadcast, he told his viewers in the group that he hoped Xinghuo would not fall into the trap of adapting IPs.

Works like Girls of the Frontline, when adapted into anime...

What I fear most is when a show immediately establishes its world-building, bombarding the audience with iconic game scenes, or opens with a riddle-like opening.

Any game-adapted animation that starts with this kind of title will filter out a large number of non-game users from the very beginning.

This contradicts the purpose of game companies making animations.

but.

Clearly, Spark Games has mastered this aspect.

The entire Girls' Frontline anime doesn't have much buildup; it starts with a classic crisis right from the beginning.

Viewers don't need to know the names of those three omnics, nor do they need to know why the world has become like this.

All you need to know is that the protagonist is ambushing these three machines.

Such simple information was enough for them to immerse themselves in the story.

After analyzing this section.

The paradigm shift continues watching the animation.

If he's not mistaken, the next second should be a fight scene.

It turns out.

Paradigms are sensitive to animation.

In the blink of an eye, what followed was indeed an action scene.

To better observe the animation, the bullet screen density was set to the lowest level.

Just finished adjusting it.

Then I saw a rather shocking scene.

The protagonist quickly got up from the bushes.

A shot hit the omnic on the left, the crisp sound of the bullet causing the three omnics to pause for a moment.

In that instant of pause, the protagonist pushed off with his right leg, bent down, and rushed out.

As the three androids raised their guns, he stepped onto the middle android's foot mechanism, then leaped up and landed with a front flip.

He turned around and pulled the trigger repeatedly.

The bullets burst forth and struck the weak spot on the back of the omnic in the middle.

The central intelligent machine collapsed, the hydraulic rods on its legs went out of control and burst, causing the entire machine to tip forward.

At this moment, the omnics on both sides reacted quickly after their companions fell and began to turn around.

Just as the two omnics were about to turn around completely.

The commander calmly put away his gun.

"Right now, 95."

With a command.

A girl dressed as a maid emerged from the grass on the other side.

Holding the rifle, he calmly pulled the trigger.

It hit the back of both smart machines precisely.

The fight lasted no more than a minute.

It makes people’s blood boil.

Oh my god, how can I be so handsome?

【95!! 95!! Honey! You're so handsome!】

This fight scene was so cool!

【Ahhh, my wife is so beautiful!!】

The animation was flawless; I'm touched by the quality of the artwork.

What are you waiting for? Take a screenshot now!

In order to present this first scene.

Spark Animation has put in a lot of effort.

The entire scene transitions from a completely still image to one that comes to life, with countless details added along the way.

This includes the protagonist stepping onto the dead branches by the roadside, close-ups of the protagonist's gun, slightly wide-angle shots of the protagonist dashing out, as well as roadside debris and the movement of leaves being blown to both sides by the wind.

This is what creates a strong sense of speed and power in the visuals.

When the camera finally switched back to the 95, there were several more camera cuts, showing gunshots, muzzle flashes, and the shaking of hair.

The accumulation of details.

It presented an exhilarating fight scene.

The injection of these details has indeed received positive feedback.

After an initial fight, the plot begins to move into the main storyline.

"Commander! Why are you standing there looking cool? What if there are other omnics nearby?"

95 approached the commander, clearly somewhat displeased with the commander's final show of bravado.

But this dissatisfaction was also filled with her concern for the commander.

So the protagonist wasn't angry.

Instead, he patted 95's head.

"Don't worry about it, I did that because I trusted you."

"Mmm~~ Commander, really, don't take any more risks next time. 95 is really worried. Even if you don't think about yourself, you should think about the baby in my belly."

After saying that, 95 leaned into the commander's arms.

The commander put his arm around 95's waist, first with a satisfied look on his face, then glanced at 95 in his arms, then at 95's maid outfit, and suddenly thought of something.

"Wait! A child!? What child!?"

"No, 95 shouldn't be able to speak yet at this stage!"

Just like many dreams, waking up is a sudden realization that something is wrong with the dream.

After that sentence.


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