Page 238
Page 238
A gentle voice came from the sky.
"Commander? Commander!"
The screen went black and then brightened, and when it reappeared, it was from a classic lap pillow perspective.
On the top of the base vehicle, there is a bench for resting.
The commander opened his eyes on 95's black-stockinged thighs.
95 gently stroked the commander's head.
"Dream again?"
The commander nodded.
Did you dream about me?
The commander shook his head.
"You're lying. Just now, I clearly heard you calling my name in my dream."
"is it?"
At this point in the story, regardless of the channel, the comments section is flooded with "Let me do it!"
Or it could be comments like, "I want to be touched too! I want to sleep on someone's lap as a pillow!"
What's left is a screen full of "[95 is my wife!!!]"
The focus of the paradigm is not on this.
He was actually quite interested in this transition.
Spark Games successfully transitioned the animation's storyline from the prequel to the main story using this small transition.
This is a very clever approach.
After all, the main story of Battlefront Girls is more exciting than the prequel, and the prequel only features 95 dolls.
This is for a game adapted from an anime.
It's obviously not good if only one human figure appears.
But if you completely ignore the prequel, it feels like something is missing.
Moreover, the main storyline of Battlefront Girls is quite grand, but any grand narrative needs to be built up beforehand.
Especially the foreshadowing of the main character.
If you only watch the anime, it's very difficult for you to understand the character 95 right away.
But this is the way it's being handled now.
It not only thrilled gamers but also gave viewers who only watched the animation a general understanding of the prior acquaintance and relationship between 95 and the Commander.
Don't underestimate this understanding.
An animation aims to quickly immerse the audience in the story.
The most important thing is to first commit to a specific role.
Now, with this opening, Xinghuo has successfully anchored the image of 95.
So what is anchoring?
for example.
If the preceding scene hadn't been included, and the animation had immediately shown 95 and the Commander's intimate interaction, it would have seemed completely incomprehensible to those who hadn't seen the animation before.
but now.
Because of that particular storyline.
To let the anime audience know that 95 and the protagonist have a story, 95 will then have some intimate interactions with the commander.
That way, it won't feel out of place.
Also.
This understanding will remain throughout the rest of the story.
For example, the classic "battlefield".
At least it gave a reason why 95 people would be jealous.
Chapter 293 Dreams Come True
The plot of the first episode of the entire Girls' Frontline anime is not complicated.
The story begins with the commander's first encounter with 95.
At the end of this scene, the Commander wakes up from his dream, and 95 sits beside him, asking if he was dreaming again.
This serves as a simple introduction to the world-building and a prelude to the main storyline in the next episode.
In terms of plot, it's all set up in a way that veteran players are familiar with.
However, Spark Animation still managed to immerse players in the experience and keep them excited for over 20 minutes.
This immersion and excitement mainly comes from...
Exquisite animation production.
In addition, it faithfully recreates the game's art style, scenes, and details.
For example, the animation describes why, even though the back of the omnic was destroyed, it was the legs that were broken.
The animation team gave the hydraulic rod a close-up specifically for this reason.
Close-up shots like these are very eye-catching for players.
on the other hand.
For complete novices, the first episode was quite entertaining.
The fight scenes were fantastic, and the world-building seemed very interesting.
In addition, the gradual unfolding of many settings will make viewers who have never played the game want to learn more about it after watching the show.
"This animation is already halfway to success."
This is the definition that Paradigm gave after watching the animation.
If nothing unexpected happens.
Battlefront Girls will occupy a large share of his discussions about the new anime series in January.
The outline and format for this section of the copywriting are all ready.
How do you define a successful game adaptation?
Just watch the first episode of Girls Frontline.
For fans of Battlefront Girls, this is an anime that brings a smile to your face throughout every episode.
But for complete strangers, it's easy to immerse oneself in the story.
"This painting is really good."
"The production company is Spark Animation? Spark Animation... I'll go check it out."
After the cast and crew credits appeared in the ending credits of the first episode.
The comments section was filled with people saying "Just one more episode, just one more episode."
Paradigm also swiped a few times.
Then I turned my attention to this Spark animation.
for him.
The quality of the Girls Frontline anime is already worthy of its own dedicated episode, and if that were the case, then Spark Anime would clearly be an expansion of that content.
Paradigm is thinking about how to write his Spark animated special.
But on a larger scale.
The anime "Girls' Frontline" became a huge hit.
~~~
After the animation finishes playing.
After a brief blackout, the voice actors began their congratulatory message segment.
It is worth mentioning that.
Depending on the audio track chosen by the audience.
The visuals for this voice actor congratulatory segment are also different.
The Chinese voice actors are Tang Xin and Qiu Yi, a pair who gained some fame for their voice acting in "95 and Mars' Room".
In Japanese, it's Sakura Ayane and Uchida Marei.
The English voice actors are two relatively well-known American voice actors.
By this time.
Many players' excitement has subsided slightly.
But in Japan.
There is another group of people whose hearts cannot be calmed down no matter what.
Tokyo.
Spark Animation.
At this point, no one was left at their workstation.
A large group of people were gathered around a screen, watching numbers that kept changing.
As the numbers fluctuated, their hearts beat in unison.
"800 million users online!!!"
"800 million!! My God, that's a lot of people."
"They did an interview at the end of the anime, and the number of online viewers didn't drop! Surprisingly, it didn't drop!!!"
"The number of people who have pre-registered to watch the anime has exceeded 400 million!"
"98% positive review rate"
"Hahaha."
"We...we succeeded?"
"Ah!! We did it!!!"
"The studio is saved! We won't be disbanded!"
"This isn't a dream, is it?"
"Ahhh, I don't know what to say, but I'm so excited!"
"If you don't know what to say, then just shout 'Long live President Lin!!!' with me!!!"
"Ah! Long live President Lin!!"
"Long live Spark Animation!!"
The employees of Spark Animation, especially the "hard-working kids" who came from Nagano Tetsuya, started from the beginning of animation production.
I was constantly living in fear.
Having come from a life of hardship, they immediately had to adapt a globally popular game, Battlefront Girls, which is also the signature title of Spark Games.
Although it's not said on the surface.
But they were genuinely afraid.
I'm afraid of messing it up.
This isn't just one person's idea; it's what everyone thinks.
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