Game development begins with destroying Girls' Frontline.

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Chapter Three: Where Does Immersion Come From?

Players' time is precious; not everyone is a college student.

Office workers may only have one or two hours a day to play games.

They even created this disgusting system.

Basically, it's obvious: don't bother with crafting, just spend money.

In "Galaxy Paradise".

Collecting the necessary materials for crafting becomes part of the gameplay.

Take, for example, the longsword Liu Xin wanted to forge called "Isha's Oath".

This sword doesn't require materials from monsters; it only needs metal ore and a special item.

The variety of minerals in Galaxy Paradise is vast.

Copper ore, iron ore, refined iron ore, silver ore, gold ore, star gold ore, and fire/lightning/ice crystals.

It looks complicated.

However, the methods of obtaining them are quite consistent.

20% are scattered across the large map, while the remaining 80% are concentrated in the mining gameplay.

We'll discuss this mining gameplay and the uses of minerals in more detail later.

In addition to these minerals.

Most high-level equipment requires rare materials.

The mainstream method is to farm monsters, like in Monster Hunter, where you can obtain materials by defeating specific monsters.

In addition, some materials can be obtained from regional quests, main story missions, or even directly on the world map.

For example, the Oath of Isaac.

The required materials are: [Iron Ore*5, Gold Ore*2, Isa's Tear*1]

For example, the long spear is very powerful in the early stages.

【Fiery Gun】

The required materials are: [3 Iron Ore, 3 Copper Ore, 1 Refined Iron Ore, 1 Firebird Feather, 1 Firebird Beak]

The Tears of Isha are the tears of Isha collected in bottles during the main storyline.

There's also a little Easter egg here.

When the protagonist is collecting tears, Isa will be making sarcastic remarks from the side.

"Why are you collecting this? Do you want my tears? I can cry."

The [Fiery Lance] requires materials obtained by defeating monsters.

This system not only solves the frustration of players scavenging for trash on the large map, but also allows a large amount of materials to be obtained directly from the mines.

It also enhances the fun of exploring the large map.

After all, the core materials for equipment need to be obtained on the world map.

Aside from story-related equipment like [Isha's Oath] which always drops as gold,

Other equipment has a chance to drop as gold.

Therefore, players still need to go to the large map to find some rare cores and farm some specific monsters.

It's the same thing: collecting items and grinding monsters.

The feedback for players is completely different when they collect 150 minerals on the world map versus finding a rare material on the world map.

Moreover, the crafting materials are all within a reasonable range; you can get the item by farming a monster once or twice.

under these circumstances.

In situations where the system allows for a probability of winning gold.

The materials players collect can also be understood as collecting exclusive weapon gacha tickets.

Imagine if you were in Genshin Impact or Naruto, killing some monsters on the world map, completing some small tasks, or even randomly getting weapon gacha pull tickets in certain places.

Are you still sleepy after running around the map?

Galaxy Paradise is a perfect example.

When players see these core items that can be used to craft equipment, or when they see an elite monster, their instinctive reaction will definitely be...

"Wow, I'm so lucky."

The first thing I do every day when I log in is to farm certain monsters.

Don't forget, monsters don't just drop crafting materials, so the positive feedback from monster hunting is sufficient.

At the same time, the reasons why players should increase their character's strength also emerged.

If you don't improve, you won't be able to defeat certain monsters, and you'll have fewer resources.

Most monsters respawn daily; if you're late, you'll lose a day's worth of resources.

Why did a large number of people go crazy farming Sound Relics after the game launched, trying to increase their Sound Relic collection level?

It's because Mingchao cleverly designed the game so that only players who reach a certain collection level have a chance to obtain the Golden Voice Relic.

Let's reverse the process.

In "Galaxy Paradise", some monsters require a certain level of training to defeat. So, once players log in, they will definitely have a strong sense of purpose every day before they kill the monster.

No, I have to kill that boss today, otherwise everyone else will have more materials than me every day.

As the saying goes, it's not scarcity that's worrisome, but inequality.

If other players at the same level can consistently farm materials by defeating a certain boss, but you can't.

Then you will definitely speed up the process.

This is what we call a sense of purpose.

As this emotion builds up, it continues to build until the player finally manages to defeat the boss for the first time using various methods.

The sense of accomplishment it brings is absolutely different.

In addition, the materials obtained after defeating the BOSS can significantly improve the player's growth, making their efforts rewarded and adding to the enjoyment.

In addition, this system also caters to players who don't have much time, unless they are aiming for a complete collection or the best gear.

Some equipment can be farmed for gold, which is enough.

You can also complete the main storyline.

~~~

Let's get back to the topic.

Liu Xin hadn't yet come into contact with the core of the equipment crafting system; she wanted to go to the mine right now.

Craft the [Isha's Oath] equipment.

"Okay, let's go down into the mine first, but before that, I'll go get a glass of water."

After saying that, Liu Xin skipped away to get her water cup.

What happened after she left?

Something very interesting happened in the video.

In the game, Isa slowly walked to the player's side.

He quietly appeared next to the player with his hands behind his back, and then took out a flower wreath from behind his back.

"Ta-da! Isn't this flower wreath pretty?"

This triggered a little Easter egg.

As the Easter egg storyline unfolds, dialogue options also appear on the screen.

【Beautiful! What kind of flower is this?】

Let me put it on you.

"Is this for me? Then I'll try it on."

Isabella in the picture is especially cute; her big smile is enough to melt anyone's heart.

Liu Xin returned with the water and happened to see this scene.

"Huh? I triggered an Easter egg scene? Wow, how lucky!"

As she spoke, Liu Xin chose to put the flower wreath on Issa's head.

With a short animation, the wreath was actually placed on Issa's head.

"This, this is what I made for you. Why are you wearing it on my head?"

Because it's cute.

As soon as the protagonist finished speaking, Isa's face turned bright red.

I'll make another one for you.

The brief post-credits scene has ended.

At this moment, many players who hadn't watched the live stream yesterday started spamming the chat with comments.

Liu Xin then offered an explanation.

"Hehe, this is an interactive storyline in Galaxy Paradise."

Anime/manga games.

There are several modes for character display.

Character switching modes including Genshin Impact, Honkai Impact, and Naruto.

In other words, several people can form a team, and players can choose one person to fight, changing the character they control by switching characters.

The second type is the party system commonly used in Japanese RPGs such as Final Fantasy.

The game features multiple characters on the field simultaneously. Players control one character while the others fight automatically, and players can switch between characters to control.

Of course, there are also modes like Zone Zero, where the player character is locked, only the main character can be used, and gacha characters can only be used in battle.

Each model has its own advantages.

Lin Li chose the second option.

Teams can consist of up to three players, who can switch between characters at any time. In battle, characters other than the one they control will fight automatically.

There are also combo attacks and similar features.

However, Galaxy Paradise's decision to have all three characters appear simultaneously was not entirely for the sake of the battle system.

It's not for the sake of immersion, but for the sake of increasing the sense of adventure.

When a player stays in one place outside of combat, their teammates will not stand still.

The production team spent a lot of resources creating many interactive actions for the characters, such as picking flowers, observing items, and even actively opening treasure chests to collect resources.

In addition, it will interact with the player as before.

These systems would be somewhat wasteful if developed separately, because players are bound to be restless and wander around a lot of the time.

However, when combined with the game's home system and other casual gameplay elements, it creates a wonderful synergy.

Chapter Four: Mining Gets You Addicted

Increase interaction with the characters.

This is not only to increase gameplay, but also to enhance players' willingness to draw cards.

My wife is beautiful.

However, if it's just the player character, the player and character will only meet in the story, and otherwise just control their waifu to wander around the open world.


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