Page 448
Page 448
It's important to understand that some people watch live streams from their dorm rooms, offices, or homes, where there are always other people around.
Liu Xin called out "darling".
Some viewers in the live chat actually fell victim to this.
"Stop calling for the streamer! My wife has already grabbed a knife."
"Oh no, the company's doomed! What are we going to do when all the other colleagues are looking over here?!"
Similar comments kept appearing.
Although the comments were all saying "Stop shouting," most viewers had already quietly put on their headphones by this time.
Chapter Two: First Encounter with Galaxy Paradise
Liu Xin's "Dearest" video also successfully garnered one million views on Bilibili last night.
This is why.
This morning, Liu Xin's live stream was already incredibly popular.
During a few casual words.
Liu Xin opened the Spark platform and clicked on the black box test.
This black box test is a new thing that just came about a few days ago.
When it first came out, people weren't very enthusiastic about this black box test.
but.
With a bunch of Galaxy Paradise beta test videos released yesterday.
Good guy.
The page for applying for the black-box test was overwhelmed by the traffic.
It was physically burst.
The kind of place you can't even climb up.
Although the website was later restored in an emergency, the number of applicants was still a despairing one million.
There are only tens of thousands of these black-box testing qualifications, and the profits are shared globally, so very few people can actually get them.
Many players even become spiritual Argentinians or spiritual Middle Easterners, using translation software to fill out black-box tests from these countries.
Trying to find another way.
Some of them were successful.
But most players, having missed the opportunity, can only look for live streams or watch gameplay videos to satisfy their cravings.
Among the many broadcasters worldwide.
Liu Xin's live stream is undoubtedly a good place to go.
You can watch games and see pretty girls at the same time. And the pretty girl is Isa's voice actress?
After a day of preparation.
"We finished the prologue yesterday, so what should we do today?"
As the game screen lights up.
The audience's memories began to resurface.
The visuals of "Galaxy Paradise" are rendered in a style that leans towards realism within the context of anime. It can be understood as a story set in the Mingchao era, but without as many post-apocalyptic elements, at least in this first scene.
The overall visuals have a clean and refreshing feel.
Especially after Liu Xin finished the prologue last night, the dark clouds dispersed, and the oppressive background music disappeared, revealing blue skies, white clouds, and green grass.
It gives people a comfortable feeling.
The main character is in the center of the picture.
Players can customize the main character's appearance in Galaxy Paradise, which is part of enhancing player immersion.
In the past, following the lead of Genshin Impact, most anime-style games removed this section by default.
The reason Genshin Impact removed character creation was to make the production of cutscenes easier.
However, many games that use real-time rendering have copied this setting, which is a typical example of knowing what it is but not why it is.
I'm talking about you, Mingchao!
As for the promotional videos outside of the game?
Does the main character have to appear? Can't they just show their back? Can't they use a first-person perspective?
Jinxi's PV is very well done, and the players' sense of immersion is even stronger.
Moreover, compared to promotional videos outside the game, players can see their custom-created characters interacting with different "waifus" in the game, and witness their cool performances in cutscenes.
It will obviously be more immersive.
Most of the cutscenes in "Star River Paradise" are rendered in real time, while some large and elaborate pre-rendered cutscenes use back views and first-person perspectives to avoid face collisions.
These things should be decided when the project is initiated.
It’s actually not complicated.
There's a little story behind this.
When Lin Li said he wanted to create a character with sculpted faces, he had already prepared his response, thinking about what he would say if anyone on the creative team objected.
But when the meeting started...
When he mentioned doing character customization, the entire creative team had an expression that said, "This is something that needs to be discussed."
At this moment, Lin Li suddenly remembered.
Damn it, at this point in time, it's normal for games to have character customization; Genshin Impact without it is the odd one out.
In black-box testing.
The character customization system has also received unanimous praise from players.
Although Liu Xin is a girl, she created a refreshing male character.
He was dressed all in black, somewhat like the male protagonist of Mingchao in later generations, but with some differences, giving people an impression of casualness yet fashion sense.
His hair was short and slightly messy, but overall he looked quite handsome.
Liu Xin found this outfit yesterday while searching through the main storyline. Although it was simple, it suited her taste, so she kept it.
In "Galaxy Paradise".
The character's equipment system is somewhat similar to that of traditional MMORPG games.
Of course, there are still many differences in the details.
In a typical MMORPG, the equipment system is very complex, with a wide variety of items to encourage players to spend money, such as helmets, gloves, shoes, rings, necklaces, and so on.
However, in order to reduce the burden, "Galaxy Paradise"
Lin Li directly adjusted the categories to four: tops, bottoms, accessories, and weapons.
It's one piece less than the five sets of artifacts in Genshin Impact, and if you include the signature weapon, it's two pieces less.
Although both systems involve player attribute growth, the equipment system and artifact system in Galaxy Paradise are quite different.
The first difference is the method of acquisition.
Like Monster Hunter, equipment in Galaxy Paradise can only be obtained through quests or crafting.
This crafting system is not like the ridiculous enhancement, tempering, and crafting systems in traditional online games.
It's not a set of rules, but a complete set of gameplay.
The first thing Liu Xin did when she woke up in the morning was think about how she was still a little short of materials for a sword.
"My Oath of Isha is still missing some iron ingots. Let's go mining first."
Isaac's Oath is the first five-star longsword that players can obtain.
It's a bonus given as part of the storyline.
When she said that, the audience supported her.
"Let's go, we didn't finish exploring the mine yesterday, did we? Let's continue."
Indeed, I saw other streamers dig up treasure chests yesterday.
【real or fake? 】
The crafting system in Galaxy Paradise is nothing special.
Input raw materials, then produce equipment.
It's just a bit of a ritual; other games you just look at when you're creating them.
In Galaxy Paradise, you can choose to play automatically or manually.
The manual crafting animation allows players to swing a hammer and create their own equipment.
There's a chance of getting a bonus for the first three manual actions each day.
However, these are all just rehashing old ideas.
What's interesting is how Star River Paradise obtains crafting materials.
In many open-world games, material collection is scattered. For example, in The Legend of Zelda, various weapons, equipment, minerals, materials, and treasure chests are scattered across the world map.
The purpose of this is to encourage players to explore the large map.
This setting was inherited by Genshin Impact and remained almost unchanged in subsequent installments, including Naruto.
however.
Just because everyone does it this way, does that mean it's the right thing to do?
But in fact, it's not.
The reason Genshin Impact did this is purely out of a sense of borrowing; they only know what it is, but not why it is.
Games like Zelda can scatter resources across various locations because they offer strong positive feedback, whether it's cooking or collecting weapons.
You can collect them while exploring the map, and sometimes you can even find a decent weapon while walking around.
Therefore, this is indeed a positive feedback system.
But in Genshin Impact, in Naruto.
However, the practice of adopting foreign ideas has led to problems.
First, in order to optimize the monetization system, both Genshin Impact and Naruto Shippuden have cut back on their weapon systems.
The things they can create aren't very good to begin with.
Genshin Impact's crafting system is basically useless.
It serves only a decorative purpose.
Mingchao is slightly better; some of the craftable 4-star weapons can be used to a decent degree after being upgraded.
but!but!
To prevent players from quickly acquiring weapons and reduce the pay-to-win ratio, the raw materials required for the crafting system in Mingchao are ridiculously low.
A purple weapon requires 150 large map materials, and you can only obtain one.
Sometimes Lin Li also thinks about it.
If you don't want players to obtain resources, you might as well just delete this system.
To avoid making players feel disgusted.
----
Regarding the prologue of "Galaxy Paradise".
Isa's storyline is in chapter 142.
To avoid padding, I will directly write about the subsequent plot of "Galaxy Paradise". If you want to revisit it, you can go back and take a look.
chsdbacks