Game development begins with destroying Girls' Frontline.

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Page 450

You need to transform while fighting monsters and doing quests.

Although it's not a big problem, it just feels like something's missing.

In addition, Galaxy Paradise has a favorability system, so when three people go on an adventure together, there will be slight jealousy and a love triangle scene.

This is something that players really enjoy.

"Let's go, let's go mining!"

"We've arrived at the mine. I wonder what we'll find today."

Liu Xin admired the flower wreath on Isa's head for a while. Xinghuo really did a great job in such small details.

During the conversation, a flower wreath is placed on Isa's head, and when it comes time to control her, there is actually a wreath on her head.

I just don't know if this wreath will stay indefinitely or if it will disappear after the event is refreshed.

At this point, there were comments on the screen.

They said that seeing other streamers yesterday triggered another storyline where Isa came to the player seeking comfort because her flower wreath had fallen.

He was wondering where the wreath came from when he saw it yesterday.

Today we've seen the beginning.

"In other words, this little storyline has a beginning and an end, which is quite detailed."

Liu Xin praised him, opened the large map, selected the explored area, and clicked "fast travel".

Loading, we've arrived at the mine.

The mine in "Star River Paradise" has a strong adventure style. Since the "Paradise" where the prologue is set has a medieval style, this mine also has a medieval style.

The entire mining system is very interesting, incorporating some of the mining experience from Minecraft.

Firstly, the entire mining area is underground and relatively large in volume. The excavable slabs have been destroyed using a destruction system, which means the model is preset into countless tiny grids.

To be honest, this technology was made possible because a developer used the Spark Engine to create a Minecraft-like adventure game six months ago.

At the time, the Spark Engine did not support this kind of modular destruction, and it took a period of dedicated research to finally solve the problem.

Later, when Galaxy Paradise designed its mining system, this technology was also adopted.

Of course, compared to Minecraft.

Galaxy Paradise adopts a more realistic anime style, so the mineral grids in this mine are much smaller, and the animation feedback when the player digs down is not as smooth.

But in terms of experience, it's the same.

Players can mine by swinging a pickaxe, which will change the terrain in the process.

Of course, considering that this is a dual-platform game, Starfire only implemented this system within the mine area, and players' pickaxes can only be used in the mine.

To be more specific...

Players can light torches and mine, just like in Minecraft. In addition, if you have companions, they will also join in the mining.

The models of various ores in the mine are also completely different.

Why is mining in Minecraft so addictive?

Because of this simple, repetitive action, which is essentially the same as drawing cards, and the high probability, the positive feedback is very strong.

The first draft might yield nothing, but it could be iron ore, copper ore, or even rare attribute crystals that can enhance weapons.

Besides minerals, you can also dig up some strange things in the mining area, some of which can be sold for a pretty good price.

Some can unlock a side quest.

It might even uncover a completely new space, allowing for a strange adventure within the cave.

As a single-player online game, Linli is willing to focus on gameplay in these areas.

Each version has only one mining area.

All exploration has been completed, including decryption and the completion of auxiliary tasks in the mining area.

It will take about 3 hours.

This was carefully calculated by Lin Li.

A version update for "Galaxy Paradise" takes about 40 days.

For players with limited time.

Spending just 5 minutes a day, you can mine enough ore to build the basics needed to craft items. Mining slowly each day, occasionally spending ten or fifteen minutes on tasks along the way.

Even when the version ends, you can still explore all of this gameplay.

For players who spend a lot of time...

You can also finish it all at once, and then go explore the map to collect resources.

It's considered a permanent event activity.

Furthermore, with future version updates, the mine can also be upgraded in terms of gameplay, such as digging out different monsters, secret rooms, events, and the like.

There are many types of ores, and there are surprises after defeating the monsters that spawn along the way.

The items unearthed can be used to craft equipment.

All of these factors combined make this system the cornerstone of the core gameplay of "Galaxy Paradise".

Liu Xin was already very familiar with mining. When they arrived at the mine, they talked to the NPC at the entrance, changed into work clothes, went inside, and lit torches.

Dingling sago palm.

"Hmm, what's that shiny blue thing up there?"

"Huh? Ice crystal ore?"

"Am I that lucky? I saw Xiaolian digging for a long time last night but didn't find anything."

Xiaolian is also a voice actress, and she also voiced characters in "Star River Paradise".

Both of them are from Xingchen, so they are colleagues. She also plays "Xinghe Paradise" and the two occasionally interact. Liu Xin said this to add some entertainment value.

Mining is something that people really enjoy; with the clanging of pickaxes, minerals are being collected.

I feel very fulfilled.

In addition, you can dig your own tunnels in this mining area, which is another novel experience.

Even though, for the sake of resource distribution, we can only make holes in the plane and not dig downwards, it is still interesting enough.

Because here, the system incorporates the setting of structure degree.

Players should also pay attention to the structure on the screen while mining.

If the structural integrity of the mining area is too low, it needs to be reinforced; otherwise, it may collapse.

The entire system makes this pickaxe seem almost magical.

They dug for about ten minutes.

A huge pile of mud, stones, and minerals was collected.

Liu Xin resisted the urge to continue digging and finally stopped.

Because yesterday.

After completing the prologue, the game unlocks the homestead system.

When this system was launched yesterday, the chat was already buzzing with people wanting to see how people build their homes. If we don't start building now, I bet some people will start cursing.

The building system in Galaxy Paradise is not complicated.

Many games have this feature.

Players can chop down trees, mine, and craft planks and bricks to build their own houses.

However, there are some differences in the details of Galaxy Paradise.

The first step is setting up the foundation.

When designing the large map, Spark's artists had already selected some scenic locations on the map and placed the foundations there.

Players can build houses in these locations.

Meanwhile, land outside the foundation can be cultivated and planted.

Chapter Five: Home and Blueprint

As an open-world game with long-term operation.

Linli has also devoted a lot of effort to housing construction and living systems.

In their previous lives, Genshin Impact and Naruto seemed to have put little effort into this aspect of the game.

Let's not even talk about Mingchao; he doesn't exist at all.

Genshin Impact does have a Dust Song Pot.

However, from the very beginning, the design concept of the Chenge Pot was flawed.

I wasn't thinking about how to have fun.

Rather, it's to fill the players' wasted time.

The site is so big, yet there's a capacity limit, so they don't allow it to be fully occupied.

There's not enough freedom in building, and there's not much interaction.

Moreover, after updating several versions, the Genshin Impact development team simply abandoned the Dust Jar project, leaving it unfinished.

obviously.

The Genshin Impact development team considers the Dust Jar a useless feature.

Lin Li, however, thought the exact opposite.

Because of the Homestead System.

In fact, the amount of development work is not large.

Genshin Impact has included a large number of furniture items to encourage players to grind.

The overall style is also closer to that of an editor, where players enter a god-like perspective and place items like they are controlling an editor.

This approach reduces development difficulty.

But the downside is that the barrier to entry becomes higher.

For Lin Li, a true home-building system should be one where players can directly build and see the results.

This is a well-established set of rules.

It appears in many games.

Specifically, the Chenge Pot is difficult to work with, being large and hollow.

Lin Li wanted something simple to use, small and beautiful.

The development of the entire system was indeed time-consuming, but once it was completed, it was a great system that eliminated the downtime for players without affecting those who focused on consistent gameplay.

For players who prioritize maximizing their strength, building houses doesn't affect any attributes; it's purely a way to pass the time.

For hardcore gamers, building houses might be their long-term gaming goal.

Collecting unusual minerals, monster feathers, or specific metals from the world map can all be used as part of building a house.

When you do something for the materials needed to build a house.

The system itself becomes the player's goal.

If you're not good at building things, you can also buy blueprints shared by other players at the foundation location. With enough materials, you can build your own beautiful little house with just one click.

This is another system.

Blueprint trade.

Because the foundation is fixed, interconnection between buildings becomes possible.

Builders can sell their blueprints through the blueprint trading system.

Use real currency.


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