Game development begins with destroying Girls' Frontline.

Page 451



Page 451

Prices range from a minimum of 1 yuan to a maximum of 99 yuan.

The pricing is entirely determined by the "architects," with Spark taking a cut.

Someone will say.

Does anyone want to buy the blueprint this player built?

Of course, some people will buy it.

People are buying character creation data for those character customization games.

Moreover, this is something else entirely.

Building blueprints are essentially the same as skins, except that the people who create skins are now players, and the people who create skins are now players.

Even if Spark releases this system, it won't be criticized for forcing players to spend money.

After all, this thing doesn't affect any combat attributes.

Players pay for what they enjoy, and it doesn't affect the game's strength at all.

Moreover, Xinghuo doesn't take all the money.

In addition, the foundation specifications for Xinghuo vary from place to place, such as treehouses, pondsides, snow, and even the seabed.

Each foundation can be used to build a house in a completely different style.

Just like skin, this is something you can pay for repeatedly.

If you don't want to spend money, you can follow the video demonstration in the blueprint or find guides online, work hard, and spend time imitating it.

Those who have time should spend it, and those who don't should spend it.

Everyone can have fun with this system, and Spark can also make money.

In addition, this system has a low barrier to entry, and it is foreseeable that there will be a large number of 1-yuan blueprints after the server is launched.

One dollar, who can't afford that?

But at the same time, there are definitely buildings that make people exclaim "Holy crap!" when they see them.

Someone will definitely pay 99 yuan.

Perhaps some people can even make a fortune from this.

As for not setting an upper limit, that won't work either, if there is no upper limit.

When the time comes, someone will definitely list the blueprint for tens of thousands. Whether anyone will buy it is another matter, but it's easy for smear articles to use it as a point of attack.

Spark can profit from this solely through commission.

Besides making money, this system also enriches the gameplay.

Said it before.

Both Genshin Impact and Naruto share a common inherent flaw.

The players have too little sense of purpose.

Aside from combat, the biggest positive feedback for players comes from the storyline.

Especially after the long off-season, it's all about waiting for new characters, new storylines, new maps, and new quests.

This is the player's goal.

The only thing players are looking forward to is whether the next character will be born on XP.

Is the plot interesting?

If you can, then go ahead and smoke.

If not, then let the grass continue to grow.

This has resulted in Genshin Impact, and Naruto, actually placing a lot of pressure on the writers and character designers.

This isn't really the manufacturer's fault.

It's because when you decide on a character and their exclusive weapon as a monetization point...

If the upper management doesn't have its own ideas and just follows the crowd, the game will naturally gradually revolve around how to sell this character.

Naturally.

Character design and copywriting became the focus.

If the copywriting goes wrong, it can cause significant disruptions.

Genshin Impact 4.8 was just a concentrated outburst. This pace was not essentially about a specific event, but rather an emotional outburst from players who felt that Genshin Impact could no longer write a good story.

Some people say that online trolls are stirring up trouble.

Are there any trolls or paid commenters when Mingchao launches?

Does the game "Exile" have any smear campaigns or online trolls?

It definitely exists.

During the launch of the game "Three Strategists" by my uncle, there were also a large number of trolls sent by Tencent. This has even been confirmed. So why wasn't "Three Strategists" wiped out?

To put it bluntly, online trolls are a tool.

Only when you have a problem will a piece of flesh be torn off.

At this point, a clear-headed developer should both disclose the fact that they have been hacked and issue a rectification plan, so that 1+1 is greater than 2.

If developers do not reflect on their own actions and only express their grievances and complain about injustices, it will be a problem.

That means...

"Putting aside the facts, does that mean he has no problems?"

The copywriting was problematic, which caused dissatisfaction among players, leading some to amplify these emotions.

It's not that online trolls amplified emotions, which led to player dissatisfaction.

Let's go back to the underlying logic.

The reason why players care so much about the story is precisely because Genshin Impact only has the story left; there's nothing else to pursue.

Lin Li was unwilling to take this path.

Although Galaxy Paradise will have a main storyline, Lin Li will give players more goals to pursue outside of the main storyline.

Again.

The world is vast, the world is vast.

If a meticulously crafted world is merely a plot player.

Then why do you want to create a large world?

Chapter Six: To You Who Are Sober

To this end, Galaxy Paradise has added a housing system and a farming system, and the farming system is also linked to the food production system.

Some incredibly powerful potions, such as those that increase attack power by 100%, can only be crafted using high-quality medicinal herbs that players obtain by chance during the planting process.

Essentially, Galaxy Paradise is a single-player game.

The farming system doesn't require any pay-to-win elements.

So much so that when Lin Li had the production team create this system, he directly gave each of them a Stardew Valley CD-KEY and also transferred more than a dozen developers from Starfire Japan who had previously worked on the Harvest Moon series.

In short, there's one requirement.

Don't be perfunctory, make it fun.

This is laying the foundation for a game that will operate in the long term.

Once building houses and farming become accepted gameplay elements by players, then in every future version...

Only updated building materials, new crops, and new recipes have value.

That's what makes players spend time exploring.

Of course, Liu Xin wasn't thinking that much about it at the moment. After finishing mining, she went to the base by the lake and used an axe to cut down the surrounding trees.

Back to base.

The planks were made on the workbench, and the bricks were fired.

Incidentally, whether you're crafting planks or making bricks, players can call upon their characters to "help."

Half an hour passed in the blink of an eye.

Liu Xin was completely unaware of the passage of time.

The final house, to say the least, was aesthetically pleasing; the comments section was flooded with negative feedback.

Haha, wooden boxes, coffin boxes, missile silos and the like.

"No, how did it become a missile silo!"

"I only built two floors."

"What do you mean by a wooden box? This is called the natural wood style, okay?"

"I haven't put in any furniture yet, it will look better once I do."

"Stop calling it a coffin!"

Faced with the players' complaints, Liu Xin was a little taken aback, but her outburst quickly boosted the popularity of the live stream to another level.

Seeing the rising popularity, Liu Xin's breakdown became merely a superficial one.

In addition, there are gifts and tips.

Breaking down defenses then turns into acting cute.

"Oh, I think my little home is quite nice."

"The blueprints aren't available yet, but once they are, I can copy them."

"Okay, okay, that's enough of this, I need to get to the main quest!"

"Let's go, let's set off and do the new main quest!"

The prologue of "Galaxy Paradise" mainly introduces the setting and Isa. After the first turning point in the prologue, the content of the first chapter begins.

The entire plot of the first chapter revolves around two parts.

The first part is about the story of the Red Leaf Kingdom.

Red Leaf Country is where Isa lived.

Although in the story, the Red Leaf Kingdom is set as a country, and the Red Leaf City is set as a capital city with a castle and walls.

But after the player breaks the mind control over the entire country.

A quick stroll around reveals that this "capital" is merely a shell; most of the houses are vacant, the population is small, and it's essentially just a small town with a few surrounding villages.

To call it a country is a gross understatement.

However, the people of the town consider themselves citizens of the Red Leaf Kingdom.

Even though control has been lifted now.

Life must go on.

Queen Elizabeth was beloved and still recognized by the people.

The town's residents held a second coronation ceremony for Isa.

This is to express acceptance of freedom and this new country.

The first half of the story describes the entire event.

It has a very festive atmosphere.

The climax of the first half of the story is when Isa takes the player's hand and they appear together on the high platform of the castle.

And in front of everyone, blushing, she announced that she and the player had pledged their lives to each other.

Therefore, it is hoped that the people will support the player to become king.

By this time, the residents knew who had rescued them, and therefore naturally supported the outcome.


Tip: You can use left, right, A and D keyboard keys to browse between chapters.