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A new message popped up.
"Hello, I really like your painting. Is this a convenient time to take a call?"
Suzuki Sane quickly replied with her own number.
Then...the phone rang.
This is a cross-border number.
"Hello, I am Lin Li."
Suzuki Sane's first reaction upon hearing that voice was not anything else, but rather...
That voice is so beautiful.
......
Three days later, Suzuki Sane stood at the exit of Shanghai Airport.
She was still in a daze. Xinghuo Japan acted very quickly, so quickly that Suzuki Shana didn't even have time to react before all the formalities were completed.
To be honest, Suzuki Sane still couldn't quite believe what had happened in the past two days.
Lin Li took a liking to her paintings, which led to a phone interview. Then, she received a job offer and confirmed that she was willing to work at Xinghuo.
She was immediately invited to meet in person at Huaxia, and before that, Xinghuo Japan had quickly processed her onboarding.
Chapter 431 DEMO
When I joined the company, I received invitations from at least several Spark Studios.
The reason for this is that Suzuki Sane's artwork became an overnight sensation in the gaming community.
Outsiders watch the excitement, while insiders watch the door.
After discovering that Suzuki Saon was the painter of this painting and was even invited to join Lin Li's company, several studios in Xinghuo Japan began to figure out what was going on.
They then invited Suzuki Sane to join their studios and introduced her to the benefits of their studios.
It's no exaggeration to say that because of Lin Li's reply, Suzuki Sane felt that her life had reached a turning point, and her parents also began to support her work.
Everything seemed to be going in a positive direction, which made her wonder if she was dreaming.
However, the plane ticket in my hand is not fake, and the world before my eyes is not fake either.
This Tokyo girl, who couldn't speak a word of Chinese, got into the private car that Xinghuo had arranged for her.
~~~
At this time, the Xinghuo Building had completed its second phase of renovation.
The building next door was also purchased by Xinghuo and is now shaped like an L. The "I" and "_" in the L represent two buildings of the same height, connected by two corridors running through the center.
In addition, huge 3D panels were installed on the outer side of both buildings, and at the top corner of the L, a curved 3D screen, touted as the world's largest, was installed.
In the first few days after the screen was installed, the plaza of a shopping mall opposite the Xinghuo Building was packed with people almost every day.
It was all for the purpose of filming the 3D advertisement playing on this curved screen.
Later, although fewer people took photos there, the place became a tourist attraction because Xinghuo would turn on the billboard every night.
Moreover, all the advertisements on this billboard are game ads.
It started with just Spark Games, but later a whole host of domestic games, including NetEase, Kuro, and Manju, followed suit. Then Ubisoft and Sony joined in the fun.
As a result, the loop of playing ads grew longer and longer, and it gradually became a popular spot recommended by Xiaohongshu, Bilibili, and many travel bloggers.
When Suzuki Sanon arrived, it was still daytime, but the advertisement was still playing.
Looking up from inside the car is quite impressive.
Upon entering the Xinghuo campus, I registered at the front desk, and soon a girl led me upstairs in the elevator.
Then...
Suzuki Sane witnessed a scene she would never forget in her life.
Before meeting Lin Li, Suzuki Shana had thought a lot about what would happen if the two of them met. It's normal for a girl to think a lot.
No matter what Suzuki Sanon thought, she never expected that the receptionist would take her to a conference room.
What was the scene like when she entered the conference room?
Lin Li was speaking eloquently on the stage, constantly writing something on the whiteboard, while the audience below listened intently.
In a normal meeting room, Suzuki Sanon could remain calm.
But when she looked at the nameplates of the people sitting in the conference room, the first name made her uneasy. The person sitting at the very front was none other than herself.
It was Kazuo Hirai.
The other people in the conference room were all executives from Sony Games.
To put it simply, Suzuki Sane had never encountered as many important figures in the previous twenty-odd years combined as she had in this one second.
At that moment, she also heard Lin Li's cheerful tone.
"Ah, here she comes! This is the artist I just mentioned. If all goes well, she will be the main artist for our game..."
"Sit down quickly, sit down quickly."
Upon hearing this, Suzuki Sane felt her head spinning even more.
Fortunately, the meeting was short. After Lin Li finished explaining the framework of the game, he received enthusiastic applause from the Sony delegation.
"This is a story about the end. When the giant ship carrying human civilization crashes into an iceberg, it is the end of the ship and the end of human civilization. Whether or not this ending can be changed is the core driving force of the game's plot."
A person's name, the shadow of a tree.
If anyone else had made this grand promise, they would have faced endless skepticism. But when Lin Li spoke of it, it sounded as absolutely reliable as could be.
After attending a strange meeting without really understanding what was going on, Suzuki Sane was taken to Lin Li's office.
"I'm sorry, things were a bit rushed just now. Did I scare you?"
To Suzuki Sane's surprise, Lin Li didn't seem like a difficult person to get along with.
"No, it's okay..."
"Well, let's talk about your paintings first."
Soon, Lin Li became known as an extremely efficient person, and this image quickly took root in Suzuki Sae's mind.
The two barely exchanged pleasantries upon arriving.
At this moment, Lin Li was also very curious about Suzuki Sane. This girl didn't look very old, so how did she manage to paint in that style?
~~~
Sony announced that Spark has become Sony's best partner.
"Spark will work with Sony to bring more excellent works!"
As Sony's trip to China unfolded, related news gradually appeared in newspapers.
Along with these news items, it was also announced that Spark has confirmed it will develop launch titles for the next-generation Sony console.
However, at this moment, the internet and the players were not focused on this.
"Spark Game Development Contest! Entries are now open for judging!!!"
In mid-October, the variety show for the Spark Game Creation Competition finally began airing.
at the same time.
Spark also selected 100 works.
After packaging and encapsulation, the game demo, titled "Spark Game Competition Selection Edition," was released.
Its downloads quickly surpassed 10,000, 100,000, and soared to over a million, becoming the hottest game on the Spark platform on a single day before gradually slowing down.
Similar to the 100 Rendering Contest, to ensure that each game is seen by at least one player, these 100 games are embedded in a single module.
Players must play each game for at least 5 minutes before receiving a simple rating and moving on to the next game.
This means that even if you only play each of these 100 games for 5 minutes, it would still take 10 hours.
Incidentally, after this demo appeared.
There are also many live streams online dedicated to this, since novelty is very important for streamers, and the appearance of 100 demos is actually a kind of imprisonment for many players.
After all, not all games are fun, but for streamers, they are like delicacies.
For them, fun is a form of enjoyment.
If it's not fun, then you can definitely create some entertainment value.
Chapter 11 The Fate of November
MAX was no exception. He downloaded the demo almost immediately after it was released and even started his live stream half an hour early.
"Finally, let's guess which game Mr. Lin made..."
This title and this gameplay are not something MAX alone has done. Many people download the demos just to play Linli and other demos made by other experts.
However, Spark was quite cunning; all the demos were shuffled and anonymous.
Go ahead and play, and you'll be all silent.
"Brothers, can't find it? Impossible! I came prepared. I watched Lin's livestream, what's so difficult about this? He already gave you the answer..."
During his live stream, Lin Li discussed his approach to game development.
Logically, following this line of thought, as long as you see the Demon King and the Hero Town, you should be able to find the story.
This basically tells us that the game was most likely made by Lin Li.
That's what he thought, but after actually trying it out, he realized, wow, he watched the live stream, but the problem is, a lot of people watched the live stream back then too!
The Spark Internet Competition was originally open to everyone.
As a result, many teams directly took the numerous game development schedules and wanted to try out Spark's development model, so they started conducting drills on the spot!
Among them are employees from major companies such as Tencent, NetEase, and even SE, Capcom, and EA.
Some were driven by curiosity, while others were simply instructed by the boss.
“Let’s give it a try. You’ve said before that there are problems with our process, so today we’ll run through Mr. Lin’s process.”
Although such bizarre occurrences accounted for a small percentage, the Spark Game Development Competition still received 20 games that adopted the exact same approach as Lin Li's initial live stream during the final submission process.
Of course, the final versions of these games all have different effects and art styles.
The gameplay is also different.
Some have a 2D art style, some have a hand-drawn style, and some have 3D modeling, but in any case, most of them are actually quite good to play.
However, this also dealt a fatal blow to many bloggers who boasted that they could definitely find Mr. Lin's works.
"Huh? This, this..."
"This should be it. It plays very smoothly, the system is very fluid, and the graphics are pretty good..."
"No, the one from before felt more like it."
Similar speculations and conversations have occurred in many live streams.
Because a large number of people made this game with Linli as its framework, it in turn gave this game development competition a gimmick, and so during this period...
This gaming competition has become incredibly popular.
~~~
November
Japan
Sakura Building
Yuichi Nakamura and Tomokazu Sugita walked in together.
At this point, the Sakura Building could already be considered the heart of Japanese animation, even though this heart was somewhat young.
However, at this time, there were a total of nine animation companies of various sizes in this building.
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