Game development begins with destroying Girls' Frontline.

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Page 805

The entire building has nine floors, one of which is a recording studio, and another floor is a radio recording studio that Xinghuo has opened recently.

However, this radio recording studio is completely different from traditional Japanese anime radio broadcasts.

Traditional Japanese broadcasting primarily takes place on websites and radio frequencies.

The one that Spark is working on is primarily aimed at internet platforms such as Spark, Bilibili, and YouTube.

therefore.

It's less of a radio recording studio and more of a series of live broadcasting studios.

Each room has a different setting and is equipped with live streaming equipment.

The reason this place exists is that after the reform of the Japanese animation production committee, Spark accumulated a large number of broadcasting rights.

Spark originally intended to sell these copyrights to Onsen, Japan's largest broadcasting company.

However, during the resale, it inadvertently turned into a purchase. After conducting some research, Spark Sakura's Japanese studio directly acquired this largest broadcasting platform in Japan...

Moreover, during this period, as the optimization of idol voices progressed, the demand for their artists to appear on screen also continued to rise among various voice actor companies.

Ultimately, this led to the formation of a centralized "broadcasting" venue.

With the venue provided by Xinghuo, a leap forward in picture quality was achieved for the entire Japanese "broadcasting" market, resulting not only in improved visuals but also clearer audio recordings.

Many long-running voice actor programs have chosen to change their venues because of the cheaper recording fees at the Xinghuo Sakura Building.

This way.

Originally, the Sakura Building was a place that voice actors frequented, and now, with this change, they come even more often.

As a veteran voice actor in the industry.

Tomokazu Sugita and Yuichi Nakamura are also regular guests at Spark Games.

After all, they really understand games, and the show is very entertaining.

The two entered a studio called 01, and after a quick makeover in the rest area, they sat down in their seats.

Studio 01 is the largest studio in Sakura Studios.

When they arrived, the two were puzzled as to why they were using this studio, and the place where they were recording was also strange, somewhat like a fan-shaped room.

It's clear that a small set was specially built in the middle of this studio.

Normally, there's no need to record a scene of this size in Studio 01, but as voice actors, neither of them paid too much attention to it.

After the two sat down, the recording of the show began.

This is something that Spark Japan often does when producing programs: recording some casual conversations before the program officially begins.

Although it's just casual conversation, it usually takes a long time to record.

This is because many directors at Sakura Studios, if they have enough time, will only let the voice actors enter the actual program after they feel that it will have a good effect on the show.

Therefore, many voice actors often prepare some topics in advance.

However, for seasoned veterans like Tomokazu Sugita and Yuichi Nakamura, preparing topics? That's completely unnecessary.

"This feels like our real company; I've been coming here almost every day lately..."

As soon as Sugita Tomokazu sat down, he started complaining.

"Yes, recording, broadcasting, and programming are all in one building, it's really convenient..."

Yuichi Nakamura replied quickly as well.

Tomokazu Sugita shook his head.

"No, no, I still don't think it's very convenient. Don't you think there are too many people? In the past, I could only meet other colleagues on the film set, but now I can meet them anytime, anywhere, making it feel like we're colleagues."

Yuichi Nakamura looked somewhat puzzled.

"Oh? Isn't that a good thing? I get to see my friends more often..."

Tomokazu Sugita sighed.

"I already received three invitations last week..."

"Oh...you're the kind of person who hates attending other people's weddings?"

"No, no, no, I just simply feel that people like that are all married..."

"Eh!? You can't say that here..."

"is it?"

Chapter 433 Program Effects

After chatting for a while, the director sitting opposite them called out that it was okay and they began the official recording.

The two then perked up again.

Then, the two of them smiled.

"Hello everyone, I am Tomokazu Sugita."

"I am Yuichi Nakamura..."

"Welcome... By the way, what program is this filming location for?"

"what???"

Both of them looked bewildered, but along with this bewilderment came the director's cheerful response.

"Hahahaha, sorry, sorry, I forgot to tell you what we were recording today. Today is the live stream for the early access preview of the open beta of Destiny's Path..."

Upon hearing this, Nakamura Yuichi and Sugita Tomokazu exclaimed almost simultaneously.

"The trajectory of fate!?"

"live streaming!!??"

Although the two exclaimed at the same time, the content of their exclamations was completely different. Sugita Tomokazu was surprised that the game they were going to play today was Destiny's Trail, while Nakamura Yuichi was surprised that it had been broadcast live from the very beginning.

The director clearly wanted this kind of reaction, so amidst another burst of hearty laughter, he pushed in the live-streaming chat device that had been sitting to the side.

"Huh!?? It's really a live broadcast..."

"Did all the casual conversation we were having just had go outside?"

"It's a good thing you didn't say your name, Sugita, or you would be apologizing right now..."

"Haha, no way, speaking of which, are we really playing Destiny's Trail today!?"

While Yuichi Nakamura was still agonizing over the live stream as he watched the barrage of comments, Tomokazu Sugita had already focused all his attention on the words "Destiny's Trajectory."

November has arrived.

Fate/stay night has also entered the final promotional area, and for Japan, which has made significant contributions to FGO's spending, this promotional effort will definitely be the strongest.

In mid-October, Spark officially announced that Destiny Trajectory would be launched in November.

The entire Japanese gaming industry was already caught up in an uncontrollable excitement, and this excitement only deepened as Spark continued to release videos.

In response to this exaggerated level of attention, Japan, in particular, has, without exaggeration, entered a state of full combat readiness.

It has truly entered a state of combat readiness.

It's worth noting that Spark Japan alone has already surpassed 300 million pre-orders for the Destiny Trail Sony PlayStation...

Originally, this was only available as a pre-order option, not a pre-order option, so Spark launched a pre-order bundle for 998 yen.

This was intended as a response to Sony's strong demand for pre-orders of "Destiny's Path," and who would have thought that just one pre-order would sell 300 million copies worldwide...

In other words, on the PS platform alone, before its release, "Destiny's Path" had already generated tens of millions of RMB in revenue.

Countless people on the internet celebrated the production team's success, including genuine fans and many with ulterior motives.

The main strategy is to flatter someone to their detriment.

Various media outlets have been hyping up "The Destiny's Path" to an incredible degree, and some fans have even gone so far as to send a case of champagne to the downstairs of Xinghuo Japan.

Their enthusiasm was so great that even the production team of "Destiny's Path" was scared.

Good grief, if this game launches smoothly, that's fine, but if some serious bug or problem occurs, won't these players blow up the Starfire Building?!

Under this pressure, the production team of "Destiny's Path" worked overtime almost every day for the last month.

They also organized a "Spark Helps Together" campaign.

A few days in advance, we set up an internal server and mobilized all the employees of Spark to test for game bugs.

It's worth noting that Spark currently has a considerable number of employees worldwide.

After a series of operations, you know what? We actually found some problems under the stress test.

After finding the problems, the Spark production team felt even more pressured. These were the last few days; they had found the problems, but what if there were still some they hadn't found?

Lin Li finally couldn't stand it anymore and simply gave the "Destiny's Path" development team a day off, and then officially announced the game's release date.

With a countdown timer in place, the development team of Destiny Trails was finally able to calm down and refine the game.

Today is the day that "Destiny's Path" is released.

To avoid peak hours and excessive player congestion, "Destiny's Path" set its server opening time at 9:00 AM Beijing time.

That is, 10 o'clock in Japan.

The server launch was also scheduled for a Saturday, and special PC and console bundles were also released, hoping to encourage more players to play on PC or console.

Unfortunately, even a spark can't change the objective laws of nature. This phone's performance will still be somewhat strained to run such a demanding game.

"So, we can start playing now?"

"Playing games at work is awesome!"

The studio where Yuichi Nakamura and Tomokazu Sugita are currently located is the live broadcast event prepared by Spark Japan for the launch promotion of "Destiny's Path".

The two had been wondering why they were using Studio One when they were recording the show together. But soon, the director announced the actual game.

The lights in Studio One began to illuminate.

Then, Yuichi Nakamura and Tomokazu Sugita realized that the studio was like a pizza, with a total of 8 fan-shaped live streaming rooms.

Each live stream has a slightly different style, but they are all subtly adjusted according to the scenes depicting the trajectory of fate.

As the lights came on.

The voice actors in these scenes also peeked out.

Nana Mizuki, Kenichi Suzumura, Mamoru Miyano, Rie Kugimiya, Kana Hanazawa, Ayane Sakura...

It wouldn't be an exaggeration to call them an all-star voice actor group.

The voice actors at the scene were extremely surprised, but the players watching the live stream online were not surprised, because they could already see that there were a total of 8 rooms to choose from in the live stream.

"Alright, everyone, please return to your seats."

"Today's Destiny Trail! Launch Livestream! And also the first-ever Destiny Trail Voice Actor Speedrun Contest, officially begins!"

"The team that makes the fastest progress in the main storyline within three hours of the game opening at 10:00 AM will receive a cash reward of one million!!"

"Ehehehe!!"

"Are you really going to give me a million?!"

100 million yen, which is roughly 10 yuan.

This amount is nothing to Chinese celebrities, but for Japanese voice actors, while it may not seem like much, it's still a number that can excite them.

After the prize was awarded.

The guests were clearly getting excited.

Yuichi Nakamura and Tomokazu Sugita were even more confident, after all, they were players who had participated in the last Destiny Trails DEMO test and were quite familiar with Destiny Trails.

"Alright, begin!!"

Chapter 434 (New Chapter)!

As soon as the time was up, Tomokazu Sugita used the controller to directly enter the game.

From the first encounter to the prologue, the game and the previous test process were not significantly different; only some details were improved.


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