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It created a feeling similar to a gangster movie scene where two gangs suddenly clash in an alley, with both sides clearly pausing for a moment before engaging in a direct confrontation.
The development team has prepared many similar preset shots.
To facilitate the director's use.
There are also kill close-ups, bullet time effects, and so on.
These are not technically difficult to implement, but when the overall atmosphere of a large battlefield is relatively dull, playing these can not only shorten the boring pace.
It can also bring a fresh and exciting feeling to the audience.
"Yes, in comparison, although League of Legends matches are also very exciting, it has been around for so many years, and the audience may be a little tired of it."
"Moreover, the ban/pick system in League of Legends and the fixed patterns of the strong heroes in the current version do reduce the suspense of the game a lot. Sometimes, once the ban/pick phase is over, the result can already be guessed pretty much."
"That's true."
"Speaking of which...did any of you receive a call from Xinghuo?"
Suddenly, one of the pretty female anchors said something as if it were happening subconsciously.
The entire lounge immediately fell into an eerie silence.
Only the narration on the television continued.
"Yun Ya, you...you received it too?"
"What does 'also' mean?"
"..."
The group exchanged bewildered glances before realizing a surprising fact: they had all received invitations from Xinghuo, which made the atmosphere even more awkward.
Yunya immediately tensed up.
I thought Xinghuo had only looked for me, but now it seems she wasn't the only one!
"I, I'm going to the bathroom."
No! I have to reply to Xinghuo right away!!
"Ah, me too, I'll go."
"Hey... I think I left my power bank here. I'll go get it."
It happened almost as soon as we started talking.
The female hosts, who had just been sighing and complaining about League of Legends, instantly perked up.
at the same time.
The HR department of Xinghuo suddenly received several phone calls in one go, leaving them completely bewildered.
Chapter 599 Stimulation
In the first match, although China eventually discovered France's trick, their hasty response allowed France to seize the opportunity.
They lost the game with only three capture points.
However, neither player was happy or sad at this moment, as they both knew very well that the competition was far from over.
Qin Feng was somewhat disappointed with his unsuccessful first match.
"Just three points were crucial, and a mere ten seconds more made all the difference..."
"But that's just how competitions are."
"Anything can happen. I just hope our lads aren't too affected and can pull themselves together for the next game."
Lin Li nodded as well.
This is, after all, the first world tournament of "Gundam Battlegrounds". Although, theoretically speaking, for Spark, it's a question of whether France or China will ultimately win.
From the perspective of promoting the Gundam battlefield, none of these are actually bad things.
France won, and Gundam Battle can take advantage of this to promote itself in Europe and America, and reclaim the esports audience market that League of Legends has left vacant.
Domestically, the phrase "Let's fight again next year" could also be used to attract players.
However, theory is theory, and feelings are feelings. Whether it's Lin Li or anyone else, even the Gundam Battlefield operations team, at this moment, they have basically put operations and promotion out of their minds.
I was thinking, "Go China! We must win!"
To some extent, this is one of the core aspects of competitive sports, especially national team matches. Once you get involved, you're constantly on edge.
Fortunately, perhaps it's after losing a game.
The Chinese team's mentality stabilized, and they realized that playing steadily against France might not be the way to go. So they changed their previous cautious approach and started to fight head-on with the French team.
France had already won a round, and seeing China charge forward, they naturally followed suit.
In the second game, they didn't even trigger a capture point victory.
The two sides were locked in a standoff from the very beginning, with many memorable moments. For example, when the French were preparing to retreat from a stronghold, the Chinese should have paused their attack and captured the stronghold first.
After all, if you don't occupy a point, the opponent might spawn inside the point.
But surprisingly, several of China's killing gods didn't hesitate; they rushed forward and attacked their opponents relentlessly.
After finishing, they went back and wiped out the two French mechs that had just respawned at the point.
"Haha! Let's switch to the French first-person perspective. These two really died unjustly. Who would have thought the enemy would come out from behind?"
"However, this also shows that there are communication problems within the French team."
As we all know, no matter what kind of competition it is, the most entertaining matches are those with a high-scoring, back-and-forth style of play. The commentators in each region are shouting and cheering, both sides are having a great time, and the audience is enjoying watching.
Even the audience was amazed, regardless of whether they understood it or not.
Just pretend you know a lot.
Moreover, because of the back-and-forth fighting, many pre-set camera shots that had never been triggered before were also triggered, such as a double sniper kill or a charge knife fight.
With the Chinese team having 11 respawns remaining, they managed to take down the last Gundam on the opposing team, bringing the score back to even.
"We've built up momentum this round, and our opponents should know they can't beat us in a direct confrontation. The balance is now on our side!"
"The French team will be on the defensive now. Let's see if they have the courage to fight us again."
"It's also possible that they'll opt for a safer, point-capture-and-win strategy. If they do that, our advantage will be even greater because they won't dare to directly confront us."
The ensuing matches quickly confirmed Qin Feng and Lin Li's suspicions.
In the third match, the French team really didn't dare to rush in, and instead wanted to play it safe and rely on capturing points to score.
Unfortunately, China didn't give them a chance. If you want to play it safe, you'll have to see if I allow it. The spirited Chinese team continued their momentum from the second game and won another game with overwhelming force.
They overtook their opponent in the score and took the lead in reaching match point.
At this point, more and more people realized that the scales of victory had begun to tip.
However, the French team is no pushover. Those who have made it this far are top-tier players, even if they are not professional esports players. After their cautious strategy failed in the third round, they realized the problem in the fourth round.
At the start of the fourth set, the French team capitalized on China's eagerness to win and launched a defensive counter-attack strategy.
On the surface, it was the same as the third game, with the goal of capturing points. In reality, it was about gaining an advantage through defense and counter-attacks, and then fighting tooth and nail with the Chinese team, since the Chinese players were still too young.
Seeing that the kill count remained close, he started to get impatient and made more mistakes.
The player whom Qin Feng called a sniper god was targeted by the opponent several times, causing him to lose his composure.
The anti-aircraft gun positions changed hands several times.
Both sides were being pushed back down by the remaining number of respawns.
As mentioned before, each player only has five resurrections in the World Championship.
As the battle continued, more and more players were unable to revive, and the battle went from 32 vs 30 to 18 vs 20, and then to 5 vs 6. The situation remained very close.
The game was very close, with both sides occasionally creating advantageous situations such as 15v13 or 14v12, but these advantages failed to snowball.
The number of people on both sides is decreasing.
5V4,3V3,2V3,2V2,2V1,1V1
Finally, when the game came down to 1v1.
In the live chat, many players expressed that their hearts were beating so fast that they couldn't bear to watch any longer.
Chinese players are terrified of losing a 1v1 match and being dragged into a decisive game. This mentality is not unique to China; hundreds of thousands of players in France share the same sentiment.
Of course, their idea was definitely to hope that the French team could have a breakout performance, finish the final, and drag the match into a fifth game.
Fortunately.
In the end, the sniper who had been the target all along managed to regain his composure.
In a blade-fighting battle, he managed to turn the tide and kill his opponent with a sliver of health.
They ultimately won the first championship for the entire Chinese nation with a score of 3:1.
When the victory screen in the game was displayed, the entire Chinese internet exploded!
This kind of explosion is something that people who haven't watched the game can't understand at all.
Human emotions are very interesting. Why did EDG's championship win in 2002 cause such a huge uproar? A large part of the reason is that, in addition to winning the championship, the thrilling and suspenseful nature of their best-of-five series was also a major factor.
And this time, the finals of the Gundam Battle are no exception.
Almost instantly, multiple Weibo topics such as "Invincible 1V1", "We are the champions", and "Gundam Battle World Cup victory" surged to the top of the trending search list.
Chapter 600 generates the most buzz.
Discussions across the global internet began to spread like wildfire.
There's no way around it, this final was just too much of a topic of discussion.
Each of the four matches, taken individually, was quite good.
Moreover, the entire process of defeating the French team was thrilling. Chinese players kept shouting "Awesome!" and "Great!" while French players kept regretting their decision.
In the third round, the French team shouldn't play it safe; they should fight back. Maybe they'll still have a chance.
A whole bunch of armchair strategists came out to analyze the problems with the French team.
This sense of regret, and the hard-won nature of the victory.
This undoubtedly further enhances the prestige of this championship.
"The team that won the first Gundam Battlegrounds Server Showdown is the China server!! We are the champions! Starting tomorrow, all servers will be hosting exclusive benefits for the winning region, so don't forget to log in and claim them!!"
The first Gundam Battle Server Competition has come to a close.
For the players, the end of the competition is the end.
But for the Gundam Battlegrounds studio and the Spark operations team, the work is just beginning; they are about to start preparing for the league plan.
The popularity of the battles in Gundam Battlegrounds will continue for a long time.
What they need to do is to formulate this set of rules when the hype is at its highest.
While they were busy, media outlets around the world began to report extensively on the competition itself, and numerous independent media outlets added fuel to the fire.
This article analyzes the highest-paying esports tournament in history from various perspectives.
There is no doubt that this esports competition, which started as a complete accident, has come this far.
Whether it was the organizers, the contestants, or the audience, everyone worked together to deliver a perfect competition and the best possible result.
This competition will surely be remembered by all players and media for a long time to come. Perhaps for several years, or even many years, as long as the Gundam Battlegrounds competition continues.
The competition will still be talked about. Players who watched the live broadcast back then will definitely still talk about it with relish and use it as a topic of conversation to reminisce about the old days.
Perhaps the only problem for Gundam Battlegrounds, for Starfire, is that the first edition set the bar too high.
Leveraging Spark's global influence, the first finals surpassed League of Legends, becoming the esports competition with the highest number of viewers and concurrent online players.
Leaving aside other companies and games, how should they themselves surpass this seemingly insurmountable peak in the second edition?
Followed by.
Media outlets have also uncovered that Spark is already preparing for a new round of international league competitions, and have revealed that several former League of Legends live stream hosts, including Yun Ya, are involved.
And it's even rumored that two active hosts and several Overwatch commentators have already signed contracts with Spark.
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