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Internal training is underway.
These rumors are a mix of truth and falsehood, and everyone is speculating about who switched jobs and who didn't.
Meanwhile, esports clubs around the world are also eagerly awaiting Spark's "recruitment" efforts, even though Spark has never explicitly stated its club model.
Many club owners have stated that they are ready to establish Gundam Battlefield teams.
But in their view...
Spark will eventually bring in a club.
This is similar to selling cars; you definitely need dealers.
However, after waiting and waiting, what they finally received was the full announcement of the second Spark Server Competition.
The second competition launched two events simultaneously.
The two events are the strongest server-wide battles, and will still use the same recruitment system as the first event, recruiting players in order from the top.
This is the real, official competition.
The competition is divided into six-month phases, with the first four months being regional competitions. The entire world server is divided into three regions: Asia, Europe and America, and Africa and the Middle East.
The top three teams from the three regions will directly advance to the World Championship main event, while the other servers will enter a ranked battle, eventually forming sixteen servers that will enter the knockout stage to compete against each other and determine the champion.
The entire competition lasts approximately six months.
Then some clever friends asked, "What about the remaining six months?"
In the traditional club model.
In order to keep the clubs alive and to keep the players occupied, the season is often extended. This does keep the clubs busy.
The problem is that viewers watch from the beginning to the end of the year, and it's really hard to get interested in the whole competition. In fact, by 2023, the average number of viewers for the regular season games had dropped to only 20,000 to 30,000.
Even the 23 Summer Finals only cost 130 million.
For most League of Legends viewers, watching the World Championship once a year, or even just the key battles of the World Championship, has become the norm.
For Xinghuo...
They have no clubs or players to worry about, so there's no need to drag out the season into a long and tedious mess.
Corresponding to it.
During the period when there was no strongest competition, Spark added a brand new event.
It's called a "Server Showdown".
The difference between this server-wide competition and the strongest server competition is the competition system, which still uses the global chaotic matchmaking system of this year.
After selecting 16 servers, they will engage in a battle of wits and strength.
but!
Each region will send out five teams: the strongest draft, which consists of 32 players selected in order, and teams randomly selected from four ranks: Legend, Master, Gold, and Silver, based on their ranking in the ranked matches.
Each rank is best-of-one (BO1), and the total score is the sum of the five ranks.
This kind of competition is similar to the relatively entertaining competition that Gundam Battlegrounds wanted to hold before, with as many people as possible participating, while also being very fun.
It might not be that visually appealing.
But these matches might, in turn, become a repository of numerous "mistakes highlights".
Moreover, compared to the strongest.
The results of this kind of server collision are more random. It's possible that even the strongest, legendary players won, but the masters, gold, and silver players below them lost.
The final score is 2-3, but the server will still be judged to have lost.
Because they joined this server-wide competition, Spark is currently recruiting commentators on a large scale.
In addition, Spark also specified the recruitment bonus.
However, no matter where you look, there is absolutely no mention of the word "club".
"They really dare to abandon us and go it alone!?"
This is the sentiment of many club owners, but for Xinghuo at present, these sentiments and anger are nothing more than a series of noises.
Chapter 601 Adventure World
One day at the end of June.
Yunya arrived at the Xinghuo Building.
She recently completed the training for the host of Gundam Battlefield, and today is her first time on duty.
Before today, she had finished taking her official photos and completed the promotional video with the help of the marketing team, which officially led to her being announced.
It was almost the first day of the official announcement.
Her followers on Weibo, Bilibili, and Douyin began to rise rapidly.
This includes her snow-white cheongsam and long legs in black stockings in her promotional video, which added to her appeal, as well as the influx of traffic from the Xinghuo platform.
Compared to their previous experience with Tencent, Xinghuo has already established a strong reputation among players, creating a natural pool of potential customers. This has led many commentators and hosts to eventually join Xinghuo.
My first impression was that my follower growth rate was much faster than I had imagined.
Even before the explanation began, people were already paying attention.
However, although he has become the official host of the Gundam Battlefield.
Yunya is not here to host the competition today.
Because the Gundam Battlegrounds was still in the preparation stage at this time, the development team needed to update the game framework for the tournament matchmaking and recruitment mechanisms.
So this time she was supposed to host, or rather, couldn't host.
This time, she participated in the recording work for the adventure world.
Since the large-scale testing last year.
The world of adventure fell into silence.
In fact, since the framework and gameplay were finalized, and several major projects were launched, the Adventure World development team has received a great deal of resources.
The scale and number of employees have also expanded multiple times.
Now, we've entered the pre-launch phase of Spark.
Following the upcoming release of Battlefront Girls: Siege, it is scheduled to launch in mid-June.
As the launch date is gradually finalized, feedback from the black-box testing of Adventure World continues, and at the same time, the final copywriting package is about to be packaged.
The so-called final copy package refers to the current version where all copy content has been finalized and will not be changed.
After that, all the copywriting will only continue, with new content being written.
The reason for packaging the copy in batches is that many things can only be finalized after the copy is finalized, such as voice-over and some detailed performances.
When it was about to be launched.
The main storyline and most of the core plot points are already completely set.
The packet being packaged now is the packet for the volume distribution task.
Random quests are relatively traditional, but also quite interesting, random events. For example, an NPC might step into a trap in the wild and need the player's help.
Alternatively, you might encounter a caravan that has been attacked in the wild and ask the player to help escort it to its destination.
It's also possible that she encountered a beautiful elf slave in the black market, hoping the player could rescue her and take her home.
In short, these tasks are not part of the main storyline, but they serve as a supplement to the player's world view and to enhance immersion and engagement.
The difference between having it and not having it is quite significant.
To date, there are over a thousand quests in the entire "Adventure World" game, totaling nearly a million words, making the text content incredibly rich.
This amount of copywriting would be completely impossible in other games, but thanks to the Spark Co-creation Program.
During the execution process.
The entire copywriting was implemented quite easily.
On the contrary, it was the manpower required to bring these more than a thousand tasks from different authors to fruition that was most needed. Fortunately, most of these tasks were quite simple to perform.
In addition, Xinghuo had no shortage of personnel, so this part was ultimately delivered on schedule.
Normally, these texts do not require full voice-over; subtitles are sufficient.
However, considering that Adventure World is a game centered around the "tabletop role-playing" gameplay, almost all the main storylines and core plots have voice acting.
If these plot points don't match, then it seems a bit lacking.
But if we were to dub it, putting aside the workload, the voice-over files for these scenes alone would at least double the size of the already over 100GB compressed file.
However, just when everyone felt they had no way out.
A new technology from Spark Engine saved them: "automatic speech generation" and "segmented preloading."
In its previous life, the technology of "automatic speech generation" became popular along with AI technology in 22. However, this technology actually relies on voice actors to record sound samples in advance to achieve computer recording.
Starting with Hatsune Miku, things have actually matured quite a bit by now.
CCTV-9 made extensive use of this technology in its 2018 documentary "Innovation China," including in The Wandering Earth.
This technology has also been used to recreate Li Xuejian's voice.
Spark, for example, had also fully mastered this technology some time ago, and combined it with segmented download technology to eventually form a complete recording system.
Generally, it involves inviting some voice actors to record samples, and then using generation technology to complete the dubbing. Most of these preparatory tasks are relatively conventional and do not require much acting.
By combining this with the "segmented preloading" technology, the entire game can be optimized in two ways. This "segmented preloading" technology is not complicated.
Take voice as an example.
Basically, aside from the main storyline, all the voiceover parts of other storylines that take up a lot of space will only include the voiceover from the first part of the story.
After a player triggers a certain story segment, they can directly download the subsequent voice pack.
Players can also freely choose simple voice lines.
In this way, the huge amount of audio files resulting from the massive text becomes a burden on the server. However, for Spark at present, the server burden is not a burden at all.
This is because the server centers that Spark had previously invested in have gradually become operational.
~~~
"Um!!"
"what!!"
"it's me.."
"Hello, adventurer."
Yunya's recording went very smoothly, whether it was a short recording or a sound acquisition.
However, just as she was about to finish recording...
But then a figure hurriedly walked in.
"Um, Mr. Lin's program needs a voice actor partner, but you don't have one here?"
"Huh? Why do you suddenly need someone? Where are we going to find someone so quickly?"
The recording schedule for Spark's programs is relatively strict, so under normal circumstances, there are few idle people in the recording building.
It is for this reason.
Seeing the hurried appearance of the person who came, everyone was a little confused. Where could they find them in such a short time?
"Um... I... may I ask... is it for something? Would it be alright if I asked?"
Chapter 602 The Origin of Shoes and Socks Being Removable
When people act impulsively, they don't think.
But after the impulse subsides, reason usually returns.
For example, Yunya at this moment.
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