Page 909
Page 909
Her real name is not Yun Ya; it's a stage name she chose for her specific role as a host, which is quite common in this industry.
Compared to Zhao Xiaohui, Yun Ya, with her name and the cheongsams she usually wears, plus her long legs, is obviously more likely to shine on stage.
A person's name can be changed, but their experiences and personality are not so easily changed.
When staff asked who was present.
She immediately realized this was an opportunity, so she volunteered.
But when she learned that the person she had volunteered for was to host a live broadcast of the "Lin Li Evaluation Room" program, she felt her legs go weak instantly.
At present, the entire Spark.
Lin Li regularly participates in the recording of only two programs.
One is "Torture Planner," a flagship program of Spark Entertainment. It airs monthly, with an average first-day viewership of around 15 to 20 million and a total viewership of around 50 million.
Note that this is true for almost every issue.
The biggest reason for this is that the "Torture the Planner" program is nothing more than a collection of empty promises, gossip, and drama.
Rumor has it that the recording of each episode takes place before the Spark Studio's monthly meeting, which, in a sense, is part of Spark's monthly report.
The participants in the recording have also expanded from producers to a "1+1" format, which means a producer plus a randomly selected key creator, who could be an artist or a copywriter.
As the show has been running year after year, many jokingly say that Xinghuo pioneered the "reporting work" variety show genre.
However, the show was not without its challenges.
From its inception in 16 to 18, the show's viewership gradually declined, mainly because Lin Li's focus became increasingly scattered.
There wasn't much time to prepare, so the show started to resemble a real work report.
The only difference was that the presentation venue was moved from the office to the studio. Although it might sound like a program featuring presentations from a major company should be interesting, the reality was quite the opposite.
Aside from Lin Li's occasional complaints, the "torture planner" episodes during the low point of the series were almost entirely unwatchable, with the viewership relying solely on Lin Li's presence.
However, Spark Company is full of hidden talents, and there are also some experts in the production team of this program.
In mid-18, someone proactively approached Lin Li and submitted a rectification plan.
Lin Li, with a "let's give it a try" attitude, made him the director of the show. Unexpectedly, after this reform, the show was revived.
What he did was simply change a process: adding people, so that not only the studio's producers had to report, but the main creative team also had to come.
Of course, not everyone needs to come, otherwise the scene would be too chaotic, so the 1+1 system was eventually formed.
Secondly, the production team will review the reports from the lucky winners selected from each studio and extract the interesting parts.
That.
What constitutes an interesting part?
For example, in an episode of "Torture the Planner" at the end of 18, the art director of Arknights raised this question during a report.
After a long period of infiltration into the community, it was discovered that a very peculiar phenomenon had occurred: for some unknown reason, Arknights players seemed to have an inexplicable obsession with the feet of the characters.
I originally thought it was just a problem for a few people.
It gradually evolved into a hot topic among the entire player community, so the art director of Arknights came up with an idea: to add a "shoes and socks" system to the game.
Some character illustrations have been redesigned so that their shoes and socks can be removed and changed.
However, this system has sparked debate within Arknights. They are unsure whether this is a genuine demand from players or a demand from a small group of players due to excessive volume.
Is it necessary to invest technical and artistic resources to do this?
Things like this, which are related to players, can generate a lot of discussion.
It was just an interesting report.
Besides this type, there are also similar "complaining" type reports, such as being scolded by players again, but feeling wronged by the scolding.
If you look closely, this "complaining" segment can actually be called a "large-scale whitewashing scene," although Lin Li, as the host, often criticizes the players even more harshly.
Although he doesn't use a single swear word, Lin Li will use all sorts of professional knowledge to curse.
The audience's words have become the standard.
In conclusion, after the program reform, "Torture Planning" relied on segmented content, interesting topics, and caught up with the rapid development of Spark Program.
It has gradually become a popular program worldwide, and almost every player on the Spark platform watches it.
With so many games on the show, you'll find yourself wanting to watch just one. Therefore, the audience the program reaches is ridiculously large.
Players who watch the show because of a particular game may then learn about the latest news of other games, either actively or passively, through the program.
Conversely, this program also became a "promotional program".
After each episode airs, all the studios at Spark Entertainment can clearly feel that the studios that performed well in that episode will see a significant increase in online viewership and player numbers.
Conversely, this has also made these studios pay more and more attention to the program.
Their attention, in turn, made the show more and more interesting.
They complemented each other inexplicably.
Oh, right, by the way, the system that allows you to take off and change your shoes and socks in Arknights was added to the game after that discussion.
This system was the prototype of the costume skins in "Girls' Frontline".
Subsequently, it expanded to more Spark games, and from Spark games, it influenced the entire ACG (Anime, Comics, and Games) game market.
Nowadays, many games have developed not only overall dress-up systems, but also shoe and sock systems, and some more explicit systems.
After all, feet, no matter how erotically they're drawn, are not illegal from an censorship perspective...
Of course, those who directly depicted characters standing on transparent glass rods in their character illustrations were warned by the State Administration of Press and Publication.
At the time, Lin Li wanted to say a few words in support of the development team, since Xinghuo was a veteran in the ACG (Anime, Comics, and Games) industry and had a good relationship with the State Administration of Press and Publication.
But in the end, when he saw the character design, he was dumbfounded.
"No!! You're holding this glass rod upright!!"
A girl wearing white stockings, with her feet together forming a depression, moves her feet up and down against a glass rod.
Even if it were written down, it might not pass the review, let alone the character illustrations!! In the end, Lin Li not only did not speak up for them, but also took the initiative to release the "Notice on Healthy Development of the Xinghuo Platform Industry".
Chapter 603 How to Boast
The topic has drifted a bit.
anyway.
Besides "Torture the Planner," Lin Li's other monthly regular program is "Lin Li's Review Room."
This show is much simpler; it's just a regular game demo show, normally airing once a month, but whenever a new game needs promotion.
They often also do additional live streams.
This show is quite popular, partly because players can watch it as a normal game review program, and partly because Lin Li's professionalism is really strong.
It is said that in the live broadcast room of this program, you can see game developers from all over the world.
Even more so, it is rumored that there was once an episode of the show...
Of the million people online at the same time, one-tenth are game industry professionals...
In addition to attracting audiences with professionalism.
Another highlight of this show is called random play.
The truly random kind.
The function used is the random selection function on the Spark platform, which is the "What to Play Today" activity in the Spark platform's game mall.
This feature essentially means that after a player presses the button, the system will randomly select a game from the Spark platform's database and present it to the player.
Of course, players can also customize the categories, such as filtering only from shooting games.
In short, players can enjoy a free trial of the randomly selected game each day, and if they purchase it immediately after the trial, they can also enjoy a 10% discount.
Lin Li uses this system and plays about three to four games on the show each month.
Praise good games and criticize bad ones.
As for live streaming, that's even simpler.
However, live streaming also has a major problem: Lin Li's busy schedule.
In the case of pre-recorded broadcasts, Lin Li can take time out of his schedule to record, and even record a segment of a program whenever he has free time, so that he can eventually put together a complete episode.
It can be streamed, but that's not really an option.
Even though Lin Li plans his schedule in advance, there are rare instances where scheduling conflicts may suddenly occur during the live broadcast.
This requires someone else to fill in, and such sudden scheduling conflicts often involve important phone calls or visits from important leaders.
It may not take long.
In such situations, Lin Li would often just randomly "grab" a voice actor from the surrounding area or an artist under Spark Entertainment to fill in.
For Lin Li, this was just a casual thing to do, but for the voice actor who was "caught," it was undoubtedly a windfall, because Lin Li's live stream popularity was that of a "super popular" streamer in the entire company.
But, that's assuming you can handle it.
There are also examples of girls appearing on shows only to have their popularity drop.
When Yun Ya arrived at the recording studio, Lin Li was still playing a game, and what he was playing was none other than "Girls' Frontline: Siege," which officially launched that day.
"Wait a moment, I'll go and remind President Lin. You can go on stage in about ten minutes."
"If Mr. Lin handles it quickly, you can hold on for ten or twenty minutes, but be prepared that you may have to hold on for longer."
"Actually, it's nothing. I just go up and introduce myself, then continue playing the game. It's a live stream, so there's no need to be so nervous."
"Of course, you shouldn't keep introducing yourself. My suggestion is to just say two or three sentences."
"Players come to see the game more."
~~~
Offstage, Yunya's assistant was explaining the details of her upcoming performance to her, while Lin Li on stage was discussing something else with the players while holding a controller.
"The version that everyone is playing is the one where we've adjusted the shooting feel to be the most suitable."
"You have no idea how much effort we put into adjusting this time."
"The studio in the US even poached the weapons manager from Battlefield 3,"
When Lin Li participates in programs or activities, he uses various data and easy-to-understand information to demonstrate the advantages of the game during conversations.
Where did he come up with this method?
Strangely enough, he realized it while watching Xiaomi and Lei Jun's live streams.
As a boss who frequently sells products through live streaming, Lin Li felt a strange sense of familiarity when watching Lei Jun's live stream. He even subconsciously tried to analyze why Lei Jun was successful at selling products while other bosses were not.
Is it because of Lei Jun's character design?
Actually not.
After looking around, Lin Li realized that one of the biggest reasons why Lei Jun was so popular was that most people could "understand" what Lei Jun was bragging about and could tell that what he was really bragging about was genuine.
That's actually quite impressive, and the reason I was able to understand it is because Lei Jun is really good at storytelling.
Lin Li, who initially didn't understand, now frequently uses this approach herself, for example, while playing "Girls' Frontline: Siege".
This is a shooting game.
Moreover, it's not a mecha shooter like Gundam Battlegrounds; it's a game primarily focused on PVE cooperative exploration.
Under normal circumstances, it is very difficult to explain the "feel" of shooting.
Because there is no standard definition for "shooting feel" itself, so what exactly is it?
Games like "Girls' Frontline: Siege," which are more realistic than the original, can be categorized as having a "feel" starting with the appearance of the guns.
Many people understand shooting feel as the feedback after firing a gun, but that's not actually the case. Lin Li himself also communicated with the Battlefield 3 production team he recruited.
Only then did I realize that the feel of shooting is all-encompassing, involving the body, vision, and hearing.
The most easily overlooked aspect is visual.
High-precision modeling, combined with textures like rust and battle scars, and a metallic sheen, makes players feel like they are holding a real, substantial gun rather than a paper gun.
chsdbacks