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"Comrades, the people have come to test us! We are going now! We will succeed or we will die trying!!"
Different countries, different languages.
When the world map lit up on the screen and countless dots began to move in one direction, Zhou Shenlin actually felt his emotions rise as well.
"This concept is pretty cool! "
Zhou Shenlin has played a lot of anime-style mobile games. Generally speaking, these games either start with a bunch of technical terms that make people's heads spin.
Either the game starts with a bunch of inexplicable riddle-like characters saying things that make you want to skip it.
This frontline girl makes a really good first impression.
In just a few words, the protagonist's character was outlined.
"Going to Europe to save all of humanity? Interesting."
After a few animated comic strips, the screen gradually unfolded, and the complete game interface appeared before Zhou Shenlin's eyes.
The game is played from a top-down 2.5D perspective.
The interior of the base vehicle is in the middle of the scene.
The interior is divided into small rooms.
The protagonist is located on the bridge of the base vehicle.
"Commander, course set. We will proceed along the ancient Silk Road..."
The speaking figure was dressed in a white uniform, with a pair of beautiful legs in black stockings that were incredibly alluring, and the Type 95 assault rifle in its hand made the whole character look heroic and dashing.
Wow...this character art!!!
Zhou Shenlin entered the game without even glancing at the dialogue.
Instead, they were directly attracted by the gun girls in the beginner's guide.
From the dialogue box, we can tell that this gun girl is named Type 95.
"As expected of a domestically produced gun girl, her voice is so gentle and sweet, and her figure is just too amazing. Oh no, I feel like I need to change wives again!"
Zhou Shenlin brought his phone closer and admired 95's character art again before continuing to explore the story.
Zhou Shenlin always fast-forwards through the storylines when playing mobile games.
This time, however, I did something unusual; I read it sentence by sentence.
Actually, the opening plot isn't particularly special.
But 95's voice is just too gentle.
The repeated calls of "Commander" were so captivating that one couldn't help but want to hear them again and again.
"Commander, there is enemy activity ahead. Please be careful."
Then, the number 95 rang out again.
The beginner battles for the game are here.
Following the plot's guidance, Zhou Shenlin clicked on the holographic map in the center of the base vehicle, and soon the camera's angle rose.
The view was also raised from inside the base vehicle to outside.
A tactical map appeared before his eyes.
In the center of the map is the base vehicle. Contrary to Zhou Shenlin's expectations, the outside scene is not as wasteland-like as he imagined. There is a wasteland outside the base vehicle.
There is still some greenery amidst the wilderness. A gentle breeze blows, and the green grass on the ground sways. If you look closely, you can also see some wildflowers by the roadside, and butterflies and bees chasing after them.
The scarcity of human presence actually serves to highlight the background.
Besides.
In front of the base vehicle, a group of black, spider-like mechanical monsters lay across the wasteland, each with a small yellow circle above its head.
Clicking the circle will bring up a brief plot summary and attack options.
Chapter Eight: Dad, Download the Game Quickly
Zhou Shenlin clicked on the prompt.
The camera then switched to the formation interface.
To Zhou Shenlin's surprise, the five-star android 95 was directly added to the team and became a character who could be deployed in a team. Along with 95, there was also a blonde loli android named Colt.
Without any prompting, Zhou Shenlin quickly understood that different firearms corresponded to different professions.
The 95 should be an assault rifle, while the little Colt girl should be a pistol.
The corresponding roles should be warrior and healer?
The difference between the two character illustrations is quite significant.
In terms of the combat system.
The game can be understood as players placing humanoid figures on a 4x4 grid, and monsters will attack from the right side of the screen.
In battle.
Players can unleash skills and drag the humanoid character to perform some micro-management.
simply put.
The left side of the battlefield is the player-controlled area, while the right side is the monster's movement area.
This is how Girls' Frontline was played in the previous game. Lin Li didn't make many adjustments to this aspect, only making minor tweaks to some details.
For example, the humanoid expansion was removed; now, one grid represents one humanoid.
At the same time, the character's minifigure is enlarged and its detail is improved, making it closer to the official illustration while also filling a grid.
The monsters are also enlarged proportionally, and at first glance, this combat system looks more like a turn-based interface.
However, playing it is a completely different story.
Watching the monsters continuously pour in, only to be repeatedly knocked down by the humanoids' firepower.
Then the humanoid figure rushes forward and encounters the next wave of enemies.
It's actually quite interesting.
If this system were released in 2023 or 2024, it would definitely be somewhat lacking, since it lacks both flashy skill effects and impressive combat animations.
However, it still has some competitiveness in the secondary market of 2016.
After all, the currently popular Warship Girls R is basically a pure idle game.
After following the game tutorial, I tried it out.
Zhou Shenlin quickly understood the operating procedure and resolved the first wave of the battle after a series of actions.
The beginner's battle is over.
The scene did not switch back to the base vehicle.
Instead, it remained on the large map.
This wasn't a bug, because many interactive small circles appeared around the entire base vehicle.
Each interactive circle corresponds to an event.
These events can be broadly categorized into several types.
For example, in combat scenarios, if you interact with a village far from your base vehicle, you'll be tasked with clearing out the omnics around the village.
Event-based events, such as an abandoned gas station, can reward you with accessories if you choose the right dialogue option after interacting with it.
The color of the circle varies depending on the event.
The gold ones represent the main storyline.
After playing around for a while, Zhou Shenlin quickly started exploring on his own, clearing out all the tasks around the base vehicle.
He also leveled up to level 5.
The system prompted him to activate the construction system.
Zhou Shenlin was even more familiar with this interface; it was exactly the same as Kantai Collection R.
By this time, Zhou Shenlin already had enough resources to build several more projects, so he didn't need any tutorials; he already knew what to do.
He skillfully opened the music app on his phone, found "Good Luck," and then, amidst the generous singing, opened the building system.
He then slightly modified the specific numbers according to the officially recommended formula, and then put his hands together in prayer.
"Come on, let's see if we can ship it out on the first try!!!"
With four consecutive rapid constructions, Zhou Shenlin produced four new dolls.
Unsurprisingly, they are all three-star characters.
However, he was not discouraged.
Since there were still resources available, he pressed the quick build button again.
Your quick build limit has been reached. Invite your friends to fight the Omnic Crisis and claim your free quick build gift pack!
At the bottom of the window is a sharing link and a QR code, along with a string of explanatory text.
Zhou Shenlin glanced at it and immediately understood the general meaning.
Basically, it means that you can get 20 quick build tickets for every 2 new players you invite, and you can invite up to 6 players to get 60 quick build tickets.
As a veteran player of Warship Girls, he knew very well that 10 quick construction cards in Warship Girls could be sold for 150 diamonds, which is 15 yuan.
Zhou Shenlin looked at the game's shop interface.
As expected, in "Girls' Frontline", 10 quick-build cards also cost 15 yuan.
With this in mind, it's not difficult to calculate with a little practice.
If you get a full team of 6, you can get a prop worth 90 yuan!!!
"Holy crap!!! This has to be done!! Old Wang!! Old Wang!! Quick, quick, scan this QR code to download the game!! I can get items after downloading."
"Call me Daddy, call me Daddy and I'll help you."
"Dad!! My dear dad!! Quick, quick, help me."
"Holy crap, what game is so awesome that it makes Boss Zhou call Old Wang 'daddy'?"
Zhou Shenlin's heartfelt cry of "old father" not only startled Lao Wang, but also the other people in the dormitory.
"A new game, it's really fun, if it's not fun I'll kill my whole family, quick, quick, everyone come here, let's download the game first."
To build quickly.
Zhou Shenlin was going all out.
He instantly transformed into an Amway master.
~~~
at the same time
Spark Games Building
Everyone was gathered around the programmer, Berg, nervously watching his computer screen.
This is the game server backend.
It's 8 PM right now.
The peak time on the first day of server launch is usually around this time.
"How many people are online right now, Borg?!"
People standing outside couldn't see the screen at all, so someone asked a question.
"Approximately 11 people, and the number is still rising—no, it's already 12, growing very rapidly!!!"
This data is more than Lin Li had imagined.
Due to funding issues.
Before the release of "Girls' Frontline", he only asked a small YouTuber to record a promotional video, and then used this promotional video to create some posts on various mobile game forums.
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