Game development begins with destroying Girls' Frontline.

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Page 9

Putting aside the theme of gun girls, there's no such thing as plagiarism in any world.

The same goes for character illustrations.

You also have an AK, and the opponent also has an AK.

It's quite normal for character designs derived from firearms to have similarities.

Not to mention, the quality of the other party's character illustrations is significantly better than ours overall.

Who is copying good or bad?

Finally, the most similar part between the two is that their combat systems are somewhat alike.

Can...

When I played this game, I felt that the combat system in "Girls' Frontline" was actually more complete, with more controllable areas in the 4x4 grid.

More detailed character illustrations.

War machine, fire support team, and battle fairy

These additional settings are also far more sophisticated than their own combat systems.

Simply comparing the combat systems of the two games, Girls' Frontline is actually the more complete one.

Moreover, the industry generally acknowledges that there is no such thing as plagiarism when it comes to combat gameplay.

RTS, turn-based, and strategy games are all genres that anyone can use.

It's really hard to call it plagiarism.

In this situation, how should I write the article?

However, Yu Zhong ignored all of this and waved his hand.

"What do you mean 'huh'? Just go because we tell you to."

~~~

That night, Yao Meng, Hai Mao, and Yu Zhong gathered together.

The three partners, who should have been close, now wore stern faces, remained silent, and simply looked at the data.

This test for Girls Frontier is a paid closed beta test. Although it differs from the open beta test, it is worth noting that in the paid closed beta test, the recharge amount will be doubled in the open beta test.

Normally, the paid version will likely be more expensive than the public beta version.

"Peak concurrent users: 11; Paid revenue: 15..."

This data isn't exactly good, but it's certainly not bad either.

After all, it's a paid closed beta test.

"Let's take another look at the data from Qimai."

Said it before.

Qimai Data is a third-party statistics platform that mainly relies on various charts in the Apple App Store to estimate game revenue, download data, online rankings, and so on.

Actually, you can see all this data yourself in the Apple Store.

But Qimai Data has survived since its establishment in 2010, which means it must have some ability.

Viewing historical data and various trends not only provides entertainment for onlookers.

Within the industry, many people also view it as a data trend chart.

"Ranked 181st in bestsellers, 101st in popularity..."

Hmm... another average figure.

"Wait a minute!!! What was the name of that number one work on the popularity chart that just scrolled past!??"

Yu Zhong's exclamation drew the attention of the other two people as well.

"Battlefront Girls!?"

"How did he get to the top of the game popularity charts?!"

Chapter Twelve Media Exposure

Apple's operating system is relatively closed.

Therefore, it is actually a very good market indicator for game developers.

Within this trend indicator, three lists are particularly important.

One is the best-selling list, which is easy to understand; it's a revenue ranking list, where the higher the revenue, the higher the ranking.

The second is the popularity ranking, which is a statistic of the number of people who log in to the game on that day. You can think of it as daily active users. The more people log in to the game, the higher the ranking.

The last one is the download chart, which is a list of the number of games downloaded.

So, what does being number one on the popularity chart mean for current anime-style mobile games?

Let's just put it that way.

Below "Girls' Frontline" is "Honor of Kings".

"How did they do that?! This data... there must be a bug in Apple's backend!!"

When you see this data.

Yu Zhong was completely dumbfounded. You know, he was saying in the afternoon that Battlefront Girls was no good and not on the same level as his game, but in the evening, she directly reached the top.

this...

Yao Meng and Hai Mao stared at the list, speechless for a long time.

How could a 2D mobile game actually reach the top of the popularity charts?!

And this is a game that's only been online for two days! ???

And it's a game with such a similar theme to theirs?!?

This is too...surreal.

Are we still on Earth?

~~~

The next day

Shen Wansan, an editor at 1717 website, clocked in for work on time as usual.

Then, he had just sat down, and before he even turned on his computer, his boss called him into the office and immediately launched into a tirade against him.

"Didn't I tell you before that we need to start paying attention to mobile games?! The number one mobile game on the popularity charts, and our website doesn't even have any news about it!!! What are you guys doing?!

Shen Wansan looked completely bewildered.

I had absolutely no idea what the boss was talking about.

It wasn't until his boss threw the phone in front of him that he realized that a game called "Girls' Frontline" had reached number one on the Apple popularity chart.

After learning what had happened, Shen Wansan really wanted to complain.

Didn't you make me work overtime yesterday to write a guide for Honor of Kings? You even praised my guide and said you'd give me a bonus...

Wait, something's not right, are you just picking a fight to avoid giving me my bonus?!

And at last year's annual meeting, didn't you yourself say that 1717 was going to pursue a profit-oriented strategy, and that you shouldn't even think about getting on 1717 news without paying...?

However, after thinking about it, he ultimately decided not to say those words.

The first rule of the workplace: never argue with your boss about right and wrong.

After the morning meeting, Shen Wansan returned to his workstation, silently downloaded the relevant game, and prepared to write the copy.

Before writing the copy, he did some general online research.

There is very little news about "Girls' Frontline" online. It would be great if he could provide game reviews, guides, and experience reports as soon as possible.

It should attract a lot of traffic.

The company's Wi-Fi is quite fast; downloading and installing on my phone was a breeze.

Shen Wansan quickly got the hang of this number one popular game and couldn't help but be impressed.

He himself is also a mobile game player.

I play all types of mobile games.

I also play anime-style mobile games.

Therefore, shortly after entering the game, he realized that it was indeed a good game.

At least it's fun enough to keep him playing through the entire tutorial.

Don't underestimate this.

Every year, Shen Wansan plays countless mobile games, but there are very few that can keep him interested until the tutorial ends.

The story has a grand background, the girls are very beautiful, and the voice interaction is great.

However, although the game was somewhat interesting, he did not become addicted to it.

After playing the tutorial and for a while, and saving screenshots of interesting materials, he stopped focusing on the game.

Take out an A4 sheet of paper.

Pick up a pen.

Soon, a lot of content appeared on the white paper, all of which were his insights and reflections.

Graphics, music, UI, gameplay.

From logging into the game, to the tutorial, weapon mechanics, the design of the female dolls, to the different classes represented by different guns, and the operation of the combat system.

Although he skimmed through it, Shen Wansan did indeed extract the core of the game based on his own experience.

As professional reviewers, they need to consider both the designer's perspective to understand why the planners made such a design, and the player's perspective to think about what kind of gameplay or experience such a design will bring.

Generally, it takes at least several days to produce a detailed game review.

Of course, the boss of 1717 wouldn't give that much time.

Their approach is to break down a large test into countless smaller tests.

Analysis of the gun anthropomorphization concept

Here's a preview of the character illustrations.

Background setting analysis posted once.

Battle details will be posted once.

In summary, it's scattered, but incredibly fast.

This is how you grab traffic; Shen Wansan was extremely adept at this tactic.

Of course, before that, he had to do one more thing: directly copy the game introduction from the official website of "Girls' Frontline" and add a title.

The Dark Horse at the Top of the Popularity Chart? Who exactly is Battlefront Girls?

I first came up with a title, then copied the game introduction from the official website and casually wrote a few comments.

After spending about ten minutes proofreading the manuscript, Shen Wansan sent it to the editor-in-chief, and then a few minutes later...

Shen Wansan discovered that his article had become a supplement to 1717.

Someone asked...why isn't it on the front page?

It's very simple, because today's front page was sold a month ago...

After making a couple of exclamations, Shen Wansan began to write a piece of content.

---

Like Shen Wansan, Duowan's editor, "A Silent Man," is also writing a short and concise article.

However, Chen Mo still had some professional ethics, as the content he wrote was at least related to games.

Before becoming an editor at Duowan, his previous job was as a game copywriter, so he was more focused on game copywriting.

And in this regard, "Girls' Frontline" is undoubtedly quite excellent.


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