Game development begins with destroying Girls' Frontline.

Page 37



Page 37

"Please wait a moment." A man's voice came from behind.

Luggs turned around at the sound and saw Lin Li in the elevator.

"Are you talking to me?"

Luggs pointed to herself and asked the young man who had made the sound in English.

“Yes,” Lin Li replied in English as well.

"May I take a look at your products?" Lin Li pointed to the laptop backpack Lugus was carrying. Lugus paused for a moment, then said, "Who are you?"

"I am the owner of Xinghuo Games, and my name is Lin Li."

Lugus had never heard of Starfire Games before, but he clearly heard the word "game company".

"Hello!! Hello!! I am a game engine developer, my name is Lugus."

After a brief exchange of words.

Lin Li took Lu Ge Si back to his room, and to Su Shan Shan's surprise, the two began a unique product discussion.

Luggs opened his laptop, then opened a batch file and turned the laptop toward Lin Li.

The scene inside the engine is a holy city of humanity.

Surrounded by sturdy stone walls, towering majestically, in the heart of the city, a soaring magic tower pierces the clouds, its body shimmering with a mysterious light.

On the outskirts of the city, a lush green forest embraces the holy city of mankind.

There grow all sorts of exotic flowers and plants, attracting rare wild animals. Further away, there are trees, rivers, valleys, and the sky. It's a completely 3D scene.

Anyone who has played Heroes of Might and Magic can immediately recognize this as the city-building interface for the Heroes of Might and Magic game.

However, unlike previous Heroes of Might and Magic games, the Lugus Engine's rendering is clearly biased towards anime style.

Well... to be specific, it leans towards Western animation.

Zooming in, you can even see some European and American style paper cutouts.

But this is just because of the different art styles.

Simply change a batch of art resources, and you can easily transform it into a Japanese art style.

Lin Li controlled the camera to pan across the scenes and characters. After the stunning opening, a closer look revealed that the engine was still somewhat rough.

It's far inferior to Ubisoft's level, but the smoothness of operation is still quite good.

Even when running on a laptop, the frame rate remained above 60 FPS.

What graphics card does your laptop have?

"gtx950m"

"Um.."

Lin Li nodded. The performance of the 950M wasn't particularly strong; being able to run at 60 pins in this development environment was already quite good.

Afterwards, Lin Li looked at the other parts of the game engine.

A game engine is not simply a single engine; it's a general term that encompasses different types of engines, such as those for physics, collision, rendering, and special effects.

And all of these things are present in Lugus's engine.

Moreover, it has even integrated a fairly complete editor, plugins, resource manager, and preview component. In other words, it is very mature and has a complete toolchain.

It's clear that Lugus has put a lot of effort into refining this engine, aiming for high quality and high standards. However, for Ubisoft, this engine is obviously not suitable for AAA games.

However, on the other hand, Ubisoft probably didn't initially intend to use this engine for AAA games...

"How's the porting of this engine to the mobile platform going?"

"About 80% complete"

What about compatibility?

"It hasn't been tested yet. We lack funds, so this part hasn't been done."

Lin Li nodded.

~~~

for him.

Building a 3D engine is a necessary step.

After all, with the involution of capital, 3D games have already been proven to be the future trend.

Moreover, many of Lin Li's ideas also require these technologies.

of course.

He can also choose to use mainstream game engines such as Unreal Engine and Unity for development.

But here's the thing.

At this point in time, these mainstream game engines haven't really designed for anime character rendering, and their support for large-scale anime-style games isn't very good.

Using these two engines also requires developing many corresponding kits yourself.

miHoYo made major changes to Unity during the development of Genshin Impact, to the point that it can basically be understood as two separate game engines.

Lin Li can also follow the path of miHoYo.

However, it would definitely be better if you could control your own game engine.

As the two continued to communicate.

Before they knew it, it was already 11 o'clock. To be honest, Lugus was a little sleepy after the bumpy journey, but she still kept a smile on her face and asked.

"Mr. Lin, what do you think of our product? Are you interested in it?"

"Your engine is mediocre. To be honest, it might have been somewhat impressive a few years ago, but now, many of its features and designs are outdated."

Lin Li's words made Lugus's expression change instantly, but he knew it was actually true.

"However, I am very interested in your team, and if you are willing, I can invest in acquiring your team..."

~~~

Lin Li originally thought that acquiring Lugers' company would be a very complicated matter.

But actually, that's not the case.

the next day.

He took Su Shanshan and Luges back to Shanghai, and then called Borg over.

When the two Icelanders met, the atmosphere immediately became much more harmonious.

According to Borg's understanding, Lugers' company is not large, with only about ten people, and it is a targeted cooperation with Ubisoft.

The game engine is not registered at all.

Originally, this group of people planned to build the engine and sell it to Ubisoft.

However, halfway through, the person in charge of the project at Ubisoft was transferred to China, and there was a change in the process.

Moreover, after they started developing the game engine, they discovered that the funding and time required for this project far exceeded their initial expectations.

Not only did they use up all of Ubisoft's initial investment, but they also invested all of their own money.

Chapter 52 Yu Zhong's Bet

Lin Li and Luges.

One is willing to buy, and the other is willing to sell.

The negotiations went very smoothly.

In general, Lin Li held an absolute advantage, and Lugus could not negotiate any terms. Of course, he didn't want to negotiate as long as he was paid.

Lin Li is very generous when it comes to money.

But when discussing the acquisition, he also imposed a condition.

That means Lin Li would only pay if the engine and the person were packaged together, since the current engine still needed a lot of modifications for him.

Lugus and her group must work in China for two years to ensure the smooth launch of the game built with the new engine before they can leave.

Of course, Lin Li is willing to pay them double their current salary for the past two years.

If the situation improves, the employees of Lugus Company are willing to stay and continue working.

Lin Li can also receive an additional bonus.

This condition is actually quite good for Lugus.

The only problem is that Lugus needs to go back to China to persuade others to come and work in China for two years.

This was originally a big problem.

However, this big problem doesn't seem so big anymore with the powerful buff of doubled wages.

After the two reached an agreement, Lugus took the letter of intent and sat in first class, looking out the window at the land that was gradually shrinking.

Suddenly, I was overcome with emotion and almost burst into tears.

From the olive branch offered by Ubisoft to the company facing bankruptcy, he has experienced too much in the past year or two.

This trip to China was made with my last hope.

Because the company was short of money and lacked sufficient funding, Lugus's journey to pursue Ubisoft was extremely difficult.

He doesn't speak Chinese yet.

God knows how he stumbled and staggered all the way from Shanghai to Chongqing.

Until he met Lin Li.

Only then did I finally feel like I had seen the light at the end of the tunnel.

A young boss took a liking to his engine; his company even has Icelanders!

This is incredibly rare.

Now, looking at this foreign land of China again, he felt a sense of anticipation, hoping to lead his team and make a name for themselves here as soon as possible.

---Small dividing line---

"Given your current situation, if you want to secure investment, we'll only dare to release the funds after you sign this agreement."

A coffee shop in Shanghai.

A middle-aged man in a suit and tie picked up his coffee, took a sip, and said unhurriedly, "Mr. Yu Zhong, do you know how many developers have recently approached me for investment?"

Yu Zhong adjusted his glasses but didn't say anything.

Fortunately, the middle-aged man didn't actually intend to ask.

He quickly took out his phone and showed Yu Zhong a series of missed calls, then asked and answered himself:

11 companies.

"Do you know how many openings I have this quarter?"

"There's only one!"

Before Yu Zhong could speak, the middle-aged man asked and answered himself again.

"Everyone in your line of work says their game is guaranteed to make money as soon as it's released, but the problem is, with so many game developers, who can I trust?"

The middle-aged man looked at Yu Zhong and slowly said:

"Of course, from my personal perspective, I believe in your abilities, Yu Zhong, otherwise I wouldn't be sitting here."

"There are rumors circulating that the quality of your game content is poor and that you have been completely defeated by Spark Games. However, I think the opposite is true."

"Every niche game market that Tencent has entered has had competitors when we entered, but we have still been able to establish ourselves in the game industry. What is the secret to that?"

Yu Zhong glanced at the middle-aged man and thought to himself, "What does Tencent rely on? Isn't it just copying? Isn't it just attracting users from social media?"

If it were a few months ago, he would definitely not have even glanced at such a disgusting investor.

But the problem is.

Since returning from my last trip to Chongqing.


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