Game development begins with destroying Girls' Frontline.

Page 155



Page 155

The grand spectacle of *Kamitsuki*

The perfect Final Fantasy Type-0

In addition, there are a whole bunch of military-themed anthropomorphic games.

In addition to the domestic lineup, there are also international players.

Sega Games and Chengdu Fighting Technology jointly released "Dengeki Bunko FCI".

NetEase's licensed game "Shadowverse"

In short, there are quite a few games of all sizes.

The name alone sounds quite exciting.

In addition, Bilibili collaborated with several news media outlets to conduct special reports.

Therefore, the promotional efforts for this event have reached the ceiling of the niche market of ACG (Anime, Comics, and Games).

Ubisoft even proactively inquired and brought the latest demo of "Mario + Rabbids Kingdom Battle".

Sony also decided to participate before the exhibition.

They also brought news of the Chinese releases of "Monkey King: Hero Is Back" and "Final Fantasy XV".

With more and more domestic and foreign giants and new works.

Domestic manufacturers have gone from initially just planning to release a promotional video casually to taking it more and more seriously.

As for Spark Games...

This exhibition is also very important.

On the one hand, after six months of development, Galaxy Park and Destiny Track are ready to make promises again.

On the other hand, the first collaborative game of the Spark Project, Azur Lane by Manjuu Network, will be launched in July, which is the time when the demand for publicity and promotion is at its peak.

Secondly, Arknights, with its endless journey and uncertainty, has reached the stage of promotional release for gameplay demonstrations.

Furthermore... even if it's just a fleeting glimpse of Naruto, Bleach, One Piece, and Gundam, they still have to demonstrate it.

Finally, Lin Li also prepared a nuclear bomb: the Touhou Project, for which he had already obtained the copyright...

This is a long list of development projects.

This is why Lin Li put so much effort into organizing this event for Bilibili.

The more people come, the more manufacturers come, and the more viewers there are.

Spark Games' marketing and promotion efforts were even more effective.

of course.

There's one more prerequisite if you want to capitalize on this traffic.

It just means our own games have to be good.

Otherwise, it would be like "Onmyoji: The Tale of the Night Wanderer," which was seen as the successor to Onmyoji as soon as it was announced, but in the end, it was also a case of Bao Si (a character from a Chinese novel).

~~~

Li Xinyu sat in her seat.

This was her first time in this large conference room.

This meeting room is similar to other meeting rooms at Xinghuo Games; they are all converted from other companies' offices.

This floor was previously used by a decoration company, so this meeting room was probably used as a semi-showroom, and it was decorated in a rather extravagant way.

The floor is covered with wooden flooring, and several modern art paintings hang on the surrounding walls.

The conference table is rectangular, made of dark solid wood, with a smooth, mirror-like surface that reflects soft lighting.

Comfortable leather chairs are arranged around the table, each with an adjustable headrest and armrests.

The lighting design in the conference room is also very sophisticated. Several modern pendant lights hang from the ceiling, providing soft and even light and creating a warm and professional atmosphere for the entire space.

The most ridiculous thing is that this conference room is also equipped with an advanced sound system, with a microphone in front of everyone.

It doesn't look like a company meeting; it looks more like a United Nations General Assembly...

Thanks to this system, even sitting in the back row, Li Xinyu could clearly hear everyone talking.

"Well, this isn't the first time anyone has attended a conference like this, so let's get straight to the point and start with 'The Unending Journey'."

Mr. Lin's voice is quite pleasant.

Li Xinyu was holding a pen and paper, sighing, when she noticed that the people around her suddenly sat up straight and their expressions became very tense.

It's like being suddenly called upon by the teacher.

Li Xinyu, who was attending the meeting for the first time, was a little at a loss, but she quickly perked up as well.

"First question, take a look and see what the differences are between these two original paintings."

After Lin Li finished speaking, two pictures appeared on the projector, one on the left and one on the right.

On the left is a girl in pink with a unique style. She's wearing jeans, has pierced ears, pink hair, is holding a baseball bat, and is wearing white sneakers.

It gives off a cool vibe.

Li Xinyu knew about this original painting.

It seems to be drawn by Mo Man, the lead artist of the current "Lost in Time" series.

On the right, there is also a girl.

The girl was restrained by chains, forced into a semi-bent-over position, and dressed in a very light and refreshing manner.

Although there is a lot of nudity, the overall style is not simply erotic.

In terms of composition, the image features exposed skin, long, beautiful legs, a black top, and a red hem.

They all did it with good intentions.

In addition, the artist paid great attention to the use of color, whether it was the red ribbon on the girl's back, the red on the skirt, or the black stockings and boots that reached her thighs.

Combined with the cemetery setting, it creates a very pleasing visual experience.

Li Xinyu is very familiar with this original painting; it was painted by her.

However, she wasn't quite sure why Lin Li had put the two original paintings together.

"Chen Anyu".

"exist!"

Chen Anyu sat up straight, feeling somewhat uneasy as he looked at the gloating glances from Hai Mao and Yu Wan.

After attending several meetings.

He knew very well that Lin Li would not call him by his full name under normal circumstances, and if he did call him by his full name at a meeting, it would probably be a serious matter in Lin Li's eyes.

What do you think of these two original paintings?

Chen Anyu examined it carefully.

Both original artworks are actually quite good, with unique styles that match his imagination of the characters in the game "Lost in the Endless".

At the meeting, Lin Li made a request from the very beginning: say what you really think, don't make things up, and speed up the meeting's progress.

So Chen Anyu thought about it and answered truthfully.

"I think there's no problem; it all fits the art style of 'Lost in the End of Time'."

Lin Li nodded.

"Okay, please sit down first."

After Chen Anyu sat down, Lin Li stood up, pulled out the whiteboard, and picked up the whiteboard marker.

At that moment, everyone in the room picked up their pens.

Because they knew that it was time for Lin Li to "lecture".

"Today we will use these two original paintings to discuss the first topic of this conference, which is what kind of art assets we actually need."

"And what are our acceptance criteria?"

Chapter 198 Who is the Target User?

Before discussing the issues, let's first clarify one question: Who are the target users of "Lost in Entire Time"?

"Chen Anyu, answer me."

Lin Li tapped the whiteboard, but instead of directly stating his opinion, he posed a question.

"It's mainly male players who have certain requirements for aesthetics and storyline."

"Very good, so what are the core selling points and monetization methods for the game 'Lost in Time'?"

"Like Girls Frontline, it creates an interesting world to make players feel good about the characters, and uses character gacha as the main way to monetize, combined with skins, affection level storylines and emotional payment."

"very good."

Lin Li nodded. Chen Anyu's answers to these two questions proved that his efforts over the past year had not been in vain.

From the very beginning of its development, "Lost in Time" actually had a defined player base.

The warden, the female prisoner, the interrogation that unlocks the plot, plus other elements mixed in.

This setting made it impossible for it to be a game targeted at women from the very beginning.

Rather, it's players who are already somewhat tired of the usual anime-style games.

But the kernel is actually still the same.

It's like looking at a doujinshi; you get tired of the same art style and want to see something different...

But the core needs remain unchanged.

After confirming that the two had reached a consensus on this point, Lin Li pointed to the projector.

"Then tell me, as a male player, if these two characters appeared at the same time, which one would I want to learn about first? The one on the left or the one on the right?"

That's how things have come to this.

Chen Anyu seemed to have come to his senses as well.

"right."

"why?"

"Because it's more astringent."

Lin Li nodded and drew a pyramid on the whiteboard with a pen.

“That’s right. For us producers, you have to understand one thing: it’s not a bad thing for a girl to dress up nicely.”

"For games, attracting people is always the top priority."

"You should learn from Yuwan and the others in this regard. Don't be resistant, don't blindly pursue high-end things, and find your own direction."

"Is the character art on the left good? Of course it is, but it's not suitable for us."

"The Director and the Confined Ones are inherently in a master-servant relationship. They need the players to suppress the violent energy within them, and the players need them to resolve crises."

"All Lockdowners have an innate dependence on the player."

"During this period, you will uncover the story of each character, and there will be corresponding plot developments as your favorability towards them increases."

"This framework is very good, excellent."

"I think the stories that follow from this will be very interesting."

"So, what role do players identify with the Lockdown character?"

Chen Anyu rested his chin on his hand and began to think.

He had actually had similar thoughts before regarding what Lin Li said.

Even when creating user profiles, this was discussed within the production team.


Tip: You can use left, right, A and D keyboard keys to browse between chapters.