Game development begins with destroying Girls' Frontline.

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But that's how people are; they may discuss things, but they may not keep them in their minds forever.

Additionally, within the team.

It is also often felt that this art style is actually attractive to female users.

As a producer, it's normal to have random thoughts running through your mind.

Therefore, he sometimes wavers.

But now that Lin Li has thoroughly explained it to him, he realizes that using this framework to create content for women is really a bit too thoughtless.

Because, from the perspective of the game's design, it's quite clear that the Lockdown Girl is essentially a fiancée to the player.

The two probably didn't have any feelings for each other when they first met.

But from the moment the Confined One accepts the player's shackles and the player's link.

By design, this character is already inseparable from the protagonist.

After thinking about this, Chen Anyu finally blurted out the answer.

"She plays the role of the fiancée."

Lin Li nodded. "That's right."

He then remarked with a touch of admiration, "Don't you know the game very well?"

"With this understanding, it becomes much easier for us to determine the standards for character illustrations."

"Just like when we look for a partner, our first reaction is to look at their face. Players naturally look at the character art based on their first impression. It's not that eroticism is necessarily good, but overly neutral characters, as well as male characters, are definitely not what players of your game want to see."

Do you agree with this?

"Agree."

After a long conversation, Lin Li finally let out a long sigh of relief.

Okay.

At least this person was clear-headed, so Lin Li sat down again.

"Alright, next, I will be dismissing the art director of the current indefinitely delayed project. Does anyone object?"

!!!

As soon as Lin Li casually mentioned it, everyone's level of tension at least doubled almost instantly.

what's the situation! ?

Weren't we just discussing the character art?

How did it suddenly turn into personnel reassignment?

If it's a regular project team.

The moment Lin Li uttered those words, the meeting room erupted in chaos.

But this is Spark Games.

The speaker was Lin Li.

Just like in many ancient times, when it came to pushing forward a policy, even if the last emperor knelt down and begged, it was useless, but the founding emperor could solve it with just a word.

This is prestige, something that exists in reality even though it has no numerical value.

Upon hearing Lin Li's words, everyone's attention immediately turned to the production team of Wuqi Misty, where Chen Anyu was located.

The person sitting second to Chen Anyu's left is the current lead artist of the "Life Without Expense" series.

The woman's name is Mo Man. She joined the company in March of this year, only one month earlier than Li Xinyu.

He was older than the others in the meeting room, around thirty-six or thirty-seven years old, wearing gold-rimmed glasses and sporting curly hair.

If you look closely, you can tell that this perm has been going on for a while, with black and brown hair mixed together, and the curls are quite messy.

It's clear that this person has a somewhat fake sense of sophistication in their lifestyle, and their clothing is also quite androgynous.

She has a long career; she worked at Microsoft in the US when she was young, and later worked at Ubisoft in Shanghai after returning to China.

He's the kind of person whose resume you have to say is amazing.

Her art style is also very sophisticated, and she has a good grasp of modern art styles, but most of the characters she draws are androgynous.

She switched jobs to join the "Lost in Time" project team partly because she hadn't been able to find work for a long time after being laid off from Ubisoft.

Spark Games offers decent salaries.

In addition, she quite liked the overall style of "The Long Night".

That's why I joined the endless maze.

Because of their seniority and strong professional skills.

In addition, the previous lead artist was transferred to a new project team, so Chen Anyu put her in the lead artist position.

For Spark Games now...

This type of scheduling is very common.

Projects are launched one after another, and anyone with the ability can participate, which guarantees the enthusiasm of Xinghuo Games employees.

Chapter 199 The World Has Changed

Judging from the results, aside from being somewhat arrogant and frequently talking about her past at Microsoft and Ubisoft, Mo Man was not the only one who was successful.

In terms of work, he can indeed drag the art department of a project along.

Therefore, Chen Anyu tolerated some of her minor personality flaws.

However, as the lead artist, she has a major problem: she likes to force her personal preferences to become the standard.

Reflecting on the game development, Lin Li noticed something was amiss last month, but at that time Mo Man had not yet established herself, so overall, the art resources for Wuqi Mitu were still within Lin Li's acceptable range.

But by this month, Lin Li felt something was wrong.

The new materials submitted by Wuqi Mitu were somewhat unfamiliar to him. After learning about them, Lin Li decided to replace Wuqi Mitu's art style.

As he said, this was a scheduling decision made purely for business reasons.

After all, if she were to stay in that position indefinitely...

The "indefinitely lost path" part means they're really going astray.

But to take action against her, Chen Anyu needs to be convinced. As the actual producer of "Indefinite Lost Journey," he needs to be on the same page as Lin Li.

And that's how everything that just happened came about.

~~~

For Lin Li, this matter ended there.

It's just a dismissal, not a forced resignation for Mo Man.

Lin Li didn't plan to fire her either. After all, what if someone prefers a slightly androgynous girl?

As long as there are only one or two such characters in the game, it is not unacceptable.

Moreover, once the requirements are set, Mo Man may still be able to draw what Lin Li wants.

It's just that she's really not suitable to continue as the art director.

After all, the art director is, to some extent, an extension of the producer's will.

~~~

But for Mo Man...

She felt that Lin Li was making a mountain out of a molehill when he was giving his long speech.

But she also knew that Lin Li was the company's boss and had high prestige.

He did not refute it.

The boss is incompetent and doesn't know how to appreciate things; she's encountered this kind of boss before.

Back on the project team, things went back to normal.

At worst, we'll just put on a show.

Unexpectedly, Lin Li was ultimately going to be dismissed!

How is this possible!!!

I've worked at Microsoft and Ubisoft! ? You're going to make me a regular artist?

This is absolutely, utterly insulting.

"President Lin, I think this decision was made too hastily."

"Art style is a very subjective thing. Judging from the details and structure of the picture, I still think my work is outstanding. In addition, the position of art director is not entirely a technical position, but also a management position."

"During my two months in office, the efficiency improvement of the entire art department was evident to all."

Mo Man adjusted her glasses, intending to argue her case.

"I'm not saying you're incompetent; I didn't mean that."

Lin Li tapped the table, thought for a moment, and then gave a brief explanation.

"In other words, the user needs are different for this game."

Seeing Lin Li's explanation, a slight sneer appeared on Mo Man's lips.

What are the user needs?

What demands are you talking about for a game that hasn't even been released yet? Do you have some kind of supernatural ability to see the future? That's incredibly naive.

If you're so certain, then why bother explaining this sentence?

have to say.

The saying "a kind person is often taken advantage of" is really true, especially for certain types of people.

Lin Li's well-intentioned explanation was taken as a concession by Mo Man.

Since Lin Li had made concessions, she naturally wanted to push her luck.

Without thinking, Mo Man stood up.

"If my position must be revoked, I will resign."

Mo Man's words were not entirely spoken in a moment of anger.

Instead, she had given it careful consideration. After joining Spark Games, she observed the game and found that there were very few "high-end talents" like her in Spark Games.

Most of them were young people, while she, who had worked at both Microsoft and Ubisoft, was arguably older than the producer in the Indefinite Lost project team.

On the contrary, large companies like Ubisoft and Microsoft value seniority the most.

So, although she didn't have much experience at Ubisoft or Microsoft, she felt she could still be a little arrogant at Spark.

Besides, the previous lead artist had just left before Wuqi Mitu, and she had just taken over. If she resigned at this time, the project team would definitely be in chaos.

So she directly used a retreat as a tactic to advance.

But the next second, Lin Li's words broke her defenses.

"Okay, then. Go to HR and process your resignation..."

Lin Li's tone was indifferent, without even the slightest attempt to persuade him to stay.

Although this matter didn't actually warrant leaving the company, the fact that the other party said it in the meeting clearly indicated a power struggle.

He naturally wouldn't stay.

Why does Spark Games offer such generous welfare benefits and spend so much more on salaries each year?

Isn't it all for the purpose of facilitating the rapid movement of people?

Why was Huawei able to cultivate a "wolf culture" back then?

Because their salaries are generally 30% higher than those of comparable companies.

There is no shortage of people.

Therefore, we can implement a bottom-ranking elimination system; if someone leaves, another person can take their place.


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