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In addition, it's a product of Spark Games.
Wu Bo doesn't play Girls Frontline much, but he always goes back and grinds for a day or two after each major update, so he has a lot of trust in the quality of Spark Games.
Just like when the eagle's horn emerges from the stardust.
As long as Spark Games' new games don't fail, its accumulated reputation will only grow stronger.
A positive example is Blizzard Entertainment.
With so many positive buffs stacked together, it's hard for anyone interested in the ship girl genre not to get excited.
At this time, this included him, the group admin.
Actually, no one thought it was inappropriate to discuss other games in the Girls' Frontline QQ group.
However, even if you think about it deeply.
Wu Bo wouldn't think anything of it.
His group was originally just a player group, and Warship Girls was just a pretext to bring players together.
When the "Rising Tide" was first released, wasn't it a hot topic of discussion in many Genshin Impact groups?
Some even went to the official group chat and demanded that Mingchao increase the difficulty of miHoYo games...
Although..
As a result, the Mingchao incident did not gain traction.
But overall, for most players, encountering a new game is like meeting a new sister.
Whether or not we actually get married is another matter.
It's always good to go up and find out more first.
~~~
Besides QQ groups.
This was precisely the time when the ship girl genre was at its peak.
Baidu Tieba, forums.
Almost all of them started spamming the screen immediately after the Azur Lane PV.
And when these players discovered that the Azur Lane official website had updated the character illustrations.
The speed at which the news spread reached a new level.
Why was Azur Lane so powerful in my previous life?
In addition to the innovative gameplay.
The most appealing aspect in the early stages was actually the character art.
Unlike Kantai Collection R, Kantai Collection C is more secretive.
Manjiu Networks is all about getting straight to the point.
With this version added, and thanks to the investment from Spark Games, the quality of the character illustrations is even better than in the previous version.
It's no exaggeration to say that watching this will make your nose bleed.
The character art in a game is like the appearance of a girl; if the character art is attractive, it will draw people into the game.
Moreover, good character illustrations can truly have a profound impact on people.
Besides the character illustrations.
Many players have also given positive feedback on Azur Lane's battle system.
"This combat system looks really smooth."
"Yeah, at least it's not a 'little people' lottery anymore."
"The scenes in the story are also quite grand."
"I'll definitely give it a try once the server opens."
"Together, together."
"This absolutely requires them to be veteran admirals who started from Kantai Collection..."
In an era where most anime-style military games are still imitating Kantai Collection and using simple, random puzzles, Azur Lane's interactive gameplay is clearly ahead of its time.
Plus.
With the minor tweaks made by the Spark Games project, this version of Azur Lane has seen improvements overall, from character illustrations and movement to background visuals.
Compared to other military games, it's not exactly a generation ahead, but it's certainly quite differentiated.
For the players...
New things are good things.
This is the end.
In terms of character illustrations, storyline, combat, and art style, this version of Azur Lane is in a better state than its predecessor, naturally attracting far more players and generating far more discussion.
And this is just the first wave of promotion.
With subsequent rounds of promotion, it gradually spread.
It would be no exaggeration to say that the future is promising.
Chapter 211 All the good things are being enjoyed by female voice actors!
The ripples caused by Azur Lane are still expanding.
Even many of Huanmeng's employees got involved.
for them.
The emergence of a new ship girl game doesn't really make much of a difference.
They also lack a strong sense of competition.
Just like a Buddhist-style gamer.
The employees at Huanmeng are quite laid-back.
However, Huanmeng did have ambitious goals at the beginning.
Unfortunately, Huanmeng is not their Huanmeng at all.
By this time, Huanmeng had long passed its startup phase.
Ding Tao has never been ashamed of his control over the company's labor costs; on the contrary, he is proud of it. He considers companies like Xinghuo Games, which pay generous salaries and bonuses, to be completely different.
"This is what you call a boss? Does he even know how to run a company?"
"The company's only goal is profit. If it's like Spark, what's the point of me making any money?"
Ding Tao is the big boss.
They clearly have their own views on capital investment and recovery.
For him personally.
The current Huanmeng is the best; its expenses and income are stable, and all the money goes into its pocket. It doesn't need to give project-based dividends or bonuses.
Is this a good idea? Absolutely wonderful!
However, while such management saves costs.
However, it also lost the vitality of a startup company.
Moreover, Ding Tao made money but was unwilling to invest it in projects.
The passionate and capable employees at Huanmeng left long ago because their projects lacked funding and they weren't allowed to develop new content.
The rest are either genuinely passionate about the game or just trying to make a living.
It can maintain daily updates for Kantai Collection.
The fact that they can still organize events from time to time is already a great favor to their boss.
"Who is it?! Why are you posting Azur Lane messages in the company group chat?!"
"The big boss is angry!"
"If you want to send it, go to the small group yourself."
Ding Tao, the big boss, was sweating profusely as he watched the Azur Lane promotional video on site.
However, the employees below were just watching the show.
Some employees who originally joined the company because they liked ship girls found the new game very enjoyable.
even...
"Hey, do you guys think that now that Xinghuo Games is also releasing ship girl themed games, they might be lacking talent in this area?"
~~~
of course.
At this point in time, these are just some minor ripples.
Back to the press conference.
The release of Azur Lane was a great success.
It's not just that the number of reservations has reached a new high.
It caused a huge stir in the player community.
The fan-made content based on the Kantai Collection (KanColle) theme is very popular, even surpassing the popularity of the three main KanColle games at one point. As a result, there are many players who are familiar with KanColle but have no interest in the gameplay of KanColle and KanColle R.
From the perspective of these players.
Azur Lane, developed by Spark Games and Manjuu Networks, looks at least like a modern mobile game.
In addition, there's the positive reputation of Spark Games.
This caused a surge in traffic to the Azur Lane official website after the PV was released, even crashing the servers at one point.
And it's not just within China.
This press conference, which was not broadcast live in Japan, was also streamed live on YouTube by a large number of Japanese broadcasters.
Ordinary people weren't the only ones broadcasting Bilibili's press conference.
For example, voice actors Tomokazu Sugita and Yuichi Nakamura also broadcast on their own channels.
Spark Japan did not organize a live broadcast.
After all, this wasn't a press conference organized by Spark Games itself.
Therefore, these broadcasts on YouTube are completely unofficial.
Don't be fooled by the fact that Sugita Tomokazu and Nakamura Yuichi are both voice actors.
However, it was just a spur-of-the-moment decision. It just so happened that Sugita Tomokazu was going to broadcast a game show he produced himself, so he started the live broadcast in advance.
The content played was also very random.
When we first started broadcasting, it wasn't for Azur Lane.
The reason they broadcast this content was entirely because Yuichi Nakamura heard that the press conference in China featured a new trailer for the trajectory of fate.
That's why he dragged his good friend Tomokazu Sugita to watch the press conference with him.
of course.
Because it was a very spontaneous live stream, they didn't wait for a specific time, but rather entered the official Bilibili live stream room at a roughly opportune moment.
Before Azur Lane, the two had watched some trailers.
However, there was no overall reaction.
They didn't even talk much; they were still discussing other things.
Until the Azur Lane PV appeared.
When the Spark Games logo appeared in front.
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