Game development begins with destroying Girls' Frontline.

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Each character has 3 skills plus 1 ultimate skill.

However, since ultimate skills do not occupy card slots and are not spell cards, they are not used in actual combat.

The gacha pool in Touhou Gensokyo will not be affected by a character having an extra skill.

Also.

In the standard battle of the Touhou Project mobile game, the number of players is 4, and players have a total of 6 action opportunities, which are 2 card draws and 4 attacks.

In this way, players can upgrade cards by manipulating them.

Four attacks can also achieve many interactive strategies between characters.

Players can choose to have all four characters act, or they can focus on releasing the cards of one or two characters to deal damage, defend, or heal.

This way.

Players have more action points and more options to use each turn, so they won't encounter situations where they want to deal damage but don't have any damage cards, or want to heal but don't have any healing cards.

Of course, player skills such as resetting and upgrading cards are also retained.

Under this combat system.

For the entire project team, the most important aspects of character design are actually spell cards, ultimate skills, and character traits.

The design of spell cards and ultimate moves is quite simple.

The characters appearing in the Touhou Gensokyo mobile game are not original characters.

Spell cards are an important concept in the original Touhou Project.

In the original setting.

Spell Cards are a set of rules established in Gensokyo to prevent humans, youkai, and other races from using more power than necessary during battles.

Behind it are countless official and derivative works, which have created a complete logic for it.

Even the names of the spell cards have already been chosen by the original author.

Flandre Scarlet's question: "Was there no one left after that?"

Yukari Yakumo's "The Boundary Between Humans and Youkai"

Fujiwara no Mokou's [Immortal Bullet Screen]

Koishi Komeiji's [Yokai Lie Detector] [The Philosophy of the Disliked]

These spell cards, which were already in the original work, can be used directly with just a slight modification and by controlling their values.

Therefore, Lin Li was not worried about the character's card description at all.

For games based on major IPs, since the original version already has the correct answer, there's no need to change it.

The focus of the entire production team.

Instead, the focus should be on how to transform the spell card barrage from the original work into the release of dazzling skills.

This is actually more important.

After all, once this system is perfected, a single skill demonstration video could probably make countless Touhou Project fans beg to spend their money.

Back in 1999, the show garnered a lot of fans with its dazzling and cool skill demonstrations.

~~~

After the details of the battle were determined.

Lin Li then began to expand from a single point to a broader scope.

Expand outwards, onto the larger map.

Currently, and likely for a long time to come, mainstream anime-style games will adopt a chapter-based system.

However, Lin Li had a slightly different opinion about the East.

Although the story of Touhou Gensokyo is well-suited to an episodic format.

Because each mutation is relatively independent.

However, at the same time, after so much time has passed, every incident in the original Touhou Project corresponds to a new map.

Up to now.

A complete Touhou Project world has almost emerged.

For Lin Li...

To fully showcase the charm of Touhou Gensokyo.

The best approach is actually to create an open, large world.

Of course, this open world is quite different from the open world of Genshin Impact and Galaxy Paradise.

prime minister.

Visually, this was done for reasons of functionality, cost, and to maintain a consistent art style.

The entire open world of the Touhou Gensokyo mobile game uses a 2D isometric 45° top-down perspective powered by a 3D engine.

That is, the same technology used in "Girls' Frontline: Companions".

Although the visuals are presented from a 2D top-down perspective, 3D rendering technology is used for elements such as lighting, physical collisions, and water.

Under this technical structure, the graphics of the entire Touhou Gensokyo mobile game are not particularly bad.

In fact, Lin Li believes that by paying attention to the details, the world actually feels more like Gensokyo.

~~~

At the beginning of the game.

Only a small portion of the open-world map will be available; for example, in Chapter 1, only the Scarlet Devil Mansion area will be open.

Players can complete the first chapter here.

The thumbnail feature was also launched at the same time.

Players can enter thumbnail mode by bringing two fingers together in the middle of the screen.

Therefore, in terms of the game's storyline.

The entire Touhou Gensokyo mobile game is essentially still based on a chapter-based system.

It looks even more like a thumbnail if the player switches to that view.

Because in thumbnail mode, players don't need to rush; they can simply click on the corresponding story circle on the thumbnail to proceed to the next story segment and battle.

In other words, in principle, players can progress through the entire game by viewing the thumbnails, just like in other chapter-based mobile games, section by section.

But Lin Li's creation of an open world is definitely not something that's just pointless and unnecessary.

The biggest difference between Touhou Gensokyo mobile game and ordinary chapter-based games.

Once players have resolved the anomalies in a region, that region will be fully open to them.

Well, this is actually a bit like Genshin Impact's map unlocking mode, except that Touhou Project's map is a 2.5D top-down view.

For example, the Scarlet Devil Mansion.

After resolving the anomaly in the Scarlet Devil Mansion area, it will return to a normal area, at which point players can choose to move on to the next area to continue the main storyline.

Alternatively, you can choose to just wander around the neighborhood.

As players resolve one main quest anomaly after another.

Players can go to more and more places.

So, what's the purpose of these unlocked areas?

Nature is useful.

In Lin Li's vision, the entire open world of Gensokyo should be "alive".

It's like a simulation game.

In the mobile game Touhou Gensokyo, all characters have their own behavioral logic.

Chapter 225 The World of Gensokyo

For example, Hong Meiling's routine might be to appear at the entrance of the Scarlet Devil Mansion every day to doze off, go back to the Scarlet Devil Mansion for lunch at noon, and then continue to doze off in the afternoon.

For example, Sakuya Izayoi's movements might involve going out to buy food in the morning, returning to the Scarlet Devil Mansion, and patrolling around the mansion in the afternoon.

In a simulation game, it is very difficult to simulate the behavior of NPCs throughout an entire city.

However, in Touhou Gensokyo, there are only about a hundred main characters.

Even if we add the possible original characters, the villagers A, B, C of the human village, and the monsters A, B, C that the peripheral players can clear out, etc.

The number of interactive characters in the entire world can be kept to within a thousand.

Having nearly a hundred characters act in a way that aligns with their own logic is not a pipe dream, but something entirely achievable.

After implementing the functionality of this basic module.

The familiar names in Touhou Gensokyo could live real-life lives, just like the characters in The Sims.

In such a big world.

Players can customize their characters and freely roam Gensokyo, interacting with a variety of characters.

These interactions could be as simple as a single sentence in a conversation.

It's also possible that it's some little Easter egg.

The development team could also update interactive events every now and then, just like with Battlefront Girls.

For example, when players visit the Hakurei Shrine, they can choose to offer incense money.

The number of balls thrown by the player varies.

Reimu Hakurei, who rushes in from the backyard, will have a completely different reaction.

Another example:

Players can go fishing at the Misty Lake, but after catching their first fish, they suddenly discover that the fish in mid-air has been frozen.

Then Cirno will appear.

Depending on your relationship with Cirno, several different storylines will occur.

If your favorability rating is low, Cirno will jump out and ask you for protection money. Of course, you can choose not to pay, and then enter a battle to see who is the boss of the Misty Lake.

Conversely, if your affinity level is high, Cirno will take you to Mystia Lorelei's Night Sparrow Grill to have grilled fish prepared.

After that, Mistya Lore might reveal her troubles.

He expressed his desire to open a shop.

This unveils another long-running subplot.

These are experiences that chapters alone cannot provide for players.

Only this vast world, open to player exploration, can truly showcase the charm of Gensokyo.

As the operating time gets longer and longer.

These accumulated side stories will make this world increasingly richer.

It's even entirely feasible to incorporate some classic fan-created stories as Easter eggs into the game.

If players get tired of playing, they can also switch to the "Sea Viewing Mode".

I just wandered around Gensokyo.

Because of the character action logic, even if the player doesn't perform any actions, the characters in Gensokyo will spontaneously interact with buildings, terrain, and other characters.

Outside of the main storyline, the entire Touhou Gensokyo world can be completely synchronized with the player's world.

When you get up, most of the other characters also get up.

When players open the client, they will see a vibrant and energetic fantasy world.

The pale golden sunlight of early morning shone on the Hakurei Shrine, and Reimu Hakurei stretched and began to check the donation box.

Marisa Kirisame yawned and opened the door to the Kirisame Magic Shop.


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