Game development begins with destroying Girls' Frontline.

Page 179



Page 179

Sanae Kochiya packed her bags; today, she was going to preach and collect faith in the human villages at the foot of the mountain.

Aya Shameimaru picked up her camera, Meiling Hong dozed off, Yuyuko clamored for breakfast, and Yuuka Kazami began tending to her flower field.

Although all of this is just a randomly triggered character action program, it allows players to clearly feel the vitality of this world.

If the player is relatively free.

You can then wander around and see everything.

If you don't have time, you can switch to a thumbnail map.

Take a look at the daily quests and side quests that are refreshed every day.

After completing the daily tasks, then check out the main storyline.

All of that is done.

If you'd like to kill some time in the game, you can also go to the Misty Lake and play some riddles with Cirno, or follow Reimu Hakurei to complete the daily "city management" tasks.

Alternatively, you can visit the Scarlet Devil Mansion to read books, chat with the head maid about life, or even practice your swordsmanship with Youmu Konpaku.

When the entire system is perfected.

Many daily activities can be incorporated into the game in this way.

Preparations for the festival can be announced in advance.

When the festival arrives, everyone gathers at the Hakurei Shrine for a grand banquet.

Because this open-world map is presented in 2.5D, it will not consume too many resources.

Production capacity is also fully capable of keeping up.

For example, the festivals at Hakurei Shrine.

It's simply a matter of creating a new map, adding some new light sources, and adding some new character attraction logic, so that players can clearly perceive the festival.

In addition, some small details.

For example, Ibuki Suika would approach any player she saw and ask them to drink together.

Another example is Reimu Hakurei, who worries about players getting drunk.

For example, there's Cirno, who gets dizzy and starts talking nonsense after just one drink.

These things, far more effective than any event chapters, allow players to immerse themselves in this world.

Simultaneously.

For Spark Games, using a 3D engine to make 2D games has almost become their forte, and they can readily utilize a wealth of development experience.

For example, recently.

The weather and seasons system has been implemented in Girls Frontline.

This system, when placed in this open world, will obviously produce a much larger chemical reaction.

There are many storylines related to the seasons in Touhou Gensokyo.

For example, the upcoming game "Touhou Tenkuushou," which will be released in August this year, features seasonal changes.

If this storyline is to be recreated in a mobile game.

Then you can use this system.

Also.

Whether it's rain, snow, wind, frost, or spring, summer, autumn, or winter.

Maps will change.

The storyline will also be updated accordingly, for example...

Cirno invites you to go ice skating this summer.

In spring, Rei Hakurei dreams of seeing cherry blossoms, or perhaps Yuuka Kazami invites you to enjoy the flowers.

In short.

That's the logic behind the entire gameplay.

Each region has its own main storyline: Scarlet Devil Mansion, Myouren Temple, Youkai Mountain, Enchanted Forest, Sunflower Field, Lost Bamboo Forest...

Wait, wait, wait...

For each event in a region that is resolved, the player unlocks a new area.

To some extent, this can be seen as a motivation for players to engage with the main storyline.

Only after resolving the main storyline can we see the daily life in this area.

How's the plot in Chapter 226?

After finalizing the open-world gameplay and combat system, Lin Li still lacked inspiration for the script, so he opened the assignments submitted by the art team and reviewed them again.

Homework, as it's called.

After the "Touhou Gensokyo" project was launched, Lin Li began soliciting character illustrations, background settings, and other related materials from within the company.

It was essentially an internal competitive selection process.

Although Lin Li obtained the official license, it must be said that ZUN's character art has an extremely unique personal style...

Um..

In other words, it's the kind of thing that most people definitely can't appreciate.

Therefore, even if Lin Li obtained the authorization, it is impossible for him to use ZUN's character illustration.

I can only draw it myself.

However, because it is officially licensed, to some extent...

This is also a main series, so the choice of character art is also very important.

While preserving as many elements as possible from the original work, the character illustrations should be made more appealing to the market.

However, what the specific character illustration looks like is unknown.

Lin Li didn't actually know either.

Since he doesn't know either, the only solution is to have all the artists draw first, and then Lin Li can select some that have a suitable style.

At present, the art department of Xinghuo Games is arguably the largest department besides the programming department.

After issuing a call for submissions, Lin Li quickly received some excellent works.

The works of three people left a deep impression on him.

One of them is Shen Qingluo, who switched from Sunburst a long time ago.

This girl's art style is quite refreshing. Her drawing of Reimu Hakurei gives people a feeling of a gentle spring breeze, and the visuals are also very lively.

The only downside is that it's too clean and lacks detail.

Secondly, the art style differs significantly from the original work.

The second girl is Li Xinyu.

This person's art style is even more unique; the artwork they submitted was of Reimu Hakurei wearing a pink and white schoolgirl uniform with white stockings.

It's not that it's bad-looking.

It looks good, it does look good, but it's a bit too erotic.

The last girl is Chen Yanqin.

Lin Li pulled out all the character illustrations that Chen Yanqin had sent him from his computer and looked at them.

The art style is very neat, and the details are very solid.

Among them, Lin Li's favorite is a set of Chinese-style skin illustrations for Reimu Hakurei.

Although Chen Yanqin's personal style is not that strong, her painting style is very delicate and neat.

This set of illustrations for Reimu Hakurei is also very beautiful, because it is full of details and the various elements are very harmonious.

Although she was wearing Hanfu, she still managed to perfectly capture the essence of Reimu Hakurei.

It looks very beautiful.

to be frank.

Lin Li likes all three styles.

However, in the end, considering the need to match the original work as closely as possible, we chose Chen Yanqin's character illustration.

It's not that the other two characters' character designs are bad; if he were making an original game, Lin Li would probably choose to use Shen Qingluo's character design.

However, in the current situation, if we are creating a licensed work based on a very popular IP, then the requirements for character illustrations should be reversed.

The character designs should be adapted to the audience.

The art style has been confirmed.

Lin Li then approached Chen Yanqin and asked if she would be willing to serve as the lead artist for the Oriental Fantasy Land project team.

The answer was, of course, yes.

Ever since.

As of now.

The mobile game Touhou Gensokyo has confirmed everything except for the story outline, which is still pending. Other aspects such as gameplay, open world, and art style have all been finalized.

"All that's missing is the player settings..."

~~~

That night.

After exercising and taking a shower, Lin Li and Su Shanshan went downstairs as usual.

Do not misunderstand.

It doesn't mean I need to go outside to exercise again.

Lin Li doesn't have that kind of fetish.

Their purpose was simple: to go to the food stall downstairs.

Every city has its own late-night eateries.

There is a similar shop near Lin Li's house.

Calling it a late-night diner is actually a bit of an exaggeration.

It's a barbecue stall with pretty good food. The owner is a warm-hearted middle-aged man with a kind smile on his face.

Next to this late-night snack shop is an internet cafe.

The store's main source of income comes from the internet cafe's employers.

Occasionally, there are regular customers like Lin Li.

Unlike many small street shops.

The shop is kept very clean due to the owner's obsessive-compulsive tendencies, and even has small private rooms.

The overall atmosphere of the store is not chaotic.

This is why Lin Li and Su Shanshan often come to this store.

It's quiet with few people, nicely decorated, and the food is good.

This is a hidden gem of a shop.

Upon entering the restaurant, the owner, who was already familiar with Lin Li, invited them into a private room on the second floor.

Besides various grilled skewers, you can also taste snacks from all over the country, whether they are authentic or not is another matter.

"Tell me, how exactly are we supposed to get players for this Touhou Gensokyo mobile game?"

Lin Li picked up a piece of chopped dried tofu and stuffed it into his mouth.

The unique aroma of barbecue instantly filled my mouth.


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