Game development begins with destroying Girls' Frontline.

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Page 243

The counterattacking force was wiped out, and the retreat turned into a rout.

When 95 saw the commander again.

The frontline base has completely lost its previous composure.

Humans without communication are like fish out of water, and the entire battlefield begins to turn into a one-sided battle.

Along the way, everyone looked bewildered.

Communication has not yet been restored.

We have absolutely no idea about the situation at the front lines.

Three more troops have just withdrawn, and there's nowhere left to house them.

How are we supposed to fight this? Won't we be driven into the sea?

Our fighter jets haven't appeared in the air for a long time.

【what to do? 】

Everyone is asking what to do.

But no one received an answer.

Modern warfare requires information, but now, information is completely cut off, and orders from the frontline command need to be relayed by messengers.

Not to mention the headquarters across the Atlantic.

At this point, the human armies scattered across the United States had become isolated islands.

"This is a full-band jamming setting!?"

Paradigm quickly discovered the source of this setting, and indeed it was.

However, the plot of the storyline of Battlefront Girls, "Full-band Jamming," is still somewhat surprising.

In the Russian version of "Full-Band Jamming".

The book tells the story of a war between NATO and Russia.

In this all-out war, the Russian army suffered heavy losses at the beginning of the war because its electronic systems were far behind those of NATO.

Therefore, Russia chose to use full-band, high-power jamming.

Countless jammers were deployed to the front lines, creating a communication blackout and paralyzing the war command systems of both sides.

Neither NATO nor Russia can engage in the most primitive forms of combat.

Command could only be carried out on foot, and Russia even reinstated Cossack cavalry.

This approach successfully undermined NATO's advantage in advanced weaponry and thwarted NATO's offensive.

But NATO quickly found a way to break the deadlock: sabotaging Russia's jammers.

As a result, the Russian jammers were removed one by one.

Just as the full-band jamming plan was about to fail, Russian cosmonauts piloted the "Everlasting Snow" spacecraft into the sun.

The disturbance triggered an electromagnetic storm from the sun, plunging the entire world into a period of silence for a week.

The whole story is very clear.

The idea of ​​a space station crashing into the sun is indeed Liu Cixin's style.

The idea behind the movie version of "The Wandering Earth," in which Liu Peiqiang pilots a space station to ignite Jupiter and propel Earth outwards, is largely related to this story.

After Lin Li purchased "Full-band Jamming," he considered adapting it, as the story framework was well-suited for an FPS game.

However, taking some of the settings from it and using them in Battlefront Girls would be quite good.

In Girls' Frontline version 1.7, the general framework is the same as the "Full-Band Jamming" game.

However, the content has changed.

The intelligent machines used one-way communication jamming, leveraging their technological advantages to block human signals, but they could still communicate.

Humanity is once again facing a desperate situation.

And this time.

The situation is more severe and more frustrating than ever before.

In terms of combat power, humanity has become capable of fighting against omnics, but it has lost its command system.

The entire battlefield is rapidly deteriorating.

Retreat seems to be the only answer.

However, everyone knew that retreat was not the right answer, and without communication, it would be difficult for them to organize an evacuation.

Moreover, this counterattack brought together the vast majority of human combat power.

If the retreat turns into a rout.

Then humanity would truly be utterly defeated.

But not everyone fell into despair.

Many officers who retreated from the front lines to the base went to see their commander as soon as they returned.

at this time.

The game will then enter a very special interface.

The interface is a 3D rendered sandbox.

Now, most of the model has turned red.

As more and more officers returned.

One message after another began to appear in front of the players.

The enemy is launching a fierce attack in this direction.

We didn't encounter many enemies during our retreat, and our equipment was preserved.

[A messenger from the air force base called, saying they had secured the airspace above the air force base, but the control tower and aircraft command systems were still not connected.]

Messages will keep popping up, and players need to analyze or respond to these messages while also placing troops on the map based on the information.

After one round of information processing, the map will enter the second round.

It also brings new information.

After about 3 to 5 rounds, the system will allow the player to make a judgment on the current situation.

[Commander, what should we do next?]

After playing through this long part of the story...

The feeling it evokes is quite captivating, yet also quite oppressive.

On the one hand, the instructions given by the player will be responded to in the second round.

Because all information is relayed by messengers, misinterpretations can occur, potentially leading to losses.

And with each round.

The enemy was advancing almost unstoppably.

Until the end.

After a communication between 95 and the commander.

The commander gave the final order.

Only then were these suppressed emotions released.

~~~

After the player makes a choice.

The game has entered its third major cutscene.

What appears on the screen is a battle line shrouded in smoke.

The camera then pans to a human air force base, where aircraft are seen alongside elephants.

As the fighter jet slowly taxied forward, the camera switched to the cockpit view.

Looking out from the cockpit of the airplane.

The scene before me was quite evocative: smoke rising from both sides, armed helicopters constantly flying forward in the sky, and tactical dolls rushing to the front lines on both sides.

The atmosphere of the battlefield is very strong.

As the plane continued to move forward, background music suddenly started playing.

It gave me goosebumps.

After a muffled drumbeat, the camera cuts.

In the air, eight fighter jets appeared in two formations. The camera then cut to a fully-manned aircraft carrier formation on the coast.

Then, it turns out to be a modernized Tu-160 White Swan upgraded strategic bomber.

Looking down from the sky, this Tu-160 flies over the earth.

The atmosphere suddenly became Soviet.

At this moment, with the beat of the drums...

The camera zooms out, widening the field of view.

At this point, the player discovered that there were two more planes around the map 160.

Another musical drumbeat, eight planes, then sixteen, and finally twenty-four elegant white swans pulling the flight path forward.

The camera then pans to a rural road in the United States.

On either side of the straight highway stretched endless fields, and on the road came an endless line of tanks and countless tactical dolls running forward.

The sky was covered with dark clouds, with occasional rays of sunlight piercing through the clouds to form a slanted pillar of light, creating a sense of holy light.

This view attracted some people to look up.

The camera then tilted up, framing the entire sky.

The sound of helicopters reached my ears, followed by a dense swarm of helicopters flying past the human figures.

Below the last helicopter hung a huge loudspeaker.

"From this moment until communications are restored, I have only one command: Attack!! Attack!!"

On the ground, a human infantryman is running forward, shouting as he runs.

"Commander's orders! Launch a full-scale attack! Charge forward until communications are restored, or until you are killed!!"

Deep in the ocean, on the bridge of an aircraft carrier, the captain is giving his final orders.

"Activate the magnetic compasses on your fighter jets. Now, they are the only thing you can trust. Follow them and move forward!! Forward!!"

Airplanes roared to take off, tanks surged like a torrent, helicopters filled the sky like clouds, and human figures rushed forward.

"attack!!"

"Humanity will never back down!!"

"Rush!!"

Amidst shouts.

The battlefield has once again reached a fever pitch.

The background music gradually became more intense, fighter jets pulled out their cannons and fired their ammunition belts, tanks on the ground charged towards the swarm of omnics, and humanoid girls charged forward despite the bullets.

At the climax of the music, the screen suddenly went black.

It lights up again.

The commander had finished tidying up his equipment and walked out of the command room.

Outside, countless human figures were ready to go.

He waved.

"Come, let me join you in destroying the enemy's signal jamming equipment."


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