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This is the answer given by the commander.
Since communication is delayed, let's issue an order without delay: a full-scale attack. Although it won't bring victory, it will certainly impact the enemy.
In addition, after a few days.
The commander also located the enemy's communication jamming machine.
Next.
What needs to be done is to use the chaos of the battlefield to pull out the nails that are stuck in the flesh.
This is the first time that Battlefront Girls has described a large-scale battlefield, but it is clearly well-rendered; at least, Fan Shi felt his blood boiling with excitement.
In particular, the scene of weapons and equipment from different countries appearing one after another and heading to the battlefield is enough to give viewers goosebumps.
"Is this some kind of anime game?"
"Spark Games is really rich. That CG clip just now probably didn't cost much."
"This is much more exciting than watching shonen anime."
"Charge! Humanity will never retreat!"
"Hurry, hurry, charge!!"
"Humans!! Charge!!!"
This is the end.
After the cutscene ends, the player returns to the actual gameplay.
A map appeared in the game.
The map shows a general topographical view of North Carolina and several neighboring states.
On this map.
There are many types of wargames, such as round ones with human figures representing infantry, rectangular ones representing tanks, and diamond-shaped ones representing airplanes.
Red represents the enemy, and blue represents friendly forces.
On this map, all the troops are following the player's command to charge, and the player can see the attack of all the troops.
However, all players can only watch and cannot issue any orders.
The player can control a green wargame.
Players control wargames and can go to corresponding objectives. They may encounter enemies along the way, and if they do, they will be switched to the battle interface.
The battle interface is the same as the normal level.
However, there is an interesting new feature: commanders are required to go to the battlefield.
Chapter 299 What Makes a Commander?
Liu Cixin's "Full-Band Jamming" is quite famous, but not that well-known.
Not many people have actually read the complete original work.
This is especially true for most mobile game players.
Therefore, when the girl on the front line expressed part of the novel's core in this way, it did indeed make many mobile game players feel a bit of the shock of Liu Cixin's science fiction architecture.
Many players grinded all the way to the end of version 1.7.
I only saw the notification at the end of version 1.7: "[The content of this plot is from 'Full-band jamming']".
Wait until the evening of the day the version was updated.
Besides the surge in Baidu Index for Battlefront Girls, the Baidu Index for Full-Band Jamming is also soaring.
At this point, players will discover something very interesting.
That is, whether on Baidu, other search engines, or even Bilibili, after searching for "full-band jamming interference".
At the forefront of the information chain, one can see that Xinghuo has collaborated with Liu Cixin to acquire the rights to adapt a series of novels into games.
Many players are seeing this news for the first time.
"Huh? Spark Games bought the adaptation rights to 'Full-Band Jamming'?"
in fact.
This kind of copyright promotion is very normal in the gaming industry.
Whether the game will be released or not, let's put that aside for now.
If you buy the copyright, you have to use it.
However, this time it wasn't Lin Li's intention. The search for "Full-band jamming interference" that brought up the promotion of Spark Games started a year ago.
The goal is simple: to generate buzz before the game is even developed.
I never expected it to come in handy here.
After the new version was launched.
Besides making the book "Full-Band Jamming" popular again.
It is also very popular.
Thanks to the relatively independent plot structure of the entire 1.7 version, just like a movie script, there is early foreshadowing, midway twists, highlights, and excitement.
Therefore, the player feedback has been very positive.
Aside from the plot.
The gameplay of Girls on the Frontline has also undergone a round of iterations.
This kind of iteration is not the first time in Girls Frontline.
The last gameplay iteration involved moving from a base vehicle to a fixed base.
And this time.
They moved from their base in Africa to the US coastline.
The base has undergone a significant transformation.
At the same time, the content has also become more abundant.
New buildings and new interactive storylines are all featured in this update.
Also.
The game's battle interface has also undergone significant changes.
The main storyline of version 1.7 ends with the Commander destroying and recovering the Omnic's signal jamming device.
Although the jamming device was retrieved.
However, the ultimate goal of this transoceanic counterattack, the mission to destroy the AI factory, was not accomplished.
Humanity suffered heavy losses in the early stages, so much so that after communications were restored, the battle inevitably entered a stalemate.
At this stage.
Players who have completed the main storyline of version 1.7 will see changes when they open the battle map.
Prior to version 1.7, opening the map would display a map of the area surrounding the base.
The events appear as circles on the map, which players can click to interact with.
And after the main storyline in version 1.7.
The battle map retains the large map mode from the main storyline of version 1.7.
There are a total of 7 large maps.
From North Carolina to Texas.
The seven maps represent the seven major stages in the 1.7 normalized storyline.
Each map is a dynamic battlefront map.
Players can access the battlefront map every day they log in to the game.
In addition to the terrain, the battle map also features a clear battle line. The area covered in red on the right side of the battle line is the territory of the Omnics, which contains many unit tokens.
On the left side of the battle line, the area covered in green is where the players are located.
On this map, players can deploy troops, handle emergencies, and issue attack orders.
The instruction is divided into two parts.
One is the real-time response [Commander's Orders].
Players give commands and receive immediate feedback.
A commonly used term is "humanoid raid".
After this command is issued, players can choose a battlefront and send their humanoids into battle.
A victory in battle would allow us to advance the battle lines.
However, it should be noted that the humanoid's mobility is limited, and it cannot launch unlimited surprise attacks.
In addition to commander's orders.
There are also [Battlefield Commands]
This battlefield command is tied to the gameplay of the entire large map.
Players can use a series of commands such as [Troop Deployment], [Encirclement], [Air Force Support], [Naval Support], and [Retreat and Ambush] to manage the battlefield.
Players can even activate [Full-band jamming] to disrupt the signal across the entire battlefield.
Using [Full-Band Jamming] will reduce the combat effectiveness of the omnics, and at the same time, human forces will lose communication.
However, this instruction should be combined with the initial target deployment.
It can also achieve remarkable results.
Compared to the immediate feedback from "Commander's Orders," the time for "Battlefield Orders" across the entire map is much slower; it can usually take several hours for an order to be issued and completed.
The entire battlefield felt more like a "real" battlefield.
In other words, it's a military version of "Love Plus".
Once a player has conquered a map, they can unlock the next map. Each map has unique events and terrain, constantly providing players with a fresh experience.
After completing all 7 maps, about a month has passed.
We'll have to wait a few more months for the new version.
As for new players who want to catch up, it's simple.
Below the player's map, there is a global tension level. The more players complete the level, the lower the tension level becomes, and the weaker the monsters become. New players can naturally clear these maps faster and catch up with the progress.
Players who don't want to grind can simply relax and wait for others to finish before attempting the easy difficulty maps.
For players who enjoy grinding and deep gameplay, the early difficulty will definitely let them feel the oppressive power of the Omnics.
Many hardcore gamers were already familiar with this system on the second day.
Immediately, related guides, analyses, and gameplay explanations began to circulate wildly online.
Many players posted screenshots afterward.
Then a group of people asked.
What new game is this?
Upon learning that it was actually Girls Frontline, many long-time players who had quit the game for years picked it up again.
Players unanimously gave the system positive reviews.
"That's what a commander should be like!"
"A thousand troops are all in my hands."
"That feels amazing."
"Can you control so many troops?"
"Haha, I've become the BOSS too!!"
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