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at this time.
David was thinking about it too.
Some money is indeed meant for others to earn.
~~~
These animated ads are indeed precisely targeted; those who like them don't even consider them ads.
Just like David.
This person, who has some understanding of anime culture but hasn't watched anime in a long time due to work, watched for more than ten minutes in one go...
This demonstrates the appeal of this targeted advertising approach.
After watching the advertisement, David intended to turn off the video, but when the screen lit up, he adjusted his posture again.
Come here.
Let's see what our competitors are up to.
This time, Girls' Frontline is a special opening episode, and the second episode is 30 minutes long, which is longer than the regular anime.
The first half tells two short stories.
The first story is adapted from a side plot in the first act of the original work.
The commander needs to enter the town to find a key item after arriving in Yuzhou.
This section.
The plot wasn't particularly interesting, but the fight scenes were quite captivating.
The highlight of this scene.
The commander waved his hand, and a group of humanoid figures jumped off the helicopter and landed on top of a tall building. Then the camera panned, and the audience realized that this was actually the top floor of one building and the first floor of another.
Next, there's a scene of two squads, Squad 95 and Squad AR, engaging in a street battle as they file into a forest of high-rise buildings.
The chase scene after obtaining the item was even more exciting for players.
After two more short stories, the progress bar is already halfway through.
Players are already quite familiar with the humanoid versions of Squad 95 and Squad AR, which were depicted in the early stages.
at this time.
The first climax of the plot has arrived.
~~~
The commander arrived at the border and discovered an omnic base blocking the main force.
in the game.
This was the commander's first battle to make a name for himself, so that he could intervene in the core nodes of the main storyline in later storylines, specifically version 1.1.
In the animation.
This part of the story is also the core.
The second half of the animation.
The film opens with a shot of humanoids charging towards the AI's high wall.
This description, which appears only in one or two background images and a few lines of dialogue in the game, is fully presented in the animation.
There are even a few shots of the entire scene.
A towering wall that seems to stretch as far as the eye can see.
Machine gun turrets are everywhere.
I feel incredibly suppressed.
After arriving at the battlefield, the protagonist quickly joined the war.
However, unlike the others who were all hiding in the base vehicle to command, the commander was originally a soldier, and he taught 95 many combat skills.
I really enjoy going to the battlefield to observe the situation firsthand.
Although when they went into battle, they were just following behind and watching.
But viewers who had already played the game had already begun to make predictions.
"I have a feeling that Master will definitely be heading to the front lines soon..."
"Real and Fake Dolls.JPG"
"When it comes to fighting, you'll have to rely on me."
Because the commander frequently charges into battle in the Girls on the Frontline storyline, it has created a deep impression on players.
That's the role they play.
He is someone similar to a sergeant major.
Sure enough, after the grand scene at the beginning, the camera quickly focused on the main character team.
A large wave of grunts charged in, and the AR squad and the 95 squad in front quickly found themselves in a fierce battle.
The camera pans again, and a melee omnic has just rushed up to 95. At that moment, a gunshot rings out, and the omnic's head is instantly blown off.
Following the bullet, the protagonist appeared behind, holding a sniper rifle, and beside him was a sniper squad led by WA2000 and Springfield.
The protagonist then leads a sniper squad and begins taking rolls, after several rounds of bullets.
They quickly cleared the area around the humanoid squad ahead.
In just two or three minutes, the atmosphere was instantly created.
After watching this part of the story, the players quickly realized what was going on.
"Huh!? This is a sniper level!?"
"Good heavens, if it weren't for the WA2000, I wouldn't have even realized it!"
The so-called sniper level.
It was a special gameplay mode introduced in the main storyline of Girls of the Frontline before the 1.1 major update, when players were conquering border checkpoints.
It was from this point that the rules for Battlefront Girls to change their gameplay based on the storyline were established.
Specifically.
How this sniper level is represented in the game.
In the storyline, Squad 95 encountered danger, so the commander picked up a sniper rifle and began to support the squad.
In terms of gameplay.
This scene is built around the word "sniper".
First of all, in these levels, players do not need to control the humanoids' movements; the humanoids will attack and move forward automatically.
Secondly, the field of view in these levels has been adjusted to some extent.
The original horizontal layout was tilted upwards, creating a feeling of looking down on the battlefield from a high place, and also extending the line of sight much further.
The foreground is a large rock, the midground is human figures fighting, and the background is a backdrop.
If you don't switch to the sniper scope and just look at the battlefield, it's very difficult to see the details of the battle.
of course.
All of these scene settings make sense. Although the perspective has been changed, the system also gives the player a sniper rifle.
Since the humanoid characters do not require player control and will fight automatically, players can snipe them with peace of mind.
Open the sniper scope, the adjustable magnification lens, the magnified battlefield view, the sound effects of gunfire, and the monster's reaction after being shot.
Many players got hooked after just a few rounds.
This addictive gameplay isn't just about the combat mechanics; more importantly, the developers thoughtfully included WA2000 accompanying the commander in this mode.
They also designed some special units for the sniper role.
For example, a fire-breathing robot carrying a canister.
When this monster appears, WA2000 will alert the player.
"Commander! There are traces of fire at 1 o'clock, 800 meters away!"
Then, players can follow the UI prompts to find monsters on the battlefield, shoot the canisters on the back of the flamethrower androids, enjoy the fireworks, and listen to the sounds of the frontline squad.
"Well done, Commander!"
The whole process was, to be honest, quite satisfying.
Therefore.
Many players have a deep memory of this scene, and now that the animation has recreated this famous moment, it has quickly resonated with many.
Furthermore, the animation's presentation of this scene is far superior to that in the game.
With the addition of 1, the original eight-point storyline has become a nine-point storyline in the eyes of players.
For casual viewers, this exhilarating fight scene has a simple plot, so they can just enjoy it without thinking too much.
After enjoying this part of the story.
The camera zooms in again.
The commander who won this round did not show any joy.
Whether it's the main character or the returning human form, they still have furrowed brows.
The camera began to rise to a powerful, oppressive soundtrack, revealing the battlefield in its entirety to the audience, even though the area where the commander was located had been cleared of some grunts.
But looking at the entire battlefield, this intelligent machine base remains impregnable.
The large-scale scenes that consumed a lot of money did indeed make the audience feel the oppressive atmosphere of the omnics.
Chapter 353 You're still being conservative.
In early April, Spark once again generated a huge buzz in the community through the promotion of the Girls Frontline anime.
The players were overjoyed and started urging for more updates.
Major mobile game developers have already begun to study how to learn from Spark's new marketing and distribution system.
This publicity campaign wasn't difficult; reports were quickly delivered to the desks of various business owners.
Then it was shelved.
Many companies claim that their eyes have become useless, but that's all they've learned.
When a few anime and manga manufacturers tried to bring their products to market, they realized they simply couldn't replicate the effect.
The only thing we can do is to invest more in advertising.
Even so, it's still very difficult. Bilibili, as the platform with the highest concentration of ACG (Anime, Comics, and Games) users, doesn't have a video advertising section, making it extremely difficult to aggressively promote ads.
We can only go through commercial orders and collaborate with content creators (UPs).
This is Bilibili's own business logic: if companies can directly and aggressively place pre-video ads, there will naturally be fewer companies seeking business opportunities from content creators (UPs).
However, at the same time, it is precisely because there is no way to insert advertisements too aggressively.
When done well, promotional activities on Bilibili can often be more effective than regular advertising.
For example, the number of followers on several voice actor program accounts under Spark Games has now exceeded one million.
Official accounts for games like Arknights, Battlefront Girls, Azur Lane, and FGO have millions to several million followers, while Spark Games has over 500 million followers.
Even Lin Li's personal account, which rarely posts videos throughout the year, has hundreds of thousands of followers.
This matrix means that even without seeking help from others, Spark can reach a portion of Bilibili's users on its own.
But at the same time.
This model isn't very effective for Tencent, NetEase, or Bilibili.
Especially penguins.
Even 24 years into the previous life, apart from top-tier games, for other new games, Tencent could only rely on spending money to secure commercial contracts, and even then, the results were not good.
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