Game development begins with destroying Girls' Frontline.

Page 298



Page 298

"The mobile game portion of the game is still in our own hands."

"Moreover, being able to log in directly with a Spark account after joining the Spark platform is not necessarily a bad thing overseas."

At this point, David, who had initially refused outright, became somewhat hesitant.

"Hmm, let's see how things go, let's see how the press conference goes."

~~~

Feng Yi from Game Science also attended this carnival.

However, compared to Dawei, who arrived at the venue but just wandered around the entrance, Feng Yi hardly explored the outer area. Instead, she was guided by staff to sit in the guest seats.

Just as Feng Yi sat down, she heard someone whisper something next to her.

"Tencent's live stream viewership isn't picking up, so they're starting to give away money..."

"A total of 2000 million Q coins will be given away in three rounds."

"Holy crap, is this for real? They're so rich."

"Penguins are really rich."

"Have you sent anyone to the penguins?"

"Yes, I sent the lead planner. He just gave me a report, and I think the support for Tencent's platform is quite good."

"However, penguins are still a bit less popular globally."

"Yes, look at the back. I just looked from outside, and about a third of the people are foreigners. People travel thousands of miles to participate in this carnival. Who in China can do that?"

"That makes sense... but Tencent's marketing strategy is really something else, 2000 million Q coins... they just let it go like that."

"Those are Q coins, not cash. To put it bluntly, they're still used within Tencent."

"Isn't this what Tencent relies on for its marketing and promotion?"

Among the many mobile game company owners, Feng Yi is considered to be relatively less well-informed.

During this period, the Black Myth project team received funding from Spark, and Feng Yi has returned to the team.

They are currently busy recruiting staff and working with the main creators on the overall planning, plot, and framework of the project—these are the specific development tasks.

As a result, he hadn't paid attention to what was happening outside for a long time.

If it weren't for Xinghuo's invitation, he probably wouldn't have gone out at all.

So he was quite surprised to hear the people next to him chatting.

"Isn't this Spark's Carnival? Why is everyone talking about penguins?"

Sitting next to him is Yuan Lei from Xishanju Tianfu Studio.

Both of them are "veterans" who have been in the industry since the era of PC games, and they often run into each other at various exhibitions, salons, and developer conferences.

We've chatted and eaten together; we wouldn't call each other friends, but we're not strangers either.

Yuan Lei even knew that Feng Yi was currently working on a domestic single-player game project.

He even made a special phone call to express his admiration.

In his words.

Those who work on single-player games in the country are real men.

When they met again today, Yuan Lei chatted with Feng Yi for a while about "Black Myth," and now he's lamenting that if he had the money, he'd also make a single-player game.

Now we hear Feng Yi's question.

Having enjoyed their conversation, Yuan Lei took the initiative to answer Feng Yi's questions.

"Because recently, Tencent and Spark have been vying for the right to speak on domestic overseas platforms."

"Overseas platform?"

Feng Yi's doubts deepened.

Yuan Lei then smiled and took out his phone. After tapping it twice, the live stream of Tencent's Global Game Night appeared on his phone.

Penguin's Global Games Night is a live online event with no live audience.

It started earlier than Xinghuo, and has already been running for several minutes.

The goal was to be the first to start broadcasting and boost peak viewership.

The live streaming platform is Tencent's own Penguin Video.

Judging from the popularity score in the top left corner, it is currently around 700 million. According to the conventional calculation, the actual number of online viewers is about 7 million.

Chapter 360 Platform Promotional Video

Penguin also added an overseas visit count next to the audience count, which, when converted to a yearly count, was approximately 110 million.

To be honest, this data isn't bad.

Most of these viewers were drawn in by League of Legends and Honor of Kings. After all, it's 2018, and the peak viewership for the League of Legends finals even reached 20 million.

But this WEGAME Global Night is not the MIS finals, and the theme is not League of Legends.

With 800 million users, it's safe to say that Tencent has invested heavily.

The time-based rewards are indeed generous.

In contrast, the large screen at the Spark Global Carnival was connected to a live chat pool, which also showed the number of online users.

Spark does not use popularity points.

It displays the current number of online users in a straightforward manner, without distinguishing between countries.

In terms of numbers, the total number of online users has now exceeded 800 million.

Moreover, this number is expanding rapidly.

It seemed like the number of people on both sides was about the same, and even WEGAME's number was slightly higher, but all the manufacturers present were talking about penguins.

So why do we say the penguin is getting anxious?

It's because the Tencent platform had just started broadcasting, and many League of Legends players claimed their sign-in rewards, glanced at the stream, and left without showing any interest.

At the very beginning, the number of online users on Tencent's platform once exceeded ten million.

After the broadcast started, the number of viewers began to drop rapidly, falling to 800 million within minutes, and it continued to drop even further, at a rate of tens of thousands per minute.

To maintain popularity, Tencent temporarily increased the rewards, which finally stabilized the audience's interest.

Meanwhile, on Xinghuo's side...

Even before the broadcast started, the number of viewers was constantly increasing, which proves that once Spark's audience entered, they didn't leave.

While everyone was discussing it.

Inside the venue.

The big screen was already lit up, and there were 10 minutes left before the official start. Advertisements began to appear on the big screen.

Although it's an advertisement.

But the people on site were very cooperative; wow, a group of them were even waving glow sticks along with the ad song while watching the commercial.

Dawei, sitting in the front row, also sighed with emotion.

"The community atmosphere here at Xinghuo is really great."

"Indeed, the atmosphere of a group of people doing anything together so carefree is truly enviable."

"Haha, all we do in our community is criticize the planners."

"Oh, us too, but our community players are cursing the boss, hahaha."

The previous ads had all appeared before, so they didn't generate much discussion.

But the last advertisement.

They are clearly different.

Not only did the lights dim, but a surround sound effect also started playing.

more importantly.

This advertisement also has a beginning, which is the Spark logo.

The moment the logo appeared, the number of people on Xinghuo's side quickly surged to ten million, while the number on WEGAME's side instantly dropped by more than 20.

This group is clearly composed of players who play both Spark and League of Legends.

They went over there to claim the rewards first, and now they've come to see the carnival.

However, now, neither the players at the venue nor the online Spark audience cares about what's going on with Tencent.

Because it's after the Spark logo.

What appeared in front of the players was not an advertisement.

It's actually a promotional video for the Spark platform.

When the Spark Platform logo appeared, almost everyone in the first few rows of seats focused their attention, with everyone, including Dawei, staring intently at the big screen.

This promotional video for the Spark platform clearly references the famous Night at the Museum of Film.

The story revolves around how, after a player leaves their computer, the icons on the Spark platform come to life, and the game characters appear on the player's desktop, exploring everywhere.

The idea is simple.

The results were quite amazing.

The animation is very smooth.

This smoothness provides an excellent viewing experience.

In addition, the entire advertisement is quite interesting.

For example, after Starfire's mascot 95 appeared from the Battlefront Girls icon, an Omnic also crawled out, and was then killed by FGO's mascot Saber with a single sword strike.

For example, after opening a folder on the desktop labeled "Study Materials for O," 95's face suddenly turned bright red, and he quickly closed the folder with a snap.

These short segments in the beginning were enough to bring a knowing smile to the audience.

Then, as the sound of a door opening suddenly came from outside, the animation sped up, and 95 called over the mascot girls of several games from Spark and they formed a circle around him.

Then I gave some pointers.

Further on, each of the signboard girls drew a golden halo behind them.

Amid cheers from Marvel fans at the scene.

95 was the first to jump into the aperture.

After 95 jumps into the aperture, the scene changes and we arrive at Tianfu Xishan Residence.

The camera was pointed at a computer.

On the computer screen is the drawing interface of an art software. On the left is the Twin Star Vision logo, and in the center is a Rococo painting of Twin Star Vision.

After 95 entered this computer, the art style changed to that of Twin Star Exorcists, and she put on a maid outfit from a coffee shop.

The camera focused on 95, who had changed into new clothes.

Then, amidst the gasps of the players, 95 first spun around in surprise, showing off her new dress.

Then, without saying a word, he pulled Rococo out.

Then, someone in the scene says, "Hey, where's my painting?"

95 has already returned to the player's computer with a flustered Rococo.

With the arrival of the first non-Sparkling character, the appearance of the Sparkling platform on the computer has also changed.

After a series of Transformers-like special effects.

The original Spark Launcher has been transformed. Previously, the left side displayed several Spark game icons, while the right side displayed the launch button.

It changed to a homepage that is somewhat similar to the later EPIC.

On the left is player information and quick launch options, and in the middle is the game store, displaying some game posters.

At this point, several posters had already been placed in the center of the platform.


Tip: You can use left, right, A and D keyboard keys to browse between chapters.