Page 334
Page 334
But he had basically finished changing what he wanted to change, which was a way of fulfilling a wish.
"Finally, there's a chance to prove myself."
"This is the version I wanted when Girls' Frontline first launched."
"If I had had that version back then, I would have been the one taking off..."
Yu Zhong sighed.
The current version of Girls' Frontline is indeed better than the previous version in every aspect, with a brand new UI designed according to the art style of Girls' Frontline 2.
At the same time, it pays homage to a large number of mini-games and various systems in Girls Frontline, weaving them into the storyline.
Although these "homages" are actually not very good, the quality of the mini-games is particularly poor due to the tight development schedule.
But then I looked over.
It really feels like a new game. In addition, the amount of story content has been greatly increased, and some of the storylines that players previously criticized have been revised thanks to the efforts of Yu Zhong and the new writing team.
Del has now transformed into a young man who admires players, and in Yu Zhong's view, all the potential problems have disappeared.
In addition, players on foreign servers are probably unaware of the details of the Chinese server.
Given the current situation, it's practically impossible for Girls' Frontline to become a huge hit through the international version.
But in Yu Zhong's view, as long as Girls' Frontline can stabilize and move up from the break-even point, that's enough.
That alone is enough to prove that his failure in the game was not his own fault, but rather a matter of bad luck.
"Just you wait, Lin Li! I'm going to tell you that everything you've said is utter nonsense."
The thought of using this achievement to slap Lin Li in the face in the future already made Yu Zhong incredibly excited.
Chapter 402 Heatwave
June 18.
The global gaming market was swayed by a single sentence from Spark.
The slogan of "next-generation gaming platform" began to swell dramatically.
Various platforms have also responded.
However, responses take time. Before a real, substantial version update, the first thing to generate buzz is naturally the hype.
Just three days after the launch of the Spark Games platform.
A Steam announcement revealed the development plan for Steam 2.0.
Although the announcement was very vague about what STEAM 2.0 is, what manufacturers are most concerned about is whether STEAM will reduce its revenue sharing.
These key details were not mentioned at all, but as an absolute leader in the industry, STEAM 2.0 quickly attracted widespread media coverage upon its release.
The hype surrounding STEAM 2.0 hasn't died down yet.
Another day later.
EPIC, in a more high-profile move, announced that Fortnite had surpassed 7000 million registered players worldwide, 600 million concurrent players, and monthly revenue exceeding $3 million.
Following this set of data that shocked the entire gaming industry.
EPIC then announced its own next-generation gaming platform, EPIC GAME, which is about to launch. On the new platform, EPIC will also introduce a "SUPER full-stack service model," offering a complete package from game engine development to operation and launch.
They then unleashed their trump card: "Unreal Engine is completely free!"
of course.
Like Steam, EPIC is just throwing out some hype first.
Stay tuned for more information at the EPIC special event in May.
The news that EPIC was going to hold a press conference to announce its new platform quickly surpassed the hype surrounding Steam 2.0.
Especially abroad, in Western circles.
This is actually not difficult to understand.
Spark has been making a strong claim about its next-generation platform, and in terms of revenue and users, it can rival EPIC.
But in the end, he suffered from his youth.
From the release of Battlefront Girls in February 2016 to now.
Xinghuo achieved an astonishing transformation in just two years.
In just two years, Spark has achieved remarkable success in the emerging market of anime and manga.
However, in the mainstream gaming industry, most media outlets still associate Starfire with being the developer of Galaxy Park: Discovery.
Compared to Spark, EPIC is quite different.
Although I didn't make money before, I was very famous.
It's considered a veteran in the industry, so its technical capabilities are undeniable. Now, riding the wave of Fortnite's immense popularity, it's aiming for Steam.
Look at this momentum.
In addition, there's the game engine.
Hey, don't tell me.
It really has the feel of being able to overturn Steam.
Besides these two.
GOG, EA, Blizzard, and Ubisoft have all stepped forward, either announcing that they will be upgrading their platforms or that they will be releasing major version updates in the near future.
In short, they weren't going to let this sudden surge of traffic go to waste.
EA is the best among them.
Their executives even told the media that they might open up the Origin platform and allow other game companies to join for free!
Microsoft has even announced plans to form a global alliance of game developers to discuss the possibility of XGP on PC. Spencer stated that Spark's platform is not a next-generation platform.
A membership subscription model is the true next-generation solution.
For a while.
The phrase "next-generation gaming platform" seems to have been enchanted, becoming the hottest trend in the entire industry.
but.
Although there are many manufacturers who just shout slogans.
But in the eyes of global media and players.
The games I'm most interested in are still on the three platforms.
First up is the game "Half the World is in His Hands," boasting 9000 million monthly active players, 4700 million daily active users, a peak concurrent player count of 1850 million, and 160 million new monthly paying users.
It supports 40 currencies, offers recharge cards in 45 countries, and connects with over 100 payment channels.
The client supports a total of 26 languages, making it a super leader.
STEAM!!!
The second one also has a remarkable background.
A single game generates over 300 million US dollars in monthly revenue, and the number of players is about to exceed 100 million!
They have top-notch technology and plenty of money!
Its game engine, EPIC, is used by more than 500 million developers worldwide!
Note! It's 500 million developers, not players.
Although there's a surprisingly large amount of hype surrounding this, since Unreal Engine 4 is currently free to use and revenue is only shared with companies that make money, a large number of individual users have registered.
However, the sheer scale of this release is indeed quite frightening.
As for those who appeared last.
That guy was no pushover either.
In just two years, the number of registered players exceeded 100 million, and the annual revenue exceeded 10 billion RMB. It is a leader in the global ACG (Anime, Comics, and Games) game industry and a guiding light in the indie game world!
Spark Games!
Actually, compared to STEAM and EPIC...
Although Xinghuo is already quite large, it still lags behind these two older brothers.
more importantly.
Many media outlets believe that Xinghuo is somewhat unbalanced in its academic focus.
However, at the same time, it is generally acknowledged that Spark's leading position in the ACG (Anime, Comics, and Games) market is the foundation for its ability to challenge the other two companies.
If it weren't based on the development potential of the anime/manga game market.
Looking solely at the revenue of game companies.
Both EA and Ubisoft are more competitive than Spark.
of course.
Besides these rational analyses.
The reason why the Spark platform frequently appears in the eyes of major media outlets around the world is ultimately because Spark was the first to propose the concept of a "next-generation gaming platform".
Because he was the pioneer.
Therefore, when reporting on other platforms, Spark Games is always mentioned from time to time.
And the fact that it was compared to STEAM and EPIC by Western media, regardless of what they said, is remarkable.
Of course, among these three, it is still the least favored.
But Lin Li didn't care.
Because if you put them side by side, it means that Spark has already been put on the table.
Otherwise, look at it from the opposite perspective.
As the world's number one earner with annual revenue of $197 billion, and having also announced a globalization strategy, Tencent received almost no coverage in this global media frenzy.
why?
Because in the eyes of most global media outlets, even though Tencent has become the world's highest-grossing gaming company, it is still considered a regional gaming company.
Even though Spark is several times smaller than Tencent, in the eyes of global media, Spark, like EA, Blizzard, and Ubisoft, is a company that covers the mainstream global game market.
However, Spark covers the mobile game and ACG (Anime, Comics, and Games) market, while other manufacturers cover the mainstream game market.
~~~
Although throughout April.
Penguin wasn't mentioned in the reports of this gaming platform war, but that doesn't mean Penguin did nothing.
Whether in China or abroad.
Any game or software you play that has anything to do with Tencent.
They must have all received promotions from WEGAME.
Chapter 403 The Penguin's Star-Absorbing Technique
However..
Despite numerous promotions, WEGAME's download numbers have remained stagnant.
The already launched Girls' Frontline International Server has fewer than 100,000 registered players, and only a few thousand online players.
Although there have been no problems since the launch of Girls' Frontline, it has even been criticized for directly copying many designs from Battlefront Girls.
It received positive reviews from players who had never played with Spark before.
But for penguins...
Whether it's good or bad is irrelevant. The biggest problem is that nobody plays it and nobody makes money.
Wang Guangke is still waiting for this game to generate over ten million in revenue in its first month overseas!
chsdbacks