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In other words.
Even if you're on the downhill path, and you find yourself in a strong favorable situation and want to snowball your success...
Alternatively, you can choose to add a Magic Light Cannon as your ultimate skill to steal kills... ah, no, I mean snowball.
In short.
This change to the ultimate skill retains the hero's playability without altering the overall existing framework, and even adds some in-game strategy.
But these.
Because Zhou Shenlin had so stylishly skipped the beginner's tutorial, he was completely unaware of it.
finally.
Based on fond childhood memories.
After all, even as men grow older, the mecha anime they loved as children will eventually be defeated by magical girls at some point.
For Zhou Shenlin, who was already a college student, he chose Sakura Kinomoto as his hero almost without thinking.
After choosing a hero, the next step is to choose talents and summoner spells.
Zhou Shenlin didn't think much of it and directly chose the recommended [Treasure Gathering] and [Healing] options.
Everything is set.
The game enters the loading screen.
In this scene, "Dimension Battlefield" has made some changes, and the overall setup is somewhat reminiscent of the previous game, "Naraka: Bladepoint".
The two teams take turns appearing in the center of the screen.
Since the characters in "Dimension Battlegrounds" are all in anime/manga style.
In addition, this booth has a lot of the feel of a figurine display stand, but since everyone here is a new player, there isn't much decoration yet, so it looks rather plain.
"Damn, with this loading screen for battle animation, I can already foresee them selling scenes, actions, and emotes in the future..."
I just saw this presentation.
Before Zhou Shenlin could even speak, Old Wang next to him started complaining.
At this point, Zhou Shenlin gained experience from playing for half an hour in advance.
"Hey, you don't understand. I just checked. You can get all these things from treasure chests. Treasure chests are free. You can open six every day. You'll get them naturally over time."
"So conscientious?"
"Of course, but if you help me buy a few dozen loot boxes during the open beta, I wouldn't mind..."
Chapter 435 New Map [Gundam Battlefield]
They chatted about the opening presentation.
After marveling at how well the character models in "Dimension Battlegrounds" were done,
Zhou Shenlin finally entered the game.
Once in the game, Zhou Shenlin was quickly drawn to the map.
"Huh? This map isn't the Fuyuki City outskirts that was advertised before? Is it a new map?"
"Wow, this looks interesting."
MOBA games have evolved to their current state.
The differences are already quite obvious in the images.
League of Legends doesn't prioritize graphics; it focuses on providing a sufficient user experience. Furthermore, the developers are very restrained in upgrading the graphics to ensure compatibility with a wider range of devices through lower graphics settings.
When DOTA2 was first released, it attempted to compete with League of Legends for users by upgrading its graphics.
However, while DOTA2 has good graphics, its gameplay, inherited from DOTA, is indeed relatively slow-paced and has a high learning curve.
Therefore, although they have a group of loyal fans, their offensive capabilities are somewhat lacking.
From map elements and hero design to various details, DOTA2's "complexity" is reflected in every aspect.
This can also be seen from the matches between the two teams.
It's also a competitive sport.
For "passersby".
The visual experience of League of Legends is indeed better than that of Dota 2.
Even players who don't play League of Legends can generally grasp the overall situation and understand the general game situation with the help of commentators.
For players who don't play DOTA2, watching DOTA2 matches might not be as entertaining.
Even in terms of graphics, DOTA2 is far superior to League of Legends.
~~~
Of course, this applies to League of Legends, Dota 2, and Honor of Kings.
They actually share a common characteristic.
That is, their maps are all in a fantasy style.
Dimension Battlegrounds, on the other hand, takes a different approach.
First, let's talk about image quality.
Image quality is essentially the clarity of the model and the arrangement of various scenes.
In this respect, "Dimension Battlegrounds," which uses the Spark Engine, follows the art style of "Paradise: Discovery." It is not too realistic and still uses an anime style of rendering, but it is not completely rendered as a two-dimensional game, retaining a certain degree of clarity.
Secondly, there's the style.
On the battlefield, Starfire adopts some of the designs from Heroes of the Storm, with different map scenarios depending on the mechanics.
but.
Xinghuo has preserved many things.
First, regardless of the mechanics, the map framework and troop deployment routes remain unchanged.
The only changes are the battlefield style and mechanics under different themes.
Each chapter map has two factions.
Take, for example, the [Gundam Battlefield] image that was only available on the first day of the closed beta of "Dimension Battlefield".
Zhou Shenlin was randomly assigned to the Earth Federation.
This map is called [Gundam Battlefield].
But it's neither a traditional urban battlefield nor a high-tech sci-fi battlefield.
Large areas of the map are still covered by vegetation, and even Zhou Shenlin's spawn point is a base built on the grassland.
However, the buildings constructed on this base use design language from UC0079, adding a touch of science fiction to this wilderness.
Overall.
The spawn point of Zhou Shenlin's faction showcases a base under construction.
There are buildings, but they do not obstruct the view.
The art style is also quite good, with grass or ground interspersed with exposed stone slabs, and several tanks.
And most importantly, the original Gundam crouching in the center.
There is still a countdown timer at the start to make it easier for players to purchase equipment.
After randomly buying two recommended items.
Zhou Shenlin started dragging the mouse to view the map.
Looking down at the entire map, you can see that Spark has exercised restraint in its map design, avoiding any haphazard innovation; it feels familiar at first glance.
At the same time, the abundance of details allows you to easily immerse yourself in the theme of this map.
"Oh, this is a battlefield between the Federation and Zeon."
Zhou Shenlin scrolled up the map.
The map shows three roads. The middle road is an interstate highway covered by weeds. The faintly visible road markings and the numerous craters indicate what this road has been through.
At the same time, the rampant weeds indicate that this battlefield had been abandoned for a long time before today.
The only new thing on the battlefield.
It is a defensive tower for the road.
The design of the defense tower is typical of the Gundam Federation, with sharp angles and a soft blue glow, making it quite cool.
In the center of the map, a winding stream runs through the entire battlefield.
Around the center line and the battlefield, there are some abandoned buildings, wind turbines entangled in vines, and scattered mech wreckage, adding to the wasteland feel.
Further up.
The defensive towers of the Principality of Zeon are more rugged.
The red defensive towers and the red Zakus being resupplyed on the scaffolding of the enemy base—Zhou Shenlin didn't know how to describe the artistic feeling of this scene.
He's not a professional reviewer; he can only offer his subjective opinion from a player's perspective, finding the style natural.
That is, it captures the feeling of the Federation versus Zeon.
Without overshadowing the main subject.
Over 80% of the overall battlefield serves the purpose of combat, with map details playing a competent role as embellishments.
Fresh, but not too fresh.
The map layout is very familiar, with three distinct routes: upper, middle, and lower.
There is only one difference.
That is on the riverbed. What used to be the location of the Great Dragon Pit has now become a base buried in the ravine. The base is larger than the Great Dragon Pit.
Overall, it doesn't affect the jungler's positioning.
And the same.
At the location of Xiaolongkeng.
It has also become a base, but it is an abandoned base, which is now covered with vines.
Both of these bases are clearly related to the map mechanics.
However, Zhou Shenlin did not play the tutorial, so he was not clear about the purpose of these two places.
The countdown has begun.
Just as the countdown was about to begin, a message suddenly popped up in the chat interface.
"Holy crap, the Gundam in the base is mobile?"
Following the text, Zhou Shenlin saw a scene that shocked him.
Originally, it was thought that the Gundam in the base was just for decoration, and that it had flown to the middle lane with two GMs. At the same time, the enemy's red Zaku also dragged two to the middle lane.
The two sides actually started fighting in the middle lane, and it wasn't the kind of fight where you bump into me and I bump into you, but a fight with pre-planned moves.
Whether it's shooting, drawing a lightsaber, or engaging in combat, everything is very smooth.
The fight started when Zhou Shenlin controlled his character and didn't end until they reached the line.
It seems that this opening battle was designed to make the beginning of the game more interesting. The result of this mid-lane battle was that each side lost one Gundam.
Then a damaged GM escaped to the abandoned base below the river to repair itself, while a Zaku went to the base above to repair itself.
The original Gundam and the Red Zaku retreated to their base.
"Map dynamic events?"
"That's interesting. Will it be on every map?"
Chapter 436 A spectacular showdown?
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