Game development begins with destroying Girls' Frontline.

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Page 362

Although the map was animated, Zhou Shenlin still didn't know exactly how to play it. This time, he was genuinely unsure.

"I should check out the beginner tutorial... There are so many changes."

However, he quickly turned his attention to the bottom lane, where the minion wave had arrived.

Sakura, the controller, begins to unleash her skills.

"Hehehe, Sakura is so cute."

Sakura Kinomoto's default skin is the classic red and white battle suit. In addition, if she travels a long distance, Sakura will sit on a winged magic wand.

Overall, the skin looks pretty good, but it lacks some special effects.

During the laning phase.

Zhou Shenlin gradually became familiar with Kinomoto Sakura's skills.

First, there's the hero's passive ability, [Card Collector].

Description: Whenever Sakura successfully hits an enemy hero with her Q skill, she will collect a magic card. Every three magic cards she collects will guarantee that her next Q skill will hit the enemy.

"It fits the character perfectly..."

Zhou Shenlin looked at the three skills.

Q [Card Release]

Description: Swing your wand to release a magic card that deals magical damage. Hitting the same target twice in a row will slow it down, and hitting the same target three times in a row will stun it.

W [Magic Domain]

Description: Sakura waves her Star Wand, creating a magical field in a designated area, dealing magic damage to enemies within the field and inflicting a slow effect.

E [Magic Card Shield]

Description: Sakura summons a magic card shield for herself or a designated friendly unit, absorbing incoming damage and dealing magic damage to surrounding enemies when the shield is broken.

Then there are two optional ultimate abilities.

One of the special effects of 【Card Blossom】 is that Sakura points her wand forward, creating a pillar of light that deals damage.

The other is [Healing Light], where Sakura plants her wand in the ground, creating a healing area.

"Damn, both skills seem pretty strong. Did I pick a powerful hero?"

Once they reached the laning phase, Zhou Shenlin quickly felt that the hero he had chosen was actually quite easy to play.

First of all.

【Gathering Treasure】allows him to be less concerned about the economy, casually cast a shield on damage-dealing heroes, and then focus on attacking the enemy heroes.

Although hitting a hero three times in a row with Q is not that easy.

After all, they're not stupid. If they notice you're constantly targeting them on QQ and not other people, they'll know exactly what you're up to.

But after winning Q, the benefits are truly substantial.

In the early stages of the game, there was a time when his own damage dealer accidentally died, and the enemy chased him all the way to the tower, where he managed to use his ultimate to secure a "counter-kill".

Zhou Shenlin called out with a smile.

"Awesome! Let you chase me!"

As he played, he grew to like this hero more and more, as he could both fight and support.

"It's settled! Sakura is my main hero now. I'll practice with her, and going mid with her Light Shot is pretty good..."

"Hmm, the 95 next door looks pretty fun too..."

"However, the Magical Girl Lyrical Nanoha in the mid lane seems pretty fun too; her ultimate move is so cool..."

"A jungler playing One-Punch Man seems pretty good too..."

"Violet wielding a sword on the other side... she looks pretty cool too..."

"And the Yangtze River Knights are on their way."

Looked around.

Zhou Shenlin suddenly felt that the heroes on the field were all quite fun.

This game isn't over yet.

He was already thinking about which hero to play in the next game.

Just then, he leveled up to level six, but hadn't decided what ultimate move to use.

A notification suddenly popped up in the upper left corner.

"Here it comes! The map mechanics!! Let me see how this works."

The map mechanics of 【Gundam Battlegrounds】are divided into two sections.

First of all.

In the area around the Dragon and Baron pits in League of Legends, there is a Zaku and a Jim. These two mechs, who arrive at the start of the game, will begin their journey from the river towards the mid lane.

Players must engage in team battles around their own mechs against the opposing team.

After destroying the enemy's mech, you can escort your own mech to the enemy base.

It's similar to each having its own Rift Herald.

Under this mechanism, the goal is to kill the opponent's Rift Herald and preserve your own Rift Herald.

There are many decisions involved.

Should we focus on eliminating the enemy heroes first, or target the enemy mechs first?

After this phase ends, many "resources" will appear on the map. Collecting these "resources" can shorten the cooldown time of your Gundam in battle.

Once the speed is reduced to 0, then you can pilot a Gundam and charge into the enemy's home.

At first, the refresh rate of supplies was relatively slow and scattered.

In order to maintain the minion wave in the lane.

Basically, it was just the jungler and Zhou Shenlin's bottom laner collecting resources and fighting in the jungle.

The reason they can fight is because the jungler has to farm jungle monsters to maintain their economy, while the bot laner has the [Gathering Treasure] talent, which also allows them to maintain a minimum level of economy.

As long as you don't die too often during the ganks between the enemy jungler and bot lane, you won't lose too much gold.

They can even gain an advantage in their matchup.

After playing several rounds with his opponent, Zhou Shenlin instantly understood what it meant to fight like this.

The bottom lane is the core of the early game mechanics.

"Holy crap, is the support role this powerful in the dimensional battlefield? Early game, you support damage dealers, mid game, you support junglers. But supporting junglers is like being half a damage dealer... This is so damn exciting."

As time goes by.

As resources on the map spawn more frequently, heroes on the lanes will increasingly venture into the jungle, leading to a battle between the two sides.

The side that controls the lane will undoubtedly have an advantage, while the side that does not control the lane can consider temporarily pushing the minion wave and gathering all resources.

In short, the mechanism is not complicated.

The fight scenes were really exciting and addictive.

Because the whole mechanism is about constant fighting, almost from beginning to end, and this kind of fighting is not like the chaotic free-for-all in Honor of Kings.

Instead, they attacked with a specific purpose.

Furthermore, once the resource collection cooldown ends, there will be another major battle.

Under normal circumstances.

Even if the two sides collect resources at different speeds, as long as it's not a one-sided game, the speed at which both sides produce mechs should be about the same.

Moreover, even if you are a little slow in collecting supplies.

It simply meant that the enemy's mechs destroyed more towers; in terms of combat strength, they still had a fighting chance.

At the beginning.

Zhou Shenlin thought that the original Gundam vs. Red Zaku would be a larger version of the Rift Herald, just like the previous GM vs. Zaku match.

But no!

Gundam can be controlled!

He has a fast hand speed.

I successfully boarded the original Gundam, and when I piloted it upwards and fought the red Zaku opposite me, it was really exhilarating.

The match ended 17 minutes ago.

The game time was relatively short because everyone was a newcomer.

They weren't really familiar with the mechanisms.

For example, while Gundam is great at destroying towers, its damage output against people isn't that exaggerated.

However, after the Zaku was defeated and retreated to its base, the opposing team became cowardly and dared not advance. Instead, they chose to collect "supplies" in an attempt to summon the Zaku again before Zhou Shenlin finished pushing through.

If the opponent hadn't been so "naive," this round could have gone on for a while longer.

Chapter 437 The Spark Is Still the Same Spark

After the game ends.

It didn't end abruptly, but instead featured a captivating follow-up segment lasting about ten seconds.

The whole mechanism is very similar to Overwatch's replay system.

Zhou Shenlin watched the exciting moments of the game, savoring the brilliant combo he had just executed.

That was when the enemy team had three low-health opponents, and he used his ultimate skill, which hit all three of them, resulting in a triple kill.

That's right..

Zhou Shenlin didn't choose the healing skill, but instead chose the offensive ultimate skill.

Although this greatly reduced their team fight sustain, they were still doing alright when they were ahead.

In addition, luck played a big part in this triple kill, but it was really satisfying.

Moreover, this scene was captured during the final highlight replay.

"Should we share the highlights of this match? Yes!! We absolutely must share them!!"

"Upload to Bilibili? Let's do it!"

"Moments?... Hmm, never mind, Moments seems too much."

finally.

After enjoying the first game, Zhou Shenlin couldn't wait to start the next one.

I didn't even claim the reward chest for completing the mission.

This is one of the greatest charms of PVP games.

You always believe you can continue that amazing play in the next game.

I'm sure he'll have a great performance in the next game, and I'm sure someone will see it and say, "Wow, bro!"

Even if they had a poor performance in the last game.

I'll definitely unleash my full power in the next game.

Time flies by during a game.

Zhou Shenlin's proficiency was increasing, and he had roughly figured out the game's logic.

We have already begun preparations for training heroes.

Because it's a new game and everyone is a newbie, they often make some ridiculous mistakes in battles, and Zhou Shenlin has also messed things up for others.

However, even if we lose.

Zhou Shenlin quickly started the next round.

The exploration of new heroes, new gameplay, and new details has completely overshadowed the frustration of failing the game.


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