Game development begins with destroying Girls' Frontline.

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"That should be it. When I came over just now, I saw two interactive points. I guess you have to dig through the snow to see what's inside."

"These creatures should be low-risk; we can probably get food and sheepskins from them."

After another round of analysis, MAX picked up a crowbar and began the attack.

With that crowbar strike, just as MAX had said.

The attacked unicorn sheep fell to the ground with a thud; the impact and feedback were quite strong.

The other unicorn sheep also ran away.

Everything seemed to be going according to MAX's plan.

Just as MAX crouched down to inspect his spoils, the flock of unicorn sheep returned.

And this time.

They charged forward with their heads down.

"what!?"

"Ehehehe!!"

"No, don't bump into me."

"I was wrong!!"

"How can the impact damage be so high?!"

In the blink of an eye, the protagonist of MAX fell into a pool of blood.

It turns out that unicorn sheep do not attack players unless provoked, but that doesn't mean they are easy to mess with.

Chapter 521 Spark Mode

After death.

MAX was a little embarrassed, and the viewers of the live stream started to jeer. This kind of unexpected death of a streamer is the most entertaining.

After being resurrected again.

MAX is much more careful.

I gradually came to appreciate the fun of the game.

Visually, Survival doesn't seem to be much of an improvement over Discovery.

However, there have been significant upgrades to the underlying architecture of the engine.

These upgrades ensure the core gameplay of Survival.

It also makes building, farming, exploration, and collecting more realistic.

There are plenty of interactive elements on the large map of Survival.

You can defeat monsters to get food, or you can go to abandoned cities to find supplies.

You can craft your own weapons and synthesize various items, which will help you unravel the story of this paradise planet.

While exploring the storyline, you might occasionally find some powerful firearms, or even gain access to use natural disasters.

You can gather herbs yourself, or you can find medical supplies and antibiotics at the hospitals in the wasteland city.

You can also take a hoe, cultivate the land, watch the terrain change with each stroke of the hoe, plant seeds, water them, and finally watch the lush green crops grow in abundance.

Of course, the construction system is very sophisticated.

Logging, quarrying, building their own homes.

Besides these, there are also a variety of monsters on the large map.

Some of them are species from "Explore," while others are entirely new monsters.

Be careful when you encounter them, even if they are familiar faces you've seen in "Discovery".

Because here, monsters often appear in groups.

The attack methods could also be completely different.

Throughout the exploration process.

Players can use items, glean information from abandoned news articles, and decipher secrets at special locations to gradually learn what happened to this abandoned paradise planet.

Of course, as a small-scale game, the map in Survival is not very large.

However, the details are absolutely perfect, mainly because the various elements and designs in Survival have a lot of material from the main series of Galaxy Park.

Although it's not a large game, the gameplay is already quite complete.

So after the trial period ended, this sentence appeared on the screen.

Thank you for trying it out. The full version will be released this October. Please stay tuned!

"Ah! October! So fast?"

The trial was supposed to end.

MAX, who was still feeling a bit unsatisfied, instantly snapped to attention upon seeing this reminder!

Players watching MAX's live stream.

The comments refreshed incredibly fast.

For players.

Eating a pancake is a happy thing, but what's even happier is that you can eat it right away!!

On MAX's live stream, the atmosphere in the chat room reached its peak as the demo ended.

The comments section is full of people spamming it.

"I'll give you money, let me play."

MAX put down the mouse.

Holding a camera, they walked out under the guidance of staff.

As we walked, we were also summarizing our experiences.

"30 minutes is really too fast. I feel like there are still many systems I haven't experienced. But overall, I have a very good overall feeling about the game 'Starry Paradise: Survival'. Starfire has given it a complete world view and a story based on this world view."

He paused, then continued, "From the character attribute system to the interactive elements, and then to building and exploration, every detail is well done."

"Now I can't help but look forward to Galaxy Paradise starting up."

"Hopefully, the main series will bring us even more surprises!"

"Alright, next, let's take a look at another game from Spark, Future Defense!!!"

~~~

While MAX explores the next game.

IGN editor William Taylor, however, is still researching *Starfield: Survival*.

Spark has prepared a media experience area, so there's no need to queue.

Compared to MAX, more attention is paid to the game content of "Starfield: Survival".

William, however, was more concerned with Survival's monetization model and mod expansions.

According to his observation, Galaxy Paradise: Survival adopts the same monetization logic as Exploration, which is charging for resurrection coins. It is also said that an editor will be launched simultaneously based on this expansion.

For players of "Explore", this charging model is not unfamiliar.

But William Taylor was pondering a question.

That is, is it possible that this paid model could become another mainstream marketing model in the future?

This aspect has been discussed relatively little in the industry.

Limiting the number of resurrections plus skins is indeed a good approach.

Especially limited resurrection.

Players spending money to revive on the spot once or twice doesn't actually have a significant impact on the game.

Those who are destined to die will still die, but they can at least save some unexpected situations.

Previously, Discovery was just an isolated case, but now Survival has also adopted this model.

If it is successful.

So, this approach of allowing players to join without any barriers, avoiding piracy by maintaining a constant online connection, and combining it with the arcade coin-operated charging method creates a win-win situation for mod creators.

Don't say it.

You really don’t want to say that.

It's quite interesting.

Some indie games priced between $20 and $30, if with a suitable theme, may be able to use this method.

However, this mode requires a relatively high level of game quality.

After all, if the quality is low.

Players definitely won't pay.

Therefore, it seems that mobile devices are more suitable for this model than PCs?

After all, the Spark platform can also provide a server building platform.

William looked at the settlement screen on the computer.

Although he is still refining the details, he has already come up with most of what he wants to write.

Everyone else writes games.

He wanted to write about details that no one else had noticed.

~~~

in the blink of an eye

E3 Players Day, the first day of the exhibition has ended.

normal circumstances.

If this were a normal trade show, this would be the time when the news explodes.

But E3 is different.

Because the concentrated promotional period for E3 was brought forward.

The concentrated publicity and promotion had already been completed during media days and even during the E3 eve press conferences of major manufacturers.

The news coverage during those days was overwhelming.

And then it's Player's Day.

Basically, all the small details that could be reported have been reported.

Even domestic media outlets like Youmin and 1717, which are known for their "One Breath Transforms into Three Pure Ones" approach, have run out of things to publish.

thus.

Usually, by the time E3 Players Day arrives, many media outlets have already headed home.

Even those who haven't left.

It basically involves taking photos of players trying out the game on-site and then adding some unnecessary details to previous news reports.

It's been like this for so many years.

Unexpectedly, something unexpected happened this year.

Spark's reverse operation.

It not only attracted offline players, but also gave the entire media circle something new to this otherwise boring player day, especially with the generous sponsorship from Spark.

As a result, Spark Games, which had been relatively unknown in the news a few days ago, suddenly shone brightly on Player Day.

Many players who couldn't attend the event woke up today.

Open a news website.


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