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I discovered that news about "Stargazy Pleasure: Survival" was everywhere.
Whether it's photos of long queues at the scene.
Gameplay analyses, gameplay videos, and even the PV for the main "Galaxy Paradise" game were all brought up for analysis, with some media outlets even dragging "Genshin Impact" into the discussion.
Yes, the latter was purchased by miHoYo.
Riding the wave of popularity, it's not shameful...
Chapter 522 E3 Dinner, but sponsored by Spark
Spark found a gap in the market.
The media really had nothing else to report.
Ultimately, at the tail end of E3, Spark successfully launched another wave of publicity.
Just look at the reports on "Stargazy Pleasure: Survival" in the last two days.
If you didn't know better, you'd think some AAA game had been unveiled at the exhibition.
Also.
Lin Li defined Survival as an extension of the first Discovery game, and this little idea received very positive feedback in Discovery player forums worldwide.
The discussions these past two days have been intense, focusing on the gameplay and systems of "Survival".
The most discussed topic is whether the popularity of "Exploration" will not be affected after the release of "Survival".
Because there has been a lot of discussion.
To some extent, this has become a hot topic.
Where there's a hot topic, there will be people cracking down on it.
As a result, many comparison videos by experts quickly appeared online.
Comparing the Survival demo with current exploration games.
"The two games are like twins; they look alike, but they are definitely two different games."
"Exploration focuses more on roguelike gameplay, farming equipment, and experiencing the story; even mods tend to lean towards this type."
"Survival, this focuses more on the experience, crafting items, collecting resources on a large map, building houses, and cultivating land."
"In fact, I felt both familiar and unfamiliar while playing it, and after I got home, I played Discover for several more hours. I can guarantee that both games are good games."
at the same time.
Spark also updated its official announcement, stating that optimizations for "Exploration" will continue, and the first free DLC for "Exploration" will be released before the end of the second half of the year.
Players are unaware that the DLC for Discovery is actually related to art assets left over from the development of Left Survival, as Discovery and Left Survival were originally developed by the same team.
Energy resources should definitely not be wasted.
This announcement was made.
All the previous doubts have completely vanished.
Later, a large number of mod creators also jumped out and said they would continue to update mods for "Exploration".
in this way.
The discussion surrounding the entire Discovery community has shifted back to the new game, Survival.
Riding this wave of popularity.
During this period, many videos have appeared on YouTube that claim to introduce the game "Survival" but are actually trying to get players hooked on "Explore".
These videos are part of Spark's marketing strategy.
The effect is also good.
The magazine "Exploration" seems to be experiencing a resurgence these past few days.
As a result, the Xinghuo platform also gained a lot of players.
~~~
The two-day player day has come to an end.
The E3 exhibition has come to an end.
That night.
E3 Dinner.
It was said to be the E3 dinner.
However, this dinner was not hosted by the E3 organizers, and E3 does not have a tradition of hosting dinners.
This event was sponsored by Spark.
There are suckers willing to sponsor it.
The E3 organizing committee was also happy to agree to Spark's decision to list the gala under E3's name, and even helped Spark send invitations to all exhibitors and media.
Lin Li himself also invited quite a few people.
The entire dinner was held at a five-star hotel in Los Angeles.
There are two venues, one upstairs and one downstairs. Upstairs, Spark prepared Western food for the E3 organizing committee and staff, which was arranged in a Western restaurant.
Then there's the industry venue, which is where Linli stands.
This is the hotel's main buffet area.
Xinghuo booked the entire venue, covering everything from the venue and transportation of personnel to decorations.
This amount of money is neither big nor small.
It shows a lot of sincerity.
Most manufacturers are also willing to give Lin Li face.
The banquet was attended by representatives from major companies including Ubisoft, Microsoft, Sony, Bethesda, EA, Epic, and Steam. Basically, apart from a certain top-tier company, the bosses or executives of all the other big companies you can name attended the banquet.
After all, it's a free dinner, so why not take it?
Moreover, compared to the shabby salon at E3, Spark's five-star buffet is far superior.
Even for these executives, this is a pretty good offer.
~~~
Amir Rao of Supergiant Games is also on Spark's invitation list.
As the developer of games like Bastion and Transistor.
Although it can't compare to those big companies.
In the indie game scene, Supergiant is a household name, but it is this development team, whose name is "Supergiant," that truly shines.
The game I watched was actually Hades, the dark horse of the 19 gaming industry.
There's another detail about Hades: although the official version of the game was released in September 2020, it was released exclusively on EPIC in Early Access at the end of 2018.
However, Hades was not very popular at this time.
By the end of the following year, the one-year exclusivity agreement had ended, and Hades was released on Steam, which led to a sales explosion.
In 19, it achieved sales of one million units.
This is certainly related to the fact that the 19 version had more content and richer details, but the sales gap between the same game on Epic and Steam has also caused quite a stir in the industry.
On this timeline.
Amir Rao was even more conflicted than in his previous life about which platform to release his new game.
With the emergence of sparks.
With Lin Li's phrase "next-generation gaming platform"
In 18, the PC platform seemed to suddenly transform from a niche market into a hot one.
Since it's a popular track.
The matching resources are also quite attractive. Amir Rao has connections with three platforms, but STEAM is relatively the least interested, despite the previous press conference's promises of support and so on.
Generally speaking, it's still a case of "come if you want, don't come if you don't."
The support they provide isn't much; it's all superficial, like development support and marketing support. The only real financial thing they offer is rebates.
However, to receive rebates, you need to reach a certain sales threshold.
Moreover, this ladder starts at 50 and then goes up to 100 million.
The entire set of support policies is attractive to some newcomers in the first half, while the second half benefits large manufacturers whose sales can consistently exceed one million.
A few years ago, Amir Rao would have been confident of earning millions in rebates.
The problem is that their studio's previous work, "The Pile of Firewood," did not sell as well as expected.
So Amir Rao was somewhat hesitant during this period; otherwise, he wouldn't have negotiated exclusivity with EPIC in his previous life to get an exclusivity fee first.
Therefore, although STEAM is currently at its peak.
But Rao had already ruled out STEAM in his mind.
STEAM has been removed.
That leaves EPIC and Spark.
It stands to reason.
Between the two, EPIC is still more attractive.
why?
Because EPIC pays, they pay you as long as it's exclusive, there aren't many complicated procedures.
So Rao was very interested at one point.
Putting aside the sales figures, you get paid as soon as the product is listed. Is there anything better than that?
Chapter 523 The Dilemma of Hades
But Rao was still conflicted.
Compared to EPIC, Spark has a larger user base in the indie game community.
Moreover, they offer many benefits.
The key difference is that while both companies offer benefits, Spark doesn't just give money; it provides a comprehensive package agreement.
From exclusive one-time subsidy.
The details will also specify what promotional resources will be provided upon release, such as how many fans "King of Black Boxes" has in China, how many YouTube subscribers it has, and the viewership of the previous episode.
If your game supports the underlying framework, Spark will also give you three months of free online servers. If you want to renew after three months, you will receive a 50% discount.
Finally, if a certain sales volume is achieved in the first week.
Spark will also use 50% of its revenue share for global market advertising. Here, Spark lists a large number of media outlets that it partners with.
YouTube, Twitter, Bilibili, NCNC, and a whole bunch of other things like IGN...
They even inquired about the theme of Rao's new game.
About a day after Rao submitted the materials, he received a more detailed plan. While Rao was reviewing the document, he also received a call from the Spark platform.
It even suggests that Rao adopt the Starfire resurrection coin model.
profession.
That's so damn professional.
That's Rao's reaction.
Compared to Steam and Epic, the Spark platform has a large number of "editors" similar to those on novel websites. Their job is to find games all over the world and get them to log in to their platform.
This group of people is very professional and provides excellent service.
In addition to suggesting that Rao could try the new model, he also explained various details to Rao, such as the free online server.
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