Game development begins with destroying Girls' Frontline.

Page 445



Page 445

Starfire Maze also charges for character gacha pulls, but the cost has been significantly reduced to about 6% of Puzzle & Dragons. With in-game coupons, the cost can be even lower.

In addition, Starfire Maze will give you an extra draw every day, as well as two half-price draws.

The highly targeted pay-to-win system has been explained.

Lin Licai then began to introduce the gameplay of "Starfire Maze".

Unlike other Spark Games that only promised promises, Lin Li didn't tell any plot details this time.

Instead, they simply pulled up a wall of manufacturers.

Players who have seen "Dimension Battlegrounds" will definitely be familiar with this wall.

Lin Li, who pushed the wall out, directly stated that all the manufacturers on the wall will collaborate with "Spark Maze" in the future.

Just a kitchen helper.

It's not like you, Daisuke Yamada, are the only one with connections in Japan.

As the savior of the Japanese game industry, Spark is second to none in this regard.

Even more powerful than you.

Furthermore, the collaboration between Spark and other organizations is not merely superficial.

During the Direct meeting.

Lin Li said that Spark has finalized a storyline collaboration with "Delicious in the Maze".

Although the current "Delicious in Dungeon" has not yet been adapted into an anime, the manga is already very popular.

This plot connection is the biggest trump card of "Starfire Maze".

In addition to the main storyline, the entire "Starfire Maze" also features a large number of crossover storylines.

Furthermore, the original author will be invited to write the original concept for the crossover storyline.

For example, in a collaboration with "Delicious in Dungeon," players can see the monsters from the game and even cook some of the dishes themselves.

It can also collaborate with popular characters from "Delicious in the Dungeon," and since "Starry Night Dungeon" itself is a dungeon-themed anime, characters from the main storyline will also make cameo appearances.

Overall, this storyline collaboration is a relatively in-depth collaboration.

As for the combat gameplay...

It's exactly the same as Puzzle & Dragons.

Lin Li did not make any major changes to this place.

It's just a lot of optimization of some details.

This includes battle scenes and match-3 effects.

Puzzle & Dragons, being a 13-year-old game, actually has rather outdated graphics.

Starfire Maze has naturally been upgraded in this aspect.

However, the match-3 gameplay remained unchanged despite the abundance of variations.

After all, the classic match-3 gameplay is still quite addictive.

Don’t say anything else.

Last year, "Happy Match" generated 14.58 billion yuan in revenue, which can be said to have swept most second-generation games.

Therefore, once Starfire Labyrinth is released in Japan...

Lin Li also plans to create a lightweight version, something like "Happy Match Maze," to compete with Tencent's "Happy Match."

Use TikTok to generate traffic.

Whether it will succeed or not is secondary; the key is to send out a signal.

We can't always be on the defensive.

We must take the initiative.

In terms of combat, "Starfire Maze" retains the classic match-3 gameplay.

But outside of battle.

In terms of gameplay, Starfire Maze still has a lot of innovation.

In addition to collaborations, there are also exploration gameplay elements such as the Infinite Maze.

And adventure gameplay.

In the adventure mode, the character can move around automatically from left to right, triggering battles and events, and obtaining various buffs, making it a roguelike gameplay style.

In addition, Lin Li and Asai Daiki made many promises regarding the entire game.

I had a lot of fun drawing.

The players enjoyed the meal.

As soon as the program was released, news about "Sparkling Maze" began to circulate wildly.

Among them, clips on TikTok in Japan are the largest channel for dissemination.

At this point, TikTok was already dominating the Japanese market.

It was launched in August 2017 and ended in November 2017.

Within three months, TikTok reached the top of the Japanese App Store's free app chart.

Subsequently, Douyin remained active for a long period of time.

Now, in August 2018.

Just last month.

A survey by Japanese data analysis firm Marketing Research Camp shows that 71.5% of young people across Japan are aware of or use TikTok.

This is even more evident among young people around twenty years old.

Monthly active users are also approaching ten million.

Therefore, the promotion of "Starfire Maze" on Douyin is different from the traditional NCNC, major forums and news reports.

It may seem to be the least noticeable.

But the effect is the best.

In addition, Lin Li boasted during the Nintendo Direct that "Starfire Maze" would be tested by the end of the year at the latest and would be in open beta next year.

Why do I say it's half boasting?

For Spark Labyrinth, the production of the game was not that difficult. For a small company, it might take more than a year.

However, for Xinghuo, a large company with thousands of employees, with Lin Li's coordination ability, a small team could only allocate a little bit of art resources.

It is entirely possible to develop a fully functional demo framework within four months.

Of course, Lin Li has not yet decided whether or not to do this.

The news can be released.

Once the news was released, it quickly spread to players of Puzzle & Dragons through various promotional media such as Douyin. At this point, Spark's reputation played a decisive role.

We entered the Japanese market in 16.

Spark has a great reputation, which continues to this day. I heard that Spark is going to release a replacement work.

Even though this work is still a few months away from being released.

But as a player, would you still spend money on Puzzle & Dragons?

That's definitely not going to happen.

Chapter 540 Second only to one person, above ten thousand

There are many similar comments online, all urging players not to rush to spend money and to wait until "Starfire Maze" is released before making a decision.

Such remarks are very popular.

Therefore, immediately after the press conference, Puzzle & Dragons dropped from 7th place on the bestseller list to 13th place that same evening.

The entire Japanese game industry was in an uproar over this result.

As for?

How can a game without even a trailer push a game that has been a top 10 best-selling game out of the charts?

To kill someone by destroying their spirit?

Then, the next day.

With the release of the concept PV for "Starfire Maze".

Even though this PV only has a short 1-minute animation.

Puzzle & Dragons continued to slide down from 13, all the way to the 30s, and it continued to drop over time.

why?

It's really just a matter of effective publicity.

The promotional effect of Douyin was even better than Lin Li had imagined.

Because of TikTok's big data algorithm.

It can push notifications to specific users.

The first push notifications were for players who were playing both Spark and Puzzle & Dragons.

Although this group of players is small, their cessation of spending money on in-game purchases can cause significant chain reactions.

The entire Japanese gaming industry looked at Xinghuo as if he were a monster.

They didn't know what methods Lin Li had used.

All we saw was Xinghuo's swift and decisive action; it was merely a live meeting, a PV, and the project hadn't even started to be built yet.

With a swift stroke, he cut Zhilong down from his horse.

It's absolutely terrifying.

Especially for companies that have a single game in their portfolio, a chill suddenly ran down their spines.

It was as if a ghost with a knife was walking around behind them.

Many Japanese companies that had joined the Japan Game Industry Association have officially announced their withdrawal.

"Lin Li is a guy whose strength is unfathomable and who is also petty. Don't mess with him."

Overnight, many Japanese manufacturers reached a consensus.

~~~

The next day.

The weather in Tokyo is sunny.

Cloudless.

It's a perfect day for team building.

After several days of preparation.

The team building activity was ultimately decided to take place at a hot spring resort near Tokyo, Japan.

Team building activities are not traditionally scheduled after get off work in Japanese companies.

Instead, it starts in the afternoon, during working hours.

A large group of people were relaxing and having fun at the hot spring resort, chatting, playing cards, having games, soaking in the hot springs, playing table tennis, playing basketball, and even having a boring programming competition.

In any case, it was a real chance to relax.

Time flies when you're having fun.

Before we knew it, it was evening. There's not much to say about that. Linli's team-building style has always been: if we're going to have a team-building event, we're going to do it in a way that's sure to surprise and delight.

King crab, tuna, and other expensive ingredients are served on the table as if they were free.

As for Lin Li himself, he naturally spent his time chatting and laughing with his employees, eating large chunks of meat and drinking heartily.


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