Game development begins with destroying Girls' Frontline.

Page 446



Page 446

In any case, Lin Li holds a superior position.

I take a sip myself, and the other person drinks it all.

At such a banquet, one can naturally drink a thousand cups without getting drunk.

And afterwards, he'll get praised for his good drinking capacity.

This continued until the end of the banquet and after everyone had been settled.

Lin Licai and Su Shanshan returned to their room.

The bedroom is very large. To enter the master bedroom, you have to pass through a five-meter-long foyer.

The master bedroom is backed by a small hill, with a stream flowing through the backyard, a small waterfall for viewing, and a private hot spring below, which can be seen from the bedroom.

The scenery is beautiful, with clear waters and lush mountains, and the view is breathtaking. It gives you the feeling of being in nature.

In addition, Su Shanshan was wearing a light blue dress today, and her white thighs were dazzling under the lights.

"It's a bit hot, how about we take a bath together?"

Su Shanshan glanced at Lin Li.

At first, I didn't realize what was happening, but then I looked into Lin Li's eyes.

She understood.

Sitting on the edge of the corridor, she used her snow-white little feet to paddle in the hot spring pool.

Lin Li couldn't stand this.

I put down the ginger candy I was using to help me sober up and decided to get down to business first.

~~~

An hour later, the two of them took a nice, relaxing hot bath.

Put on your pajamas and blow-dry your hair.

They snuggled together on the sofa.

Lin Li nestled on the sofa by the French windows, flipping through documents.

Su Shanshan opened her phone and started scrolling through it repeatedly.

this time.

The Japanese internet was buzzing with excitement. Lin Li didn't seem to care much, but Su Shanshan was very concerned.

In modern terms...

I enjoy intensive self-searching.

She not only enjoys searching for information about China, but has also recently become fascinated with reading Japanese comments on Spark.

this time.

The trend of reposting foreign comments is also quite popular.

Not only are there videos, but there's even a website.

During this period, the most talked-about topic related to Spark is no longer Spark's turnaround in reputation, or even Spark Maze.

The biggest topic of discussion on Japanese online forums right now is: "Just how big is Spark?"

The reason this topic has emerged is...

It all started with a video made by a Japanese blogger on NCNC.

What makes Spark so confident that it can build the Spark Maze from scratch in just four months?

This video provides a general overview of Spark's current development capabilities.

It's one of many videos that rely on traffic and trending topics.

of course.

Like many videos that capitalize on trending topics, this video revolves around the title repeatedly, but contains very little useful information.

This has actually reignited discussions about just how big Spark really is, how many projects are in operation, and how many more projects are being developed.

Countless players are indeed very curious.

This is the world.

If you dare to say you're sick, someone will dare to say they can cure you.

soon.

Just a few hours after this topic became popular, many people around the world started spreading rumors and gossip.

"Spark Global has about 4000 employees, which is a bit less than companies like Ubisoft and EA with more than 1 employees, but it is still a behemoth."

"Spark Japan has over a hundred people just in its program production department, and only 4000 worldwide? You must have miscalculated, bro."

"It probably only included the developers."

"I think Xinghuo should have at least 10,000 members by now, right?"

"Where are there that many? How did you calculate that?"

When someone spreads a rumor, someone else will say that the rumor is false.

Then he gave me information that he didn't know where he got it from.

The more news there is, the hotter the topic becomes.

The more popular the topic becomes, the more professionals it attracts.

This is not.

By the time Su Shanshan started browsing, someone on Bilibili had already created a detailed diagram of the Spark architecture, which had spread globally.

Various watermarks were superimposed, and by the time Su Shanshan found the image on Japanese Twitter, it was already set.

An electronic patina has already formed.

"This picture looks pretty realistic."

As the proprietress of Xinghuo.

Su Shanshan was naturally aware of her family's situation.

The diagram is drawn very clearly.

Spark currently has a total of 3 large studios.

Spark Headquarters, Spark Japan, Spark USA.

It adopts a project-based approach.

That is, one project, one studio.

Each studio has its own numbers.

For example, the Frontline Girls Studio is the Spark 95 Group.

The studio for Gundam Battlegrounds is Spark 79.

These project teams can be divided into three sizes: small studios with fewer than 100 people, medium-sized studios with 100 to 400 people, and large studios with more than 400 people.

Specifically.

Currently, Spark has two large studios: Galaxy Paradise, with over 800 members, and Destiny Track, with around 600 members.

Most other groups consisted of between 200 and 300 people.

The focus is mainly on Spark's long-term operation projects.

For example, among the four games already in operation, namely "Girls' Frontline", "Arknights", "FGO" and "Seven Days", some people say that although "Azur Lane" is a member of the Spark Project, it is not a project of the Spark headquarters.

Besides these four games with long-term operation.

Although the three single-player games, "Girls' Frontline: Companions", "Girls' Frontline: AR Squad", and "Stargazing Paradise: Exploration", also have project teams.

But the number of people is not large.

In particular, "Girls' Frontline: Companion" is now maintained by only a few people.

There were slightly more AR teams and explorers.

But there are only a few dozen of them.

My main responsibilities include maintaining and continuously updating content, and conducting some technical exploration.

Further down are a whole bunch of games that are currently in development.

Including the upcoming film "The Long Night".

The following titles are expected to launch next year: *Eastern Fantasy World*, *Gundam Battlefield*, *Dimensional Battlefield*, *Future Defense Line*, *The Wandering Earth*, *Girls' Frontline: Siege*, *Galaxy Paradise: Survival*, *Naruto Battle*, and *One Piece*.

These project teams consist of approximately 100 to 300 people.

Some major stations, such as Touhou Project, Gundam, and Siege, have a full complement of about 300 people.

For smaller projects like The Wandering Earth, the future defense line consists of around 100 people.

And there's also the newly approved project, "Spark Maze".

Besides these studios with projects.

The Spark Engine department also has a considerable number of people; since its inception, it has grown to a research and development team of over a hundred people.

The Spark Platform department has more people.

Spark is not like STEAM.

Full-stack operation brings considerable pressure, including operations, customer service, servers, and the operation of the Spark platform itself, which involves several hundred people globally.

In addition, Xinghuo has many functional departments, such as motion capture, sound effects, and precision calculation.

And the Spark Program Production Center, which is widely praised by many players.

This doesn't even include the peripheral operations departments, the voice actor subsidiary Xingchen, or the administrative, human resources, and other support departments.

If we take all of these into account...

The number of Spark's global employees is now approaching 6000.

Looking at the whole world.

Based on this number of employees, it can already be considered a large factory.

"We at Xinghuo have this many people now?"

Lin Li glanced at Su Shanshan's phone screen and received a glare from her.

"Are you really the boss of Xinghuo? How come you don't even know how many people are in your own company?"

"Haha, you know what, I really hadn't calculated it."

Lin Li chuckled twice.

Then I thought about it carefully.

I am also quite emotional.

"After two years, I've finally gone from a pawn to a flag bearer, and gained the right to compete. It's not easy."

Su Shanshan was also quite moved.

Two years felt like a dream to her.

Lin Li was like someone who lit a bonfire in the wilderness, and it burned brighter and brighter.

From a small flame, it has now grown into a prairie fire.

"It has indeed been very difficult. Over the past two years, money has been like a hot potato, and we have to spend it every now and then. I don't know whether this development speed achieved by throwing money at it is good or bad."

Hearing Su Shanshan's worries, Lin Li smiled, stood up, walked to the French windows, and looked at the starry night sky under the moonlight.

"When Emperor Gaozu of Han started his rebellion by slaying a snake, he destroyed the Qin Dynasty in three years, conquered the Chu Dynasty in four years, and traversed the five-hundred-year history of the Qin Dynasty in seven years!"

"It is said that haste makes waste, but little do people know that many opportunities, once missed, will never come again."

"A single spark can start a prairie fire; speed is everything, and that's the kind of spirit we need."

"Without investing money, how can this spark start a prairie fire?"


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