Game development begins with destroying Girls' Frontline.

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It's Tencent, the Interactive Entertainment Group, TiMi Studio Group, L1 Production Team.

The management of the penguin is a multi-level structure.

Each level rises vertically upwards.

The distance between Ma Huateng and top-tier game developers is vast.

And the architecture of Spark.

There are only two levels.

Each studio has its own independent personnel and finance departments.

Similar to a subsidiary.

However, in terms of management, it is directly managed by Lin Li.

This applies even to overseas studios.

Of course, it depends on what kind of architecture the company uses internally.

It is linked to the company's development and the capabilities of its decision-makers.

Lin Li was able to keep more than a dozen studios moving forward.

In the global gaming industry, no one can help but admire him, especially in countries with highly developed gaming industries.

Japan, the United States, and Europe.

Many people have studied the architecture of Spark.

Japan even published a book on the subject.

From just one book at the beginning, to now, searching on Amazon Japan reveals several books about Lin Li or Xing Huo.

Many of Lin Li's books were printed and published after he appeared on NHK programs in Japan.

On the contrary, it is in China.

Almost no one studies this.

This is because many Chinese practitioners lack this experience.

Before Spark, the entire Chinese gaming industry, apart from some senior executives from Tencent and NetEase, had no experience with the game.

Others simply cannot comprehend the pain of managing a dozen or even dozens of studios simultaneously.

The same applies to traditional large factories.

Shanda was focused on Legend of Mir, and Perfect World was focused on Jade Dynasty. Even at their peak, they only had a few projects running at the same time.

Therefore, most Chinese practitioners would consider it quite normal for Lin Li to be able to do this.

Until this period of time.

With a valuation of hundreds of billions of dollars, coupled with the immense popularity of Galaxy Park.

Some Japanese articles are starting to be exported but then re-imported domestically.

Examples include "Linli Management Science," "Management of Xinghuo as Seen Through Xinghe Paradise," "What are the Strengths of the Xinghuo Model?" and "Replicable Linli Thinking."

It began to appear in the Chinese gaming community.

In addition, a whole host of reports followed.

In fact, Lin Lin is able to control so many studios.

It only relates to one thing.

effectiveness.

He can efficiently identify problems in the studio and quickly determine its future direction.

It's that simple.

Lin Li was able to maintain this efficiency initially because he had a vision for the future.

By this time, even some games had never appeared in history or had deviated significantly from historical records.

Lin Li is also able to make quick decisions based on his experience.

These decisions can sometimes go wrong.

Not all of them are effective.

However, efficiency did not decline, and occasional mistakes did not affect Lin Li's position in the company.

On the contrary, it gradually enabled each studio to develop independent thinking abilities.

Because Linli is efficient enough.

Therefore, the flat management structure allows all the studios in Xinghuo to compete in a relatively peaceful manner.

Because everyone is being cared for by the same "mother".

If you feel wronged or have any needs, you can resolve them through normal communication and exchange.

however.

Inside the penguin.

That's completely different.

All studios are like children without a "mother".

If you want to acquire resources, you have to rob them.

This has led to extremely fierce competition between Penguin Studios and other studios.

This also means that the methods they use to compete internally are no less effective than those they use against external companies.

A closer look at Tencent Games' internal project initiation process reveals a consistently high rate of project cancellations and disbandments, which is undoubtedly partly due to issues with the games themselves.

However, many projects fail due to internal competition.

For Penguin Games, this happens almost every day.

To survive among penguins, you can't afford not to compete.

Ma Xiao's words, "It must succeed!!"

In the ears of several studio owners, it has already been automatically translated into...

"Merit!"

The greatest merit is to save one's lord.

Now that the big boss is placing such importance on this crazy fun festival, when else should we seize the opportunity?

Of course, they are from the same company after all.

Even in debate, a methodology must be explained.

such as:

After He Shen from TiMi returned, he immediately adjusted the update frequency of Honor of Kings and moved a large portion of the Honor of Kings team to the newly established J7 Studio.

Meanwhile, Qin Lang, the former subordinate of He Shen, the producer of "PUBG Mobile: Army Assault," who lost the competition with Lightspeed & Quantum Studios, transformed into the head of this new studio.

As for Ma Haibo, who recently became the head of J7 Studio, he hadn't even settled in before he became the project's third-in-command.

Who told him to be a "surrendered general" from 300 Heroes?

Actually, if Ma Xiao hadn't said that he had to succeed!

He Shen will not touch Ma Haibo.

After all, he was a local warlord, and he had to save face.

But now it's different.

Since it's an opportunity to make a contribution, why let an outsider take the credit? It should definitely be one of our own.

He Shen had only been in power for less than a year.

He also needs a blockbuster game to prove himself.

In He Shen's view.

Based on Honor of Kings, Dimensional Clash is unlikely to lose to Spark.

After all, Honor of Kings is a game whose gameplay has already been proven.

A successful gameplay combined with an anime IP.

How can we lose this?

In addition, the traffic generated by this crazy fun festival further boosted the event.

It's a sure win.

Not only that, he also gave the newly formed team a firm order.

"Worked for 40 consecutive days!"

The demo needs to be finished by the end of October.

Although the Crazy Play Festival is scheduled for November, he complained to Ma Xiao at the meeting that it would not be launched until November no matter what.

But that was just a smokescreen.

He doesn't plan to wait until November to start the promotion, since there will be too many things to promote for the Crazy Fun Festival by then.

It would be better to start early at the end of October.

Even a one-day head start is a significant advantage.

He Shen's plans were meticulously executed, and the other production teams were doing much the same.

The competition has begun from this moment.

Studios like Aurora Studio, Photon Studio, and Rubik's Cube Studio.

After receiving the order to charge.

They also compete internally first.

After all, this crazy fun festival is essentially a traffic channel for the group.

Whose project will be selected? After the competition, there will be external competition.

Chapter Twenty-One: Red Alert Online! Victory is assured!

Competition is a good thing, in theory.

But we also need to look at the methods of competition.

Competition based on game quality is competition, competition based on connections, and competition based on internal strife are all still competition.

"Mr. Chen, the Fortnite project team is looking for you. They want to discuss localization with you."

"Can't you see I'm busy? Just find someone from the operations team to talk to first."

"what?"

"What 'huh'? Didn't you hear me? I'm busy, I don't have time!"

The assistant glanced at Chen Zhou, who was sitting on the sofa, legs crossed, drinking coffee.

Finally, he nodded, turned around, and left.

Chen Zhou put down his coffee.

He muttered something.

"You have no sense of aesthetics."

After he finished speaking, he glanced at the time on his hand.

When he said he had something to do, it wasn't entirely made up, because he was going to the Red Alert Online studio to inspect the situation.

As the person in charge of WEGAME.

Ma Xiao's job for him was to be in charge of coordinating with overseas games.

Ensure the availability of major international titles such as Fortnite, PUBG, Magic: The Gathering, and NBA 2K Online.


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