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Page 479
Just like the internal copywriting guidelines of Spark, some art-related suggestions were given.
Game art serves the game itself and encourages individual innovation, but individual creations must remain within the artistic framework, and aesthetics should be geared towards the general public and the masses.
We paint what the people like.
Based on this, Xinghuo also implemented a real-name system for character illustrations internally. Like the descriptions, the illustrator is indicated in the description of each character illustration.
Most artists agree with this.
Since artists who can draw character illustrations have basically moved beyond the lowest level of graphic design, real-name registration is more beneficial than harmful to them.
It's so pretentious, and if you achieve something, it's easier for your superiors to notice.
However, not everyone agrees.
On the day the announcement was issued, Xinghuo's president received numerous letters of objection with his real name in his email inbox.
Moreover, judging from the timing of the sending, this was a premeditated collective letter of opposition from a small group.
It was mentioned that Spark is a large international company and should respond to the mainstream international voice and support LGBT, even if it doesn't.
Such documents that restrict the freedom of artists should not be published.
We hope that President Lin can see the bigger picture and withdraw this open letter.
to be frank.
When Lin Li saw the letter, he was dumbfounded.
What the hell?
I wrote this open letter to give you a chance to change your ways, and instead you've turned around and threatened me!?
That's incredibly bold.
However, Lin Li did not reply or take any action immediately.
Instead, he acted like a fisherman.
Wait patiently.
In the one or two days of waiting.
Lin Li also looked at the works that had submitted letters of opposition.
Just as he had imagined.
The works are all mediocre, or even below average.
People are driven by self-interest.
Once anything is made real-name registered, it will definitely benefit those at the top and harm those who try to take advantage of the situation.
The reason why LGBT people are so prevalent in gaming companies is because these people lack ability but want high salaries and don't want to be criticized.
Using LGBT as a pretext, they are actually hypocritical.
Lin Li knew that as the company grew, it would inevitably attract all sorts of people from all walks of life.
But he really didn't expect it.
The LGBT political correctness that has spread overseas has somehow ended up affecting him.
This is truly a reversal of the natural order.
Sometimes, Lin Li felt that the differences between people were still very large.
While both are studying abroad, art students who return from studying in Japan often don't have as many problems.
as predicted.
After waiting for a day or two, this group of people probably felt that Lin Li had backed down, so they sent out letters of opposition one after another, and some even posted them on social media.
However, unlike overseas social media, domestic social media is not overwhelmingly filled with criticism of these people.
Then these girls started arguing with others on social media.
Of course, the whole farce came and went quickly.
Because Lin Li took swift and decisive action on the third day, dismissing 24 people at once.
The human resources department was also informed.
For technical professions like art and programming, academic qualifications are not considered a plus; only past works are examined to see if they meet the requirements.
After Lin Li clearly informed him.
On the contrary, it greatly accelerated the recruitment speed of the entire Spark organization.
After all, many companies in Shanghai are extremely strict about educational background.
Xinghuo's relaxation of control actually attracted a lot of top experts.
After this incident, Lin Li was also very emotional and scolded all the heads of the studios, since academic qualifications have never been a part of the interview assessment since the founding of Xinghuo.
In other words, this whole thing was a bottom-up process. Because the human resources departments of each studio were independent, their personnel authority was amplified, and thresholds that didn't exist before were raised arbitrarily.
Since each studio has a human resources department, it should be managed by each studio.
So, after calling all the company's HR personnel together for a meeting to unify their thinking, Lin Li also called the heads of each studio together to explain the responsibilities of each studio head.
"Personnel and financial control are of paramount importance to a studio. Don't always complain to me about the lack of talent and hope to rely on borrowing personnel from the frontline girls to help whenever a problem arises."
"Your own recruitment and management also need to catch up!"
It is precisely because of these detailed adjustments.
This worldline is lost in an endless maze.
In Lin Li's eyes, it was much more pleasing to the eye. The character illustrations retained the style while conforming to aesthetics, being both erotic and cool as appropriate, and complementing the storyline.
It's much more comfortable to look at now.
Chapter Thirty-Nine: Inviting President Lin to Board the Plane
In particular, the interrogation system has been enhanced with interrogation illustrations.
The original interrogation system was very clever. In the "prison" theme of "Lost in Life," the characters were taken in because they had superpowers.
Therefore, the purpose of this interrogation system is to allow players to understand the character's past.
It also creates an inherent contrast: the player plays the director who is the interrogator, but unlike others, he is someone who is willing to listen to the characters recount their past.
As the interrogation deepens, players will learn more about the character's past.
It is a highly praised system.
This endless, lost path in the world line naturally also incorporated an interrogation system, which was then upgraded.
More resources and energy were invested.
This is especially evident in the character illustrations. While regular character illustrations still retain some restraint, the interrogation illustrations are completely unpretentious.
Players in the closed beta commented on the interrogation system, saying that while interrogating someone, they really didn't know whether to look at their past or their thighs.
And then there are those cases where I don't even need to interrogate her; just by looking at her sitting there, I know I'm the one in the wrong!
I have let her down; I didn't meet her sooner.
Furthermore, in many gameplay demonstration videos of interrogation during the closed beta, the opening comments invariably include someone saying, "My beloved concubine! I'm late!!"
Such a bad joke.
To some extent, this also demonstrates the players' approval of Lin Li's improved interrogation system.
In addition to the improved interrogation system, this version of The Wanderings of No End has also seen a significant enhancement in its combat system, especially the 3D modeling of the battlefield.
The original version of "Lost in Time" uses a top-down perspective and a defensive gameplay style.
It's similar to Arknights.
"Lost in Time" leans more towards the "real-time strategy game" genre, while "Arknights" focuses more on the tower defense game genre.
In Arknights, enemies have a shield mechanism.
Enemies in the endless maze have a white bar that needs to be broken to deal high damage.
This is what players in the "Lost in Time" game call "breaking the core".
Secondly, characters in the "Lost in the End of Time" event are directly deployed and do not require summoning.
Character movement is a core element of combat; players need to constantly adjust their character's position to cope with different combat situations.
In short, Wuqi Mitu once managed to break out of its circle after one year.
There are some minor innovations in terms of gameplay.
Lin Li did not get too involved in this area, and the Spark Engine already has sufficient support for this kind of top-down 3D perspective.
With a little optimization, the graphics are already quite acceptable.
In short.
This endless, uncertain journey of the world line has had its shortcomings addressed and its strengths amplified, resulting in consistently positive word-of-mouth since its initial closed beta testing.
But it also has problems.
It hasn't really broken out of its niche because of its subject matter.
It can't be said that it hasn't broken out of its niche at all. Within the ACG (Anime, Comics, Games) community, Wuqi Mitu has already begun to enjoy the benefits brought by Xinghuo's continuous high-quality works.
Just like how Terminator Zero, from the moment it was released, it was naturally able to attract more publicity and promotional traffic than other second-generation games.
However, the "Lost indefinitely" incident mainly affects the anime and manga community.
Its influence on the mainstream gaming industry is relatively low.
Since the release of the open beta announcement for "Lost in Time," it has only had a delaying effect on the promotion of Tencent's Crazy Play Festival. The next day, Tencent announced that it would hold a live gameplay event for streamers at the Crazy Play Festival.
Players are invited to vote, and Tencent will select the streamers to participate in the event based on the votes.
This event, along with Tencent's decision to hire streamers, has sparked a frenzy of discussion.
Some people are supportive, while others are sarcastic.
Each streamer had already accepted a commercial order from Tencent and was quite proactive, urging their fans to campaign for them.
This includes top streamers like Zhou Shuyi, who hadn't yet had their scandals.
They also all stood up for the penguin.
Under such circumstances, the ripples stirred up by Wuqi Mituo have not only sparked heated discussions in the domestic and international ACG (Anime, Comics, and Games) community, but have also spread to a wider audience.
However, this did not affect the promotion of the Penguin Crazy Play Festival.
Even the indefinite delay couldn't stop Tencent's trial event, leading many insiders to spread rumors that Tencent was celebrating with champagne.
The situation looks very promising for penguins.
So, at this very moment.
What is Lin Li doing?
answer.
Lin Li was boarding the plane at that moment.
The Spark Travel Group... oh no, the Spark Delegation is about to depart from Shanghai.
Take a direct flight to Montreal, France.
Target: Ubisoft headquarters.
While sitting on the plane waiting for takeoff, Lin Li happened to come across a news article.
The news content is roughly as follows.
Laughing at the spark, aimlessly straying from the right path, like a mantis trying to stop a chariot, his talent has run dry.
Sigh, penguins, with their large families and thriving businesses, are about to take flight after their holiday festivities.
Lin Li smiled wryly after reading it.
Sighed.
"This sudden move by the penguin is really troublesome."
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