Game development begins with destroying Girls' Frontline.

Page 485



Page 485

Just a few days ago, Tencent's Red Alert Online was criticized relentlessly.

And for the same reason.

Only the Heroes of Might and Magic III Remastered Demo by Spark received unanimous praise.

Many prominent figures from Europe and the United States have come forward to support Xinghuo.

This means Xinghuo did a great job.

Even the producer of Heroes of Might and Magic III, the long-retired Van Kanegum, tweeted that he wished he had known the remake of Heroes of Might and Magic III would be so well done.

He should have agreed when Xinghuo invited him to observe and provide guidance.

Then this tweet was seen by Spark America's PR team, and greenbacks flew to Van Canegum's house.

Of course, big shots don't lack money.

But money played a lubricating role at this time.

Almost that same day, Van Kanegum received a reply from Spark on Twitter.

Then, while still at home, he gave an interview to Starfire.

In this interview video, when asked what regrets he had when developing Heroes of Might and Magic III.

Van Kanegum nodded.

He stated that due to the tight schedule back then, there were actually many things that were not done. At the same time, to prove that what he said was true, he also showed the players some drafts that he had kept from back then.

These drafts are well preserved, which shows that Van Kanegum really liked the game.

After presenting the drafts, Van Kanegum stated that he would hand them over to the Spark Production Team if needed by the Spark Reset Team.

This video was released.

The already highly anticipated Heroes of Might and Magic III: Spark Edition has once again made headlines in the Western gaming world.

Van Kanegum's interview was like a legendary tale.

It's truly epic.

Moreover, everyone believes that what Van Kanegum said is true, and not just a publicity stunt.

For well-known reasons, Heroes of Might and Magic III, as well as Heroes of Might and Magic IV, were developed at the end of their lifecycles, when 3DO was on the verge of bankruptcy.

The construction period was extremely squeezed.

The fact that many ideas have not been realized is itself reasonable.

Chapter 46 is indeed amazing

In the interview, Van Canegum also dissed Ubisoft, saying that when Ubisoft remade the game, no one came to him at all.

“Those guys at Ubisoft are just after money. On the contrary, I feel that the young Chinese guy from Spark is the one who truly inherited our will from back then.”

People who are getting older often reminisce about their past glories.

Xinghuo is giving them money, giving them interviews, and showing them a very respectful attitude.

Van Kanegum was very satisfied.

Let's all carry the sedan chair together.

But his move has undoubtedly boosted the reputation of the Heroes of Might and Magic III remake and the popularity of the Spark platform.

Because right after the video went viral.

The Heroes of Might and Magic III Remastered Team posted a message on the official website.

They indicated that they are already compiling the information provided by Mr. Van Canegum of Ubisoft. This information is very detailed, and its contents will be added to the base game as an additional expansion pack in the future.

Good guy!

This post caused a stir in the entire European and American gaming community.

Another heated discussion erupted.

They analyzed the statements on the Spark website word by word, as if they were using a magnifying glass.

"Note! Spark didn't say 'consider,' it said 'will'!"

"In other words, it's not just a matter of considering DLC; there will definitely be new DLC!"

After reaching this conclusion, some players even felt it was too unrealistic.

Worried that it might be a translation issue, I specifically went to the Spark website and retrieved the Chinese version of the announcement.

Decipher it word by word.

The video explaining this reached a million views on YouTube in just one day.

A group of foreigners are watching a foreigner read a Chinese announcement.

Then, shout "Long live!"

This seemingly surreal event has indeed happened.

Furthermore, it's not just traditional EU video websites.

There are also some videos that use memes and go viral on TikTok.

such as:

Heroes of Might and Magic III: A New Game!!

【Yes! 】

[This is a remastered version]

【on..】

[Not Ubisoft!]

[It wasn't Ubisoft! It was made by Spark!]

【YES!!!】

They say there's new DLC coming!

【YES!!!YES!!!YES!!!】

Similar memes.

It has spread throughout Europe and America.

~~~

The frenzied discussions among these Western gamers naturally reached China as well.

Well known.

Chinese people love to join in the fun.

Moreover, domestic players are very familiar with the Heroes of Might and Magic IP.

In the past few days, a lot of videos explaining Heroes of Might and Magic III have become popular on various video websites in China. Bloggers who specialize in Heroes of Might and Magic series content, including Mrs. Lu, are particularly moved and delighted.

Mrs. Lu even broke down in tears while analyzing Heroes of Might and Magic III Remastered.

For domestic fans of Heroes of Might and Magic.

Spark's recent breakthrough has essentially given the Heroes of Might and Magic IP a second life.

Many domestic players who came here because of its reputation were experiencing Heroes of Might and Magic III for the first time, and they quickly became addicted to it.

Don't tell me.

Just as Mrs. Lu said in the video.

"This demo is really suitable for new players to get started."

"There are only two races, you can get started in minutes, and you can also choose to play against the computer."

"There's only one map; after playing a few rounds, you'll fully understand the game."

"Don't be afraid of being bad at the game. There are too many players now. Spark's points-based matchmaking system will match you with truly evenly matched opponents."

"Furthermore, Starfire has clearly done a lot of research on balance in the remastered version. The two races are very balanced, yet each has its own unique characteristics."

"Trust me, this is the best version to get started, even better than the official version."

Indeed, a demo with only two races and one map is perfect for new players.

Many players got carried away and lost their minds.

Many older games may have outdated graphics, but their core gameplay remains fantastic.

Not to mention that Spark has made many optimizations for this.

In a month, Li Mingxuan, fueled by boundless enthusiasm, spent almost every day at the company, relentlessly refining the game, and finally produced a game that shocked the world.

This is precisely why Lin Li insists on using the producer revenue sharing model for his studio.

When do people work the hardest?

When starting a business.

Take Li Mingxuan for example. Even if he is indeed capable and has feelings for Heroes of Might and Magic, if he doesn't have a share of the studio revenue and if he doesn't have the promise of future "Heroes: Song of the Saintess" to keep him going.

They would never go to such lengths.

It's not just the producers in one studio who get a share of the profits; Spark Studio uses an annual bonus system for the entire studio.

This system is incomprehensible to some bosses.

Because Lin Lihui would "lose money" as a result, this would be a completely unnecessary expense.

But Lin Li doesn't see it that way.

He wasn't worried about employee bonuses, but rather about employees not receiving them, because when employees didn't receive money, it meant the project was starting to lose money.

Therefore, rather than letting the entire project lose money, it's better to tie everyone to the chariot.

This method of stimulating employee potential and work enthusiasm has been proven by others, but the industry is different, and the company that proved it is called Pang Donglai.

Of course, Xinghuo's model is not quite the same as Pang Donglai's.

But the kernel is the same.

High welfare, standardization, and tied interests.

Judging from the results, Spark did a great job.

The energy displayed by Li Mingxuan's new team surprised not only outsiders, but even Lin Li was somewhat astonished.

The most important thing in the world is for people to be united.

Those who have just joined Xinghuo are the ones who most yearn to truly integrate into Xinghuo.

"Indeed impressive."

Lin Li was naturally generous with his praise for those who had made contributions.

He personally wrote three characters and gave them to Li Mingxuan to show his admiration for his ability to complete such a demo in such a short time.

Originally, giving the calligraphy was just something I did casually.

It was purely because he had been practicing calligraphy these past few days, not out of affectation, but because he had received news that Abe would be visiting China at the end of November.

There were also several Sino-Japanese economic exchanges, including a Sino-Japanese game industry summit.

One activity in the summit's program was for participating guests to write inscriptions.

When inviting Lin Li, the organizers specifically asked him to avoid any awkwardness later.

Lin Li had practiced calligraphy for a while in college, and although his characters were not neat, they had a certain air of elegance.

However, it's been so many years since I last wrote anything.

I thought I'd give it a try, and since it happened to be about Li Mingxuan, I just jotted down three words.

He did it on a whim without thinking too much about it.

Good heavens, ever since Li Mingxuan got those three characters, framed them, and hung them in his office area, that place has practically become a popular tourist attraction.

As a result, the heads of the other studios also started coming to Lin Li's place from time to time. Although they didn't say it explicitly, the meaning was obvious.


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