Game development begins with destroying Girls' Frontline.

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It looks quite convincing, aside from the superficial cooperation.

The deeper cooperation between Seasun and Spark lies in project management. Due to Zheng Dong's presence, the development of Twin Vision basically copied Spark's management model in terms of its core development and management approach.

In particular, their review and emphasis on copywriting are among the best in the industry.

Most importantly, he listened to advice. When the project "Twin Worlds" was initiated, the project team took the opportunity to ask Lin Li to look at the initial draft of the plot. Lin Li rejected it outright and offered many suggestions for revision.

After receiving this feedback, Seasun Games immediately made a series of revisions to the copywriting.

The original copywriting team still wanted to put up a fight, probably feeling that no matter what, they couldn't lose their jobs because of an "outsider," but they clearly underestimated Zheng Dong's trust in Lin Li.

Ultimately, Seasun Games fired the two copywriters who had objections.

This matter is still widely circulated in the industry.

However, most people still feel that Seasun Games is being a bit too sycophantic.

However, the entire Xishanju community doesn't see it that way.

On this timeline, Seasun Games' "Girl Cafe Gun" went through the initial Bao Si phase and then experienced a rebirth on the Xinghuo platform.

Although revenue is declining, maintaining operations is not a problem.

In this situation.

Seasun Games is probably the most committed to the Spark model in the industry, especially with Zheng Dong taking on the project manager role in the new development team.

This connection becomes even closer.

It was precisely because of Zheng Dong's enormous influence in the collaboration that Lin Li ultimately raised the priority of the Starshine Project significantly.

In this era teeming with insects, Lin Li still needs to make more friends and fewer enemies.

Of course, that's what it says.

The selection of personnel for Project Starshine is not something that can be done by just anyone.

The most important thing is the level of acceptance of the Spark mode; other content comes second.

Liu Hua listened to the entire project presentation.

Without even thinking, I agreed immediately.

He immediately breathed a sigh of relief.

If NetEase could facilitate a collaboration between NetEase and Xinghuo, that would be fantastic.

It balances family and work without interfering with either.

After receiving about a week of training under the Starshine Program at Xinghuo, and incidentally completing the handover of my work.

Liu Hua was reported by NetEase.

Although he arrived at NetEase, he found that his girlfriend's job in NetEase's human resources department was very leisurely.

Is this a case of creating positions based on individuals?

However, no matter what, they lived in the same city and worked at the same company, and the two spent a few sweet days together.

After settling his family affairs, Liu Hua began to pay attention to company matters. In a month, he became familiar with NetEase's internal project initiation process and made connections with people he believed could get things done.

He then proposed the idea of ​​building a new platform.

Actually, when he first proposed this idea, Lei Huo's boss was a little surprised.

After all, no matter how amazing you are, it's only been a month.

So now I can start a project?

Even if the company agrees, where are your people?

Then Liu Hua showed him what Xinghuo's influence in the industry is.

Chapter Eighty-Seven Shocking Information

The next day, Liu Hua, along with several people drawn from other NetEase project teams, went to find Lei Huo's boss.

The leader of the Thunderfire gang was stunned.

He later inquired and learned that the reason these people were willing to follow Liu Hua was not only because Liu Hua was a good person, but more importantly because he came from Xinghuo.

Moreover, you can tell from the chat that he really understands technology and people, and following a leader like him will definitely lead to a bright future.

This time, Lei Huo's leader was completely convinced.

"Damn, no wonder Xinghuo was able to succeed, he's really got some skills."

After the draft proposal for the project was approved.

Liu Hua then formally initiated the project, which was at the end of October.

Then in November, just as Liu Hua was setting up the project team.

Xinghuo began his combo attack.

First came Heroes of Might and Magic III Remastered, which crushed Red Alert Online and then impacted the traditional gaming industry. Next came the music festival, which released a whole bunch of exciting new promises.

Without giving anyone a break, Spark snatched the Red Alert copyright from Tencent.

Then, connecting with the trajectory of fate, it once again impacted the ACG market, and finally, the traffic-driving effect in the ACG battlefield was a stroke of genius.

This combo left the penguin completely defenseless.

A crazy fun festival that spent hundreds of millions on promotion and featured countless big-name games still couldn't beat Spark in the end.

It's one thing if they didn't do any marketing or promotion.

Everyone was just making empty promises, but they didn't even manage to make a profit from the event.

Not only have we never fought.

In the end, even their own Honor of Kings was defeated by the opponent.

These external environmental factors have also increased Liu Hua's influence within NetEase.

This also piqued the interest of NetEase's top management in the Spark model.

A combination of factors is what gave Liu Hua the confidence to directly announce the use of the Spark Model to develop new projects.

Because of his participation in the Starshine Project, Liu Hua shared a lot of valuable insights when presenting the project.

This includes Spark's management analysis, payment model analysis, copywriting training system, and assessment and strategies for daily active users.

There are also some internal management templates for Spark.

Strange to say.

Lin Li has actually mentioned similar ideas in public forums, whether in developer alliances or various internal sharing sessions.

Even some management templates, such as copywriting self-check forms, can be downloaded from the Spark Developer Alliance.

Normally, no one downloads it, and no one watches it.

Now Liu Huayi speaks.

Because it was "stolen," a group of NetEase executives were all taking notes.

Although Ding Lei was also present, there was an element of him putting on a show in order to impress others.

But these executives were indeed very curious about the new ideas.

Many executives who were truly dedicated to their work even asked a lot of questions at once, which Liu Hua answered one by one.

In the end, it didn't even feel like Liu Hua's project initiation meeting.

It was more like a training session for Spark executives.

~~~

Just as NetEase was holding its "Spark Training Session".

The world in December.

Many interesting things happened.

One is that in December, "Dimension Battlefield" continued its momentum, announcing that it would hold e-sports competitions in the future, and also invited many streamers to hold a streamer competition.

Although this livestreaming competition didn't attract many viewers.

However, Xinghuo still attached great importance to this competition, making adjustments every day, and the results of each competition were better than the last.

MOBA games are inherently more suitable for esports competitions.

After all, viewers have access to more information, so "Dimension Battlefield" naturally needs to focus on that aspect as well.

Xinghuo has little experience in this area, so for this livestreaming competition, it's more about getting some practice.

However, perhaps it was because of the fight with the penguin last month that the other party developed some PTSD.

Spark just announced the "Dimensional Battlefield" competition two days ago.

Tencent released a documentary about the King of Glory competition, followed by various data from the already concluded Crazy Play Festival.

According to data compiled by Tencent itself.

The entire Crazy Fun Festival was undoubtedly a success.

With over 100 million downloads worldwide and over 50 million registered accounts on WEGAME, the game boasts impressive statistics in the hundreds of millions, including titles like PUBG and Fortnite.

This all demonstrates that the penguin is quite popular at the Crazy Fun Festival.

Following Penguin's release, Spark also released a set of data.

Compared to the long string of fancy data released by Tencent, Spark's data is much simpler. This data celebrates that since the end of October, Spark's daily active users have continued to exceed 10 million, and monthly active users have exceeded 4500 million.

What does this data mean?

This means that the Spark platform is now one-third the size of Steam.

In 2018, STEMA had approximately 3000 million daily active users and approximately 9000 million monthly active users.

Therefore, if we compare it to STEAM.

There is still a huge gap between the two, but in reality, it is not calculated that way at all, because Spark also has a large number of mobile users. If those are included, the number of players covered by Spark is likely to be close to half of Steam's, or even more.

Of course, there is some exaggeration in Xinghuo's data.

If we disregard online games and focus solely on the number of online players for single-player games, the gap between Spark and Steam is even greater.

A spark ignites.

Tencent then posted another message, stating that during the Crazy Play Festival, monthly active players reached 5000 million.

Then, the two teams started sending each other messages, almost like they were in a competition.

In the eyes of passers-by.

Both platforms seem to be large platforms, and I feel they are about the same.

However, the truth is that of WEGAME's 5000 million Moonfire players, more than 4000 million are League of Legends players, as it is a League of Legends launcher.

Monthly active users (MAU) and even daily active users (DAU) are inherently much better looking in terms of data.

Unfortunately, this data can only fool its own people.

They can't even fool their own people.

The evidence is that even Tencent's own promotional articles only talk about how well Tencent performs in the domestic market, without daring to mention overseas markets at all.

It's not that they don't want to boast.

But I dare not.

They're afraid of being attacked by Xinghuo, because in China, no matter how the data is obtained, at least the data is real.

Moreover, looking at the domestic market, Tencent currently holds a clear advantage over Spark in terms of both user base and revenue.

But on a global scale, there's simply no comparison.

Therefore, at the end of 18, almost everyone believed that this could be the starting point for Spark to surpass Penguin.

however.

Just at this time.

Early December.


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