Game development begins with destroying Girls' Frontline.

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A significant portion of their speeches also focused on discussing collaborations related to Spark.

Moreover, many of their statements are somewhat similar.

This is not hard to guess, after all, it's a set topic.

Shuntaro Furukawa watched as Kenichiro Yoshida, who was on stage introducing how many new titles Spark Games had released on the PS platform this year and how much revenue they generated, spoke.

I really wanted to strangle him.

Sony, you've got so many topics to discuss, why are you dragging Xinghuo into it? What about your Sony China Star? Why keep talking about Xinghuo instead of that? Is that really meaningful?

however.

No matter what Furukawa thinks, it's too late to revise the speech at this point.

Ever since.

Everyone in the audience, including the reporters, witnessed what could only be described as a miraculous scene.

Sony talked a lot about Spark, and the audience applauded.

Nintendo took the stage and recounted a series of collaborations between Nintendo and Spark.

The collaboration mainly focuses on the new handheld console, the Switch.

In its previous life, miHoYo, due to various reasons such as performance, porting, and user group assessment, mentioned the Switch during its promotion, but ultimately did not launch on the Switch.

But on this timeline...

The collaboration between Spark and Nintendo has been very smooth.

Lin Li was well aware that the Switch would sell very well, so in 17, he completed the porting of several games with Nintendo, although due to the exclusive agreement with Sony.

According to the agreement, Spark's games will only be released on Sony's console platforms in the first year.

So you can't play Arknights or Undead on the Switch right now, but you can play games like Girls Frontline, Azur Lane, and FGO.

In fact, the Switch has excellent compatibility with games on both PC and mobile devices.

After all, it has a handheld mode.

Besides these long-running games, several of Spark's single-player games also sell well on the Switch.

It was for this reason that the deal for the 1 yuan Mario remake was later signed.

At the same time, it was precisely because of these collaborations that Furukawa focused on the cooperation with Spark when preparing his speech. He didn't even mention the penguin that introduced the Switch much in his speech.

In some ways, could they be considered minotaurs?

Furukawa's speech was met with enthusiastic applause.

At this point, the guests and media present did not realize that anything was amiss.

However, shortly afterward, several presidents of Japanese companies, including Capcom, were invited to the stage to share their company's projects.

Whenever China is mentioned, the name Xinghuo is invariably brought up.

"Last year, we reached a cooperation agreement with Spark, and Capcom will work with Spark to present more games to Chinese players in the future."

"Namco and Xinghuo have had a very pleasant collaboration on copyright."

"We are in discussions with Spark about the possibility of a dual-platform Final Fantasy game."

"Some time ago, we were honored to become a leading company in the Spark Developer Alliance. We hope that in the future, KONAMI can build a bridge of communication with more Chinese developers."

As the Japanese company presidents delivered their enthusiastic speeches on stage, the Japanese delegation in the audience seemed unfazed, taking everything for granted.

However, the Chinese delegation and the Chinese journalist circle.

But I was completely stunned.

Everyone knows that Spark has influence overseas, but is that influence really that great?

What an exaggeration! !

Is this an industry summit between China and Japan, or an industry summit between Xinghuo and China?

Some media outlets noticed the guests sitting in the front row.

Their behavior during this period was completely different. President Lin spent almost the entire time communicating with the leaders, as if he were introducing a project.

During this time, officials from Japan also occasionally chimed in with their necks out.

They seem quite interested in these topics as well.

At this point, we have to mention the seating arrangement.

In the first row this time, on the left are the Japanese delegation officials and Japanese corporate executives; we won't discuss their positions for now.

The leader is in the center on the right, next to him is Ma Huateng, then next to him is Ding Lei, and then next to him is Lin Li. This is also the order of the positions as introduced by the host.

Not long after the event started, during the Sony CEO's speech, the leader stepped two steps forward and asked Lin Li a question.

Ding Lei noticed this and, after the Sony CEO finished his speech, Ding Lei got up and switched places with Lin Li.

Ma Huateng was a little conflicted at the time, considering that the leader might only ask about it when Sony mentioned Spark in his speech, so he did not change his position.

However, Ma Huateng became increasingly restless as he sat there.

The discussion about Spark on stage went on and on!

Unfortunately, he hadn't adjusted his position with Ding Lei, so he was in an awkward situation when Nintendo was on top. It was obvious that the leader was unaware of the collaboration between Spark and Nintendo.

After being asked several questions in a row, Lin Li couldn't ignore them when his superiors were asking him questions.

So the two of them started chatting across the vine.

Neither of them seemed to think anything of it.

But Ma Huateng felt incredibly embarrassed.

Key leaders would occasionally ask Ma Huateng some questions.

"Hey, doesn't Tencent also have a partnership with Nintendo? Have any of your games been released on the Switch? How's the success?"

What does it mean to kill someone and destroy their heart?

How should we respond to that?

Oh, there's no game collaboration, but Tencent Video has been listed on the Chinese version of the Switch?

In the end, Ma Huateng could only gloss over the situation. When Nintendo ended, Ma Huateng had another chance to change positions.

However, after thinking about it, he realized that Capcom would be next.

Capcom and Penguin have collaborated quite a lot.

Think about it for a while.

Ultimately, it was also because he couldn't save face. After all, he was the boss of Tencent. If Ding Lei didn't care about face, wouldn't he care about face too?

Therefore, Ma Huateng did not change his position when the host read the announcement.

Then...

Then Ma Huateng was dumbfounded. Why is Capcom talking about Starfire? No, what about our collaboration with Monster Hunter? We've had so many collaborations before, why aren't they talking about that?

Actually, you can't really blame Capcom for what happened with Ma Huateng. After all, today's summit wasn't a speech contest, and each guest only had a few minutes to speak.

The reason everyone went on stage was to express an attitude of cooperation and mutual benefit, given the limited time.

The content naturally needs to be optimized.

Optimization, optimization—the content on Penguin was optimized away. It's human nature to be fickle and easily bored.

Chapter Ninety: Position

Capcom and Penguin had a connection before.

However, after Monster Hunter Online was released, this connection faded considerably, and just a few days ago, the game license for Starfire Monster Hunter was approved.

If Capcom isn't promoting Starfire at this point, who is?

Can the value of an ex and a current partner be the same?

When Capcom moved to the scene, the Japanese officials leaned out from two steps away to ask Lin Li if he had encountered any problems in his cooperation with Japanese companies.

Ma Huateng couldn't sit still any longer and switched places with Lin Li.

As his bottom left the stool, he had a fleeting illusion, as if he hadn't moved his position, but rather his location.

Ding Lei didn't think that much about it.

Seeing Ma Huateng get his comeuppance, he laughed heartily.

This scene was captured by many media outlets. The concept of rank is essentially useless, since it is mainly for the convenience of Lin Li to switch positions when talking to the leader.

But if you really dig deeper, you can uncover a lot of interesting things.

After the major international companies finished speaking, it was finally the turn of the domestic representatives.

Penguins were the first to appear.

The guests gave it a warm round of applause.

The camera focused on Lin Li, whose expression was very natural, and he didn't hold back his applause.

"The potential of the Chinese market is enormous."

"Japan is an important part of the global gaming industry."

"Both sides have a basis for cooperation. We look forward to cooperating with Japanese manufacturers and bringing high-quality domestic games to the Japanese market."

"Especially our WEGAEM platform, which is a next-generation gaming platform for the global market and global players."

"Just like the festival held by WEGAME in November, it attracted tens of millions of players, with global video views exceeding 100 million and cumulative registered accounts exceeding 50 million,"

Ma Huateng spoke slowly, but his demeanor was quite good. Coupled with the various numerical values, he still looked like he belonged to the world's number one game company.

however.

Today's protagonist is neither Ma Huateng nor Ding Lei.

When the theme of the conference was set as the China-Japan Industry Summit.

In fact, everything today was already destined.

Lin stood up, representing the third Chinese company.

He stood up.

Before she even stepped onto the stage, applause erupted from the audience.

If the scene just now was considered quite lively, then the atmosphere has now escalated once again.

The applause puzzled a leader who had just arrived at the scene. The person on stage looked quite young, so why was he making such a grand entrance? Who was he?

Someone nearby quickly provided an explanation.

Only then did he realize that the visitor was the founder of Spark, a highly respected figure in the gaming industry in Japan, China, and elsewhere.

This explanation, however, raised new questions for him.

It's understandable that they have a position in the domestic game industry, but how come they also have a position in the Japanese game industry?

So even the person trying to answer the question was stumped.

After thinking for a long time, I came up with some data from somewhere and told the leader this: In the Japanese anime and manga game market, Spark Games dominates half of the market.

The leaders were somewhat skeptical.

"A Chinese company has captured half of a niche market in Japan?"

The person who offered the explanation nodded.

The leader then stopped and stood still, just as Lin Li stepped onto the stage.

"Hello everyone, I am Lin Li."

One sentence was met with another round of applause from the entire audience.

Lin Li held the microphone, feeling quite helpless inside.

Because this meeting, though called an industry summit, was actually more about statements from both countries, Lin Li was invited to come, but there wasn't really anything important to do; he was just there to be a signatory.

It was nothing more than getting some acquaintances from the Japanese delegation to sign a new copy of some contracts that had already been signed once.


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