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Page 521
This person with the character "cat" in their name has connections in the industry, but no money.
The two of them discussed it.
One is rich, and the other has connections and knows how to develop.
So, in January 2018.
Yingche Games was born three months earlier than in its previous life.
After the company was established, Yingche Games’ first project, Journey Through a Thousand Years, was launched, and Carbon Cat, as the producer, began to organize the project’s development.
From the project's inception to now.
It's been almost a year, all things considered.
Although Wu Haoyu is wealthy, he is not the type to simply leave things to his boss; instead, he personally participates in the game development process.
He originally founded the company to make games for himself.
So since Yingche Games was founded, he has basically been immersed in the project team.
The more Wu Haoyu got involved, the more he felt something was off.
As the project producer and game writer, Tanmao is a veteran anime and manga fan. The overall story pacing he guided is very Japanese, and it also has a touch of intellectualism.
What is Japanese style? It's about piling on a bunch of settings.
Go as cringeworthy as you can be.
As for the protagonist? He's naturally the classic gentle and kind male lead, with a strong sense of incompetence.
In his previous life, Wu Haoyu might not have felt anything.
After all, all the male protagonists in my previous life were like this.
But there is a spark in this world.
As a veteran player of Starfire who has played games from Girls Frontline to Azur Lane and then to Arknights, Wu Haoyu is increasingly taking shape with the project.
Naturally, you start to feel that something is wrong with everything.
Chapter Ninety-Two: The Worldline Changed by Sparks
During the development process, Wu Haoyu sensed that something was amiss.
I had several discussions with Carbon Cat about the entire script and storyline.
Logically speaking, when even the boss feels there's a problem, fixing it shouldn't be difficult.
However, at this time, Yingche Game has an extremely special situation.
Almost everyone in the project team was recruited by Carbon Cat.
Wu Haoyu, as the boss, basically has no say in anything.
In addition, he was a complete newcomer, and Carbon Cat could handle many of the problems.
“Old Wu, you’ve never developed games before, you have no experience, and you don’t understand these things.”
To be fair, what Carbon Cat said wasn't wrong.
Wu Haoyu indeed had absolutely no game development experience, so during the conversation, Carbon Cat often used a lot of professional terminology and would also use some data to prove that he was right.
Over time, even Wu Haoyu himself became unsure whether his ideas were correct.
All we can do is keep sending money and keep developing the project.
If things continue as they are, barring any unforeseen circumstances, the journey through the millennium will likely involve the same events as in the previous life.
However, in April 2018, the Spark Platform was established.
The Spark Developer Alliance began operation and went online in June.
Then the Spark Games Competition began.
For Wu Haoyu, a fan of Spark, the Spark Games Tournament was practically tailor-made for him!
So he decided to sign up for the competition, even if he didn't use his original character, following the currently popular format.
It would be good to first create a short, standalone application.
This was originally an operational matter, so Wu Haoyu thought it would be easy to resolve.
However, after he shared this idea with Carbon Cat...
Carbon Cat, however, strongly disagreed, because according to Carbon Cat's theory...
They lack operational experience, so the best approach is to find a mature operator, such as Bilibili.
With experience gained from the second game, they were able to operate it independently.
As for why they chose Bilibili instead of Xinghuo...
According to Carbon Cat's theory, it's because Spark is currently too popular that you can't get any promotional resources from them.
However, Bilibili's mobile game business was not doing well at this time.
If you go to Bilibili at this time, you might actually be able to get the resources.
This incident alerted Wu Haoyu, because although he was a rich second-generation, he was not stupid.
After talking with a few friends.
He had strong suspicions about Tanmao's insistence on having Bilibili act as its agent.
However, despite the doubts.
However, he had no evidence, so he had to give up for the time being.
In fact, Wu Haoyu's intuition was accurate.
In his previous life, the sale of the Thousand-Year Journey to Bilibili was arranged by Tanmao. He even negotiated the contract. During the negotiation, Tanmao made several logical decisions that defied common sense.
Instead of securing a good agency contract for Millennium Journey, the final contract turned out to be quite mediocre.
It seems unreasonable, but if we look at it from the perspective of Tanmao personally, rather than from Yingche Games' perspective, the contract becomes reasonable.
He's not the boss, after all. He finally found a sucker, so of course he has to make a profit.
After all, a 1% commission in the agency agreement might be enough for him to achieve financial freedom.
On this timeline.
Although Wu Haoyu lacked experience, he still had no direct evidence of catching Carbon Cat.
However, he has played high-quality anime-style games.
Suspicion arose regarding Carbon Cat's insistence on finding a Bilibili agent.
It was at this time.
Wu Haoyu made up his mind.
I plan to start learning game development on my own, especially game management.
Wu Haoyu originally thought these courses would be hard to find.
But to my surprise, there were many online courses on the Spark Developer Alliance website.
Many of these courses are even free.
For example, the Spark Engine Development Guide.
Wu Haoyu, a complete bystander, managed to get the engine running by himself following the tutorial. He went through the course twice and was able to keep up with the teaching content.
Although Wu Haoyu learned modeling and animation in a haphazard way, he still managed to learn some techniques.
Besides.
Wu Haoyu also discovered that there were some interesting shared courses on this website.
Most of these courses are paid courses, ranging in price from tens to thousands of dollars.
The content is all-encompassing.
The best-selling course was "Spark Game Development Ideas," priced at 198 yuan.
It has already been purchased by several thousand people and has a very high positive review rate.
Wu Haoyu also bought one.
Then, I looked at it carefully.
The content of this video series is actually very simple; it consists of Lin Li's speeches and interviews on various occasions.
Of course, a video compilation cannot be sold for 198.
This video collection also includes a course created by the video's creator, Zheng Dong of Tianfu Xishanju, combining the entire series of videos.
For each lesson, Zheng Dong invited a producer from the current Spark Games project team for an interview.
There are twelve lessons in total.
I've thoroughly analyzed the development logic of Spark from beginning to end.
The overall video quality is very high.
On the one hand, Lin Li's speeches are mostly given in public, so they are very insightful and easy to understand.
It's not hard to understand.
Secondly, as a former employee of Spark, Zheng Dong was able to invite some of Spark's producers to discuss and learn together, and to conduct in-depth analysis of Lin Li's ideas.
The content of these courses.
It is very easy to understand.
The theories presented are all supported by a wealth of data.
Even though Wu Haoyu had no prior relevant experience, he could still understand it.
Not to mention, he's willing to learn.
It turns out.
If a rich second-generation heir with money and leisure wants to learn something and has the means to do so, then it can be quite fast.
It took about a month.
Wu Haoyu has developed his own understanding of game project management.
At this point, he looked at the first comment among the many comments on the course "Spark Game Development Ideas".
"The Gaming Industry's Beginner's Guide"
They went from thinking it was exaggerated to agreeing with it.
With these experiences in mind.
Wu Haoyu re-examined his project.
He then quickly discovered a series of problems: although Carbon Cat was a veteran anime fan, he was not a good game developer.
He has too much of a literary and artistic temperament and considers himself superior.
Moreover, their management style is actually quite poor. Many things they learned from Wu Haoyu at Xinghuo are not just different in concept, but completely contrary to each other.
So when Wu Haoyu returned from his training, he considered taking back control of the company.
Wu Haoyu, though interested, did not act immediately.
After all, this was his first time starting a business and his first time making anime-style games.
Theory is theory, and practice is practice. Besides, the current players in Yingche Game were all gathered by Tanmao, and they were replaced without reason.
He was also worried that the project would collapse.
Losing money is fine, but if I ruin the company because of this, I'll lose face big time.
Chapter Ninety-Three: Get on the Bus
He was agonizing over this for several days when one of his friends finally couldn't stand it anymore.
"Isn't your problem that you're afraid and lack confidence? I'll recommend someone to you. If he says you can do it, then you definitely can!"
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