Game development begins with destroying Girls' Frontline.

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"Who?"

"Linli".

"President Lin? Are you kidding me? If I could get guidance from him, would I need to find Tanmao?"

The two were just joking around at the dinner party.

Wu Haoyu didn't take those words to heart at the time.

However, once I got home...

I sat in front of the computer and opened the website of the Spark Developers Alliance.

But he started to have doubts in his heart.

If it's an ordinary entrepreneur...

Even just meeting Lin Li requires a certain amount of luck, let alone getting his guidance.

After the video of the "monthly review" at E3 was leaked.

Many domestic developers are kicking themselves.

I can't believe I missed out on such a great opportunity.

However, for Wu Haoyu...

It's not that difficult.

His family is wealthy and has some connections, but he's willing to swallow his pride and go to his father for help.

Of course, the most important reason why Wu Haoyu was able to stand in front of Lin Li in the end was his strong execution ability.

However, I did see it.

Lin Li didn't stop, which surprised Wu Haoyu. But then he thought, "Lin Li is such a busy person..."

How could I possibly find the time to chat with him here?

But at this time.

He has spent a lot of time and energy to meet with her.

He had to do something.

Wu Haoyu's mind raced.

He accepted the business card Lin Li offered with both hands, took a deep breath to compose himself, and then said in as calm a tone as possible:

"Mr. Lin, I know your time is valuable, and I don't want to waste it. I'm here today to ask you some questions about the Spark Model. I've learned a lot of theoretical knowledge at Spark, but I've encountered some difficulties in practical application. I think there might be some problems with the Spark Model."

This is the solution Wu Haoyu came up with.

He knew that Lin Li always attached great importance to promoting the Spark Model, and only by steer the conversation toward this topic could they continue the discussion.

really.

Hearing Wu Haoyu say that, Lin Li stopped in his tracks.

However, things didn't go as Wu Haoyu expected.

He turned around, looked at Wu Haoyu, and asked a question that seemed like no problem at first glance, but was actually quite strange upon closer inspection.

"You want to use Spark Mode?"

However, Wu Haoyu did not notice this at the time.

Instead, he nodded repeatedly.

While helping Lin Li open the car door, he seized the last opportunity.

"Yes, but I don't quite understand. I watched your speech before, and you kept emphasizing long-term operation, but how can one survive until the time for long-term operation?"

Lin Li got into the business van.

He glanced at Wu Haoyu but did not answer his question.

Instead, he asked a question in return.

Did you bring the project proposal?

Wu Haoyu was overjoyed upon hearing this and nodded frantically.

"I brought it, I brought it!"

So Lin Li glanced at his watch and gave a greeting.

"Get in the car, you have 30 minutes."

"Oh! Thank you, Mr. Lin!"

~~~

As the saying goes, hard work pays off.

In the end, Wu Haoyu still got a chance.

It takes about 30 minutes to drive from the venue to the airport.

Lin Li gave him this time.

That's why this decision was made.

On the one hand, Wu Haoyu was genuinely sincere, and on the other hand, his words evoked Lin Li's memories.

"The core of this project is too old. It's not that traditional Japanese RPGs can't be done, but that traditional Japanese RPGs are not suitable for the current pace of dual-platform development."

I flipped through Wu Haoyu's files.

Lin Li gave his first evaluation with great admiration.

To be honest, when he actually saw the name "Journey Through a Thousand Years," he was truly moved.

In the second-hand market.

This game is truly a classic example.

In its previous life, Journey Through a Thousand Years was a game that basically fell into every pitfall of the second game, and in the end, it never managed to climb out of those pits.

It has many problems.

Of course, the biggest problem is still the text.

In addition, there's operations.

Throughout the game's entire operation, the only one who has truly stood out is Wu Haoyu.

After firing Carbon Cat, he took over the producer position himself and earned the nickname "Lao Wu" by playing the game extensively in the QQ group for a period of time.

Although Wu Haoyu, the boss, ultimately failed to turn around the situation of the Millennium Journey due to his lack of expertise, at least he did try.

Moreover, the QQ group governance game reflects what is behind it.

He does indeed have access to the players' voices and is willing to make changes.

It is for this reason.

Lin Licai was willing to give him a chance.

After all, this kid, at least at this stage, genuinely loves games.

Although people change, Lin Li didn't know what he would become in the future.

But at least for now, because of this passion, Lin Li is willing to do some analysis on him.

~~~

The previous version of "A Journey Through a Thousand Years" was undoubtedly a failure.

But there are different kinds of failures.

The first problem with "A Journey Through a Thousand Years" lies in its marketing and distribution.

For a second game.

There are two key milestones: the initial reveal and the public beta test.

Putting aside the quality of the game.

Bilibili failed to fulfill its obligations as an agent in both of these matters.

From start to finish.

It's clear from various activities that Bilibili doesn't care about "A Journey Through a Thousand Years" at all.

In fact, when "Journey Through the Millennium" was released, putting aside the gameplay, the graphics were not bad, even considering the large amount of development costs invested in it.

It also has many selling points.

But what was the initial reveal resource provided by Bilibili? It was the official release of a "Drag & Feed Interaction Demonstration," and then Bilibili provided some streaming support.

The number of views didn't even exceed 500,000.

Use this as a comparison.

A few years later, Yingche Games' second work, which was also released by themselves, "Under the Clear Sky," released its first CG animation. How many views did it get?

It's 700 million.

Many people say that this is because Yingche Games had more money when it released its second game, which allowed them to do marketing and promotion.

That's not actually the case.

Yingche Games is not a small workshop; Wu Haoyu has the funds to make a similar CG animation when "Millennium Journey" was first revealed.

They even outsource animation work to Japanese companies.

In fact, Wu Haoyu did have such a plan at the time, but the problem was that "A Thousand Years of Journey" had already given its agency rights to Bilibili.

If he does this again, it's like he's spending his own money to do what Bilibili should be doing.

Furthermore, Wu Haoyu had completely delegated authority to Tanmao at the time and did not realize that for anime-style games, the initial announcement is the beginning of the marketing campaign.

They still thought that good wine needs no bush.

In the end, Zhuge Liang met Pang Tong, and Bilibili's agency was basically of no use.

Many players first learned about "A Journey Through a Thousand Years" when the game's description during the third closed beta test was a major disappointment.

This is the first time that "Journey Through a Thousand Years" has appeared in front of the general public.

Chapter Ninety-Four: A Journey Through a Thousand Years

The cause of the black traffic was the dissatisfaction of players who were playing the game with the game's text. However, although players in the early closed beta were extremely dissatisfied with the text.

But the demand was still very simple: they wanted the production team to modify the content.

This was originally a very routine public relations crisis.

Unfortunately, Bilibili's operations team had absolutely no way to deal with this kind of thing and just let it go, while Yingche Games, the production team, was left in the dark.

Because at that time, the producer was still Tanmao, and the copywriter was also Tanmao.

The person players are criticizing is actually the person in charge of the Millennium Journey, so the development team is also at a loss.

One is a clueless Bilibili operator.

One is Yingche Game, a newcomer to the gaming world.

After careful consideration, they ultimately made the worst possible decision.

That is, do nothing and wait.

This waiting caused problems. Players who didn't receive feedback became increasingly agitated, and coupled with the recent incident involving the Godslayer, it triggered a chain reaction.

This incident quickly spread, and some content creators who profit from negative publicity began to intentionally steer the narrative towards a "cow & green" (referring to the relationship between bulls and greens) theme after understanding the situation.

They also used the homophone of "travel" (旅) and the highly topical word "green" (绿) as the title of their video to attract viewers.

Some videos with titles like "Millennial Green" have garnered hundreds of thousands of views.

Keep in mind that at that time, the official account for "A Thousand Years of Journey" didn't even have hundreds of thousands of views.

This ultimately led to a particularly bizarre result: the term "Millennium Green" became more popular than "Millennium Journey" itself.

By this time.


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