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Huang Yi, on the other hand, smiled and looked at this person who looked like a clown.
However, during the laughter...
Huang Yi sighed again, wondering how he had ended up having to deal with this kind of person.
Shanda was once the top tech company in China...
~~~
Yu Zhong is still the same Yu Zhong.
But the spark is no longer the spark it once was.
Lin Li had absolutely no reaction when he heard that Girls' Frontline 2 had been taken over by Shanda.
Two years ago, Yu Zhong was a turning point for Xinghuo.
A year ago, Yu Zhong, backed by Penguin, was considered a pawn in the battle between Penguin and Spark.
But at this time, Yu Zhong...
Lin Li simply smiled and sighed, "Still alive."
And that's how it went.
Compared to Yu Zhong's petty squabbles.
What Lin Li is doing right now is much more important.
Like many office workers, I have to start writing summaries and making plans at the end of the year.
Lin Li doesn't write summaries.
But planning is still necessary.
In fact, since this year's E3 exhibition, Lin Li has been taking time to plan for 19.
Hopefully, we can adjust internally and cultivate our inner strength.
However, after E3, things really took a turn for the worse.
It wasn't until November, after temporarily stunning the penguin with three key moves, that Lin Licai finally ushered in the "peaceful" days he had been hoping for.
The entire Chinese gaming industry.
It also marked the beginning of a rare period of peace and quiet.
Lin Li spent a week reviewing the progress of each studio, reviewing the progress of the studio reorganization, and gaining an understanding of the core creative teams of each of Xinghuo's studios.
Lin Li does these things regularly, but this is the first time he has focused on them so intently.
Lin Li did these things.
Those below could naturally sense it as well, and thus it was visible to the naked eye.
The entire Spark was given a "Boss's Gaze" buff.
In addition, Lin Li issued an order this week that all studios should take turns trying out working from home.
The heads of the human resources department and various studios.
Lin Li was initially confused by the order, so he explained that he planned to buy the building next to the Xinghuo Building.
Then the entire Xinghuo Building was renovated.
Part of the building will undergo partial renovation, and external elevators and passageways will be added to facilitate communication between the two buildings.
This will expand the office space and improve the mobility of the building.
This process requires each studio to make room, which means some studios will need to work from home.
To be honest, when I heard Lin Li's plan...
Everyone, including Su Shanshan, felt it was a bit unnecessary.
After all, the building has only been in use for less than a year, and it's already expanding again? And if you're going to buy the building next door, why renovate the current building?
However, upon closer reflection, considering Xinghuo's rapid expansion and its proactive planning, it doesn't seem unreasonable.
In addition, company expansion is naturally good news for employees.
After a moment of doubt, everyone accepted the proposal.
We began cooperating with the HR department to prepare for working from home.
When Spark's executives accepted the news and passed it on, an unexpected response emerged.
Ordinary employees, unlike executives, don't think about the negative impacts of working from home.
That's working from home!!
This is similar to students hearing that they don't need to go to school and will have to take online classes at home.
Even if the specific implementation time is not until after the Spring Festival.
But that still couldn't stop many employees from dreaming of a blissful life where they could sleep until they naturally woke up before going to work.
So, the topic of what will happen after working from home came up.
It instantly became a hot topic within Xinghuo.
Chapter 102 How could this even trend on Weibo?
At this time, Xinghuo was already a behemoth in the domestic game industry, and the work-from-home directive was not limited to its headquarters in China.
Japan and Europe will also conduct pilot programs.
As for why?
Lin Li's explanation was that Xinghuo wanted to be fair internally, and since everyone was going to try it anyway, they might as well try it together, in case working from home was more efficient.
~~~
For many media outlets, they are already very interested in Spark.
In addition, the employees were very eager to express themselves after learning the news.
As a result, the internal discussions at Spark quickly spread to Spark-related companies, and then naturally spread to the outside world.
As time went on, this information spread further and further.
Logically speaking, some internal system reforms within a company should not generate such a large buzz.
However, the situation at Spark is different. Not only industry professionals but also many players are curious about how Spark develops games internally.
In the eyes of many people.
Spark is a company that values creativity, has strong technical capabilities, and is extremely strict, even somewhat demanding, internally.
This image mainly stems from many media outlets' misinterpretation of Spark's "mission elimination system".
The success that Xinghuo has achieved in the past two years is truly legendary.
Just like Huawei's "wolf-like" culture, many media outlets and players have also mythologized Spark's "task elimination system".
It seems that the reason Spark was able to succeed was because of this "mission elimination system".
Anyone with even a basic understanding of team management knows that this "task-based elimination system" is just a tool.
This tool solves a very important problem, namely the basic quality of frontline employees. This is something that everyone knows is important, but no one feels is particularly important.
The basic quality of frontline employees determines both the lower limit and the upper limit of a game.
In the spark.
If the core development team wants to implement a feature, and that feature is within Spark's technical capabilities, then they can definitely implement it.
People who don't understand game development might wonder what's so great about this?
But anyone who has managed a project will say, "Spark is awesome."
However, even though the "task elimination system" can bring so many benefits, no other company besides Spark has used it in the current world.
If we're talking about game stats...
The effect of a task-based elimination system should be a 100% increase in employee quality and a 100% increase in maintenance costs.
This is a very expensive tool.
The "task-based elimination system" is essentially a process of continuously recruiting and laying off people, ultimately selecting those who can fulfill the job requirements.
The labor costs in this process are very high.
Moreover, many employees are not unqualified from the start; they may have worked for several months and then become lazy or wanted to fraudulently obtain compensation.
This is why many bosses are unwilling to use it.
~~~
In short, in the hearts of many players.
The employees at Xinghuo are all bald bosses who sit all day wearing plaid shirts.
So when the novel topic of working from home came up within Spark Entertainment,
Many players' first reaction was disbelief.
Then, Xinghuo's posts about working from home were all published online.
This sparked a wider discussion.
"Spark encourages its employees to work easily and from home!"
"We don't have enough space! Spark is expanding too fast, so employees have to work from home!"
"Working from home: Creativity or hype?"
A series of related messages began to spread wildly.
This term, still relatively new on the Chinese internet, has great potential for widespread dissemination because it addresses the pain points and fantasies of many working-class people.
Bilibili, Douyin, Weibo, and various forums—almost overnight, the buzzword "working from home" rapidly took over various social media platforms.
Xinghuo inexplicably trended on social media again for a while.
And it wasn't even because of the game.
~~~
Regarding this amazing result.
Lin Li also found it amazing.
This preventative measure, taken in preparation for the second half of the year and the need for face masks, unexpectedly became a trending topic.
"It must be a kind of fate."
In addition to helping employees adapt to working from home in advance, Lin Li did another thing regarding the preparation of face masks.
This involved Xinghuo's related departments acquiring a medium-sized mask factory and starting to produce DIY masks.
Since Xinghuo already deals in lifestyle products and accessories.
From garbage bags to tissues, to water cups, laundry detergent, dish soap, and shower gel...
Everyday consumables that you can think of.
They are available at Xinghuo merchandise stores.
Currently, at least 20% of Xinghuo's domestic players have used Xinghuo's daily necessities, if not half.
And they frequently repurchase.
Given this fact, people found Lin Li's idea of creating personalized medical masks somewhat inexplicable.
After all, personalized masks are understandable.
What exactly is a personalized medical mask?
Fortunately, Lin Li is Lin Li after all. After confirming that this was indeed Lin Li's own idea, he...
The surrounding departments responded quickly and their execution was also very strong.
The Spark All Character Mask Collection Pack, originally scheduled for release in 19, already completed its first batch of shipments last month.
There are 100 masks in a bag, and each mask is printed with a character.
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