Game development begins with destroying Girls' Frontline.

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Page 718

The game has entered the player control interface.

The game has many interactive elements; players can interact by clicking on the screen, and sometimes the camera will zoom in.

For example, players can get closer to the girl.

The development team clearly understands the players very well.

Players can not only observe the character's face up close, but also her jade feet.

Of course, in the game.

The development team gave players a perfectly legitimate reason: players could observe the jade feet and determine whether the shoes at the door belonged to a girl based on the shape of her feet.

Based on this, we can make the following inference.

This place is not a girl's home.

in contrast.

The shoe cabinet contains mostly men's shoes.

Of course, besides getting information from this event, players can also get this information from other places.

The entire plot of the first chapter.

Not complicated.

The premise is that a young girl comes to the player's house, and you lose your memory for unknown reasons.

Now, you must search for your memories while simultaneously winning over the girl.

What is the girl's identity?

Why did you lose your memory?

Why would a girl come to your house?

All of this will be revealed in the storyline.

The production team wanted to keep the first chapter short.

This girl will stay in your house for a total of 7 days.

7 days.

Players need to find items, communicate, make choices, and learn information.

Ultimately, either getting the girl to stay or successfully confessing your feelings will unlock the next chapter.

Two goals.

The first goal is relatively simple.

Basically, as long as you know some key information, you can get the girl to stay.

After all, the storyline does set an initial level of affection.

In other words, this girl is not a complete stranger; she actively sought you out.

But it's a bit difficult to successfully confess your feelings.

Although the plot was not complicated, Huang Liang had a lot of fun playing it.

The reason is that the game's timeline is too realistic.

From the moment the girl gets up in the morning to brush her teeth, to reading in the bedroom, to the two of them making lunch and eating lunch together, each day is precisely divided into three parts.

Morning, noon, evening.

Players can decide what to do based on the dialogue.

There will be several recurring events, such as on the third night, the girl will develop a fever after dinner.

At night, you carried the gentle girl into the bedroom.

Close the door.

After giving the girl a cup of hot water, he looked at the girl who had fallen asleep after taking cold medicine, and at the silver-haired girl who was slumped on the sofa.

Hmm... what should we do next?

at this time.

Huang Liang has been playing for about 2 hours, and this is his second playthrough.

Therefore, he actually had some understanding of the plot of the first chapter.

Roughly speaking.

This young girl, named Elizabeth, is a refugee who fled from Russia!

Well, Huang Liang was actually a bit confused when he saw this setting.

However, looking at the plot again, it's actually quite interesting.

He was talking about the war that broke out in Russia, because his family lived in a small border town in Russia, and his father had worked in Russia for a period of time.

So he played there for a while when he was a child.

There is actually a lot of interaction between the people on both sides of the border city.

The player's character even attended primary school in Russia for a period of time, and at that time, a girl named Elizabeth was his classmate.

Therefore, when war comes.

Through a series of coincidences, Elizabeth ends up staying temporarily at Huang Liang's house.

Upon closer examination, this kind of plot really doesn't stand up to scrutiny.

Is war breaking out in Russia?

how is this possible.

It can be played in the game.

This plot setting alone is quite captivating.

Especially in the second playthrough, Huang Liang found important evidence. The next day, he took Elizabeth to a place they had visited together as children to watch the sunset, which greatly enhanced their affection for each other.

So much so that on the third day, when the fever plot point was triggered...

It actually revealed a super hidden branch.

The dazed girl called out Huang Liang's name in her dream.

[Elizabeth: I'm feeling a little unwell, I'm going to take a shower]

[Player: How are you going to take a shower in this condition? Just hang in there a little longer...]

[Elizabeth: I don't care, I don't care, I just want to take a bath! You, you can help me bathe...]

Faced with this tempting offer from Elizabeth, who was delirious with fever.

The game actually provides three choices.

[Take Elizabeth to the bathroom; a bath might make her feel better.]

Wipe Elizabeth's body with a towel; this might relieve her discomfort.

[He comforted Elizabeth at her bedside, gently holding her hand to ease her anxiety.]

With these three options presented.

Huang Liang was completely torn.

Obviously, choosing option one will likely result in seeing some perks.

Choosing the third option might not necessarily increase her favorability, but it was Elizabeth herself who suggested giving the girl a bath.

How to choose this?

Just as he was struggling with this, a barrage of comments suddenly appeared in the previously empty comment pool.

"That was so exciting!"

"Holy crap, how did the streamer trigger this branch?"

"That's amazing!!"

"This game is played like this?! I have to buy a copy!!"

Until these bullet comments appeared.

Huang Liang realized that, without his knowledge, his live stream already had two or three hundred viewers. Although the number was not large, it was still an unprecedented phenomenon.

So after seeing the comments, Huang Liang took the time to reply.

Then he realized that many players hadn't even noticed some of the details.

"No, Elizabeth's diary entry from the second day is so obvious, she was definitely going out."

"Where did the diary entry for the second day come from?"

"Didn't you go out on the first day? Go out to buy groceries, make sure to buy things Elizabeth likes to eat, so that the memory event can be triggered during dinner."

"Huh? How would I know what Elizabeth likes to eat..."

"Then enter the game, in our own room, we can flip through old photo albums, which contain photos of Elizabeth coming to our house for dinner when she was little."

"Haha, I get it! You guys only saw how cute Elizabeth was as a child and didn't notice that Elizabeth was giving a thumbs up."

"That's not just expressing happiness, it's also expressing that the food is delicious."

"And the production team specifically gave us the opportunity to show photos of that place, not so that we could see little Elizabeth, but so that we could see the food."

After such careful analysis...

Huang Liang's live stream has become even more popular.

At this point, Huang Liang also began to shift his attention from the game back to chatting.

As evening approached, the number of viewers in Huang Liang's live stream continued to grow.

"This production team is really good at hiding things."

Chapter 312 The Fermentation Continues

Just as Huang Liang was enjoying his happiness.

The first wave of positive reviews for "My Perfect Strategy Guide" has already been released.

It's quite amazing.

In the past, when Spark Games appeared, it was often a carnival for major game content creators.

Strategy guides, funny videos, clips, plot montages, player reactions, foreigners playing the game, gacha videos—all leveraging the game's popularity.

They can consume the traffic for a very long time.

However, after the release of "My Perfect Strategy Guide", the most excited people were not the gaming community, but the anime community.

From domestic to international.

Countless anime bloggers have been inspired to try it.

Bilibili's animation content creators are celebrating like it's Chinese New Year, even shouting slogans like "This is the strongest new anime of the year! Without a doubt!"

And that's why.

One reason is that "Perfect Strategy" doesn't require much skill in terms of logic, and the skill threshold is zero.

Secondly, it's also because Xinghuo has indeed made some breakthroughs in the gameplay of "Perfect Strategy". Many players' imagined interactive animations are where options are given while watching the animation.

But they actually played it.

In "Perfect Strategy", there are many situations where players can manually rotate the camera to conduct investigations and interactions.

For example, in the scene where they eat in the first chapter.

While eating, the player character can look down at their food, look up at Elizabeth, or look around at their surroundings.

If you keep staring at Elizabeth, it will trigger an event.

Elizabeth will initially look up at you briefly, then quickly look down.

Further on, you can see that the girl's face visibly turns redder.


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