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If you continue to stare at it.
This will trigger the second part of the story.
"Why are you looking at me? Aren't you hungry?"
During this process, players can also interact with Elizabeth by clicking on items on the table.
The entire system.
This is the core of "Perfect Strategy": by using pseudo-3D technology, fixing the player's perspective, and compressing the scene, a low-cost immersive animation style is achieved.
To enhance player immersion, in conjunction with the progression of the main storyline and the unfolding of gameplay.
have to be aware of is.
This mechanism is also compatible with VR, and after the game's release, it boosted the sales of VR headsets in a short period of time.
However, the development team was actually more concerned with the gameplay experience using ordinary devices.
After all, only a minority of players buy VR specifically for a single game.
Most players will still use regular devices to play the game.
These points can be seen in many details.
For example, there's the option of smooth camera angles, or the default camera angle. This means that in addition to dragging the mouse, players can also use WASD to adjust the camera angle. This WASD adjustment is not the same as dragging the mouse.
Pressing the W key will switch the view to a preset angle facing the sky.
This way.
Players can use the mouse to quickly investigate the entire scene.
Instead of adjusting the view with the mouse while simultaneously clicking on various items, you no longer need to use the mouse to do so.
Of course, players won't appreciate the developers' painstaking efforts in these areas unless they observe them carefully.
All they could feel was the silky smoothness.
This is why many games, despite being copied and stitched together from competitors, end up with a completely different feel.
Currently, only the first chapter of the game has been updated.
It usually takes about one or two hours to complete at least one ending, and the perfect ending is usually completed on the second playthrough, or at most the third playthrough.
However, the game experience itself.
The first playthrough already provides plenty.
The core of "Perfect Strategy" is its exquisite art style, which, through layering and combined with the performances of voice actors, immerses players in the game.
The production team also cleverly placed the main plot of the first act in relatively small scenes such as the room, the surrounding supermarket, and the park.
This creates a sense of everyday life while also making it easier for the production team to add details to the scene in a short time.
This allows players to get into the game faster.
In addition, the production team put a lot of effort into the character portrayals.
Although it's not particularly special, it's just a simple case of mild tsundere, plus a white-haired beauty, plus a fond memory with the protagonist from their childhood.
In the context of current animation.
This setting could even be described as somewhat cliché.
However, the development team turned this cliché into a classic story within one to two hours of gameplay, allowing players to experience Elizabeth's beauty from various angles through the plot.
"After playing, I felt nice and fragrant all over."
"Elizabeth is the best!"
"Let me introduce you, this is my new wife."
"White stockings!! Absolutely stunning!"
"I want to ask, how exactly do I trigger the scene where I help Elizabeth remove her white stockings?!"
Just like the absolute territory.
The reason why the way of the king is called the way of the king.
It's because it's simple, yet you never get tired of looking at it.
Less than half a day after the first chapter of "Perfect Strategy" was released, all the in-stock Elizabeth merchandise in the Spark Mall was sold out, leaving only the pre-order option.
Various animation content creators have sprung up.
They explained the game, analyzed the characters and plot, and tried to prove that "Perfect Strategy" is the strongest new anime from various aspects such as animation and soundtrack.
in Japan.
This trend is even more pronounced.
In just one morning, various fan art of Elizabeth began to appear on Japanese social media.
Elizabeth's voice actress, Sumire Uesaka, also posted on Twitter and Weibo to express her gratitude for everyone's love for the character and shared a fun anecdote about the voice acting process.
During the dubbing process, I was asked to record various "likable" voices.
That is, the same event.
The answer might be the same, but several versions were recorded during the dubbing process.
Did everyone notice? (laughs)
Don't tell me.
Because it's still relatively early, many players haven't really paid close attention to the details, so Sumire Uesaka's Weibo post has generated some buzz.
Many players only realized this afterward.
"Holy crap, Xinghuo is incredibly meticulous."
"Huh!? There's this too? No way! I have to do a second playthrough!"
Besides Sumire Uesaka, other female voice actresses who also participated in the game's voice acting also released some promotional materials in collaboration with Spark, and posted their own character illustrations.
For example, Ayane Sakura posted a picture of a beautiful girl wearing a JK skirt.
These tweets were part of the promotional campaign.
It also received many positive reviews from gamers.
Many players immediately defected from the religion on the spot.
"Huh? JK!!! I'm sorry, Elizabeth!! I want a JK!!"
"This is absolute territory!!"
"Ugh, that damn Spark, I want to play the full version!"
"Here's the money! Give me the game!"
With the enthusiastic recommendations from animation content creators, "Perfect Strategy" began its first round of positive word-of-mouth.
Chapter 313 Am I really a ball?
The popularity of "Perfect Strategy" in the animation section has suddenly put a lot of pressure on a group of content creators in the gaming section.
What's going on?
I should be the one reaping the benefits of this traffic!!
As a result, various strategy guides and game reviews began to flood in, joining the frenzy.
While "Perfect Strategy" continues to receive rave reviews, on the other hand...
Huang Wenfeng, however, fell silent as he watched the storyline in the game "The God of Destruction".
For today's gaming content creators.
The clash between the two games, "The God of Destruction" and "Perfect Strategy", is definitely a hot topic.
It's not just in the anime/manga game community; it's generating a lot of discussion throughout the entire Chinese gaming community.
although.
It's a one-sided publicity stunt by Penguin.
However, one-sided promotion is still promotion, and Tencent's approach has indeed sparked heated discussions among gamers.
Leaving aside market competition.
For gaming content creators, this means Tencent is spending money to give them traffic.
However, it's impossible for one person to play two games at the same time.
So for content creators (UPs).
Deciding which game to play first and which to play next also requires decision-making.
Huang Wenfeng himself wasn't that interested in interactive animation, so he chose "The God of Destruction".
I want to see what this game, which claims to challenge the Spark, is all about.
When I first started playing...
Huang Wenfeng felt okay, at least in the part about teaching beginners, his perception was actually quite good.
It's not amazing, but it's above average.
However, this will happen as the game officially begins.
As the plot unfolds.
Huang Wenfeng's mind started to fill with question marks.
"No way, am I really a ball?! I thought the official was joking?"
"It's still a soul orb."
"This, this isn't what it implies, is it?"
From the moment the protagonist appears.
Huang Wenfeng felt that his brain was not working properly.
In the setting of "The Godslayer", the world is shrouded in an indescribable apocalyptic scene, and the player unexpectedly becomes a soul consciousness that can communicate with gods, that is, a soul orb.
Then, players must work with gods of different races to save the world.
The setting itself doesn't seem like anything special.
But when you actually play it, it feels really strange.
Because the entire plot is almost entirely filled with awkward jokes, the apocalypse is completely absent except in the background.
Just like many players have complained.
The apocalypse in Spark is full of oppression, while the apocalypse in other games is like a cheap Godzilla toy.
The reason why this happened.
It's essentially a matter of game developers neglecting immersion during development and producers having poor control over the game's overall tone.
You must depict the end times.
It's not enough to just say in the background, "The apocalypse is coming."
Everything from the overall storyline and presentation to the UI and even the timing of the release of various systems will have an impact on this.
Why was Arknights able to succeed?
It's precisely because its UI, art style, and setting genuinely create a sense of "another world" that it delivers a certain level of "immersion."
These things do not exist in "The God of Deciphering".
The persona is fairly standard.
Looking at the character alone, you can't even tell where this character should live.
There's no sense of immersion whatsoever.
Also.
Because the player's character is a soul orb, which is attached to the character and does not have a physical form.
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