Game development begins with destroying Girls' Frontline.

Page 735



Page 735

Although they don't have their own dedicated broadcast time, EPIC, through Bethesda, still managed to add some personal touches to Bethesda's broadcasts.

This was something Lin Li couldn't stop.

There's no way to stop it right now; we'll just have to wait until this year's Summer Games Festival ends.

But at this time.

Erik Nathan was starting to regret coming; after watching the trailer for "Black Myth," he was genuinely quite frightened.

The layman looks at the excitement and the insider looks at the doorway.

He was unaware that the current demo was run without any optimization.

He only saw that the Starfire engine had already accomplished some things that Unreal Engine 4 had not been able to do.

It is clear.

The EPIC China engine team, which was poached in the first half of the year, is already making a difference. Moreover, Erik Nathan also saw many traces of Ubisoft's game engine in them.

It's important to know that EPIC's greatest source of confidence is the Unreal Engine.

Now, Xinghuo can even do this?

The game clearly features a large number of models captured from real-world locations, which is what they plan to implement in Unreal Engine 5.

And hair.

Wielding and parrying arrows.

This promotional video is full of details.

These details will lead to something terrifying: accountability!

Who enabled the development of the Spark Engine? It was because the entire Chinese EPIC Engine was compromised.

That...

Who caused the entire Chinese EPIC engine team to be poached?

Eric Nathan fell silent.

He might not be able to take the blame, so it's up to Lee Wei-hee to take it.

Thinking about it this way, Li Weixi's departure was indeed timely.

~~~

Compared to Eric Nathan, players are less sensitive to technical aspects.

Western players find this bizarre and fantastical world incredibly exciting.

Chinese players were even more excited.

This game doesn't seem like something a domestic game company would produce.

If you show this trailer to a gamer who doesn't pay much attention to new developments...

Kill him.

He couldn't believe that this was a product that Huaxia Games could produce.

Judging by the quality of this trailer, it's not even comparable to domestic productions, and it wouldn't lose out to the latest installments of well-known series on a global scale.

The cheers at the scene were nonstop.

Reporters from CCTV News and Xinhua News Agency were in the audience.

He also brought his photographer and pointed the camera at the big screen.

They don't understand games.

But the scene they had just witnessed still deeply shocked them.

Furthermore, the screen went black.

The audience responded with enthusiastic and prolonged applause, which surprised the Chinese reporters.

The applause and cheers lasted for two or three minutes.

Amazing.

With the explosive debut of "Black Myth: Wukong"

Next up is Naraka: Bladepoint.

The original Naraka: Bladepoint used the Unity engine.

This engine has been mentioned many times before.

It's not bad, but there are definitely limitations to the visual quality.

The reason why Eternal Calamity uses this engine is because many of NetEase's projects use Unity, and the people they can use are basically Unity-oriented talents involved in the development.

However, since partnering with Xinghuo.

Naraka: Bladepoint was powered by the Starfire engine.

Moreover, over the past year or so, as they delved deeper into Black Myth: Wukong, they also reaped many benefits from the upgrade of the Spark game engine.

This includes scene precision scanning, and the art style also draws inspiration from it.

Although this version of the promotional PV for Naraka: Bladepoint wasn't as impressive as the one for Black Myth.

Compared to the PV for Wukong in "Black Myth", the PV for "Naraka: Bladepoint" looks much more complete. In the gameplay demonstration, the UI, health bar, and data are all shown.

Moreover, by this time, players were already very familiar with the battle royale gameplay.

Compared to Black Myth.

The trailer for Naraka: Bladepoint actually showcases the current Starfire engine and the level of China's top game development teams even better.

First, there's the smooth motion capture.

The fight scenes in this version of Naraka: Bladepoint are smoother than you can imagine.

Secondly, it boasts world-class rendering technology, especially support for dynamic lighting and soft shadow rendering.

It simulates the changes in light and shadow under different dynamic weather conditions, producing high-resolution volumetric shadow effects with perspective correction.

Players were deeply impressed by the scenes in the Naraka: Bladepoint that spanned from daytime to sunset and then to nighttime.

Different scenarios.

The lighting conditions at night, during the day, and at sunset are completely different.

After incorporating Lao Huang's final light source and Xinghuo's optimized volumetric light technology.

The kind of light that seeps through the gaps in the trees before the sun sets, and the dark clouds with their red edges.

At first glance.

The visuals seem to be almost as good as Black Myth.

Furthermore, the game's clever use of engine shaders is also surprising.

Chapter 331 There are still experts!

Especially in the latter half of the PV for Naraka: Bladepoint.

A fight scene in a diving pool was particularly surprising.

The ripples, reflections, refractions, colors, and transparency of the water are all incredibly realistic, thanks to the underlying logic of the engine.

The visuals of the previous Black Myth: Wukong are largely thanks to the Unreal Engine.

And here it is.

The Starfire engine also provides a solid foundation for Naraka: Bladepoint.

At last.

The physical properties of the Spark Engine were also demonstrated.

The collision of buildings and cannons, and the sword energy sweeping across a patch of reeds.

These things may not necessarily be included in the game.

But showing off your muscles is still okay.

Don't worry about optimization for now.

My demo unit can demonstrate that the Starfire engine has these technologies.

All that's left is polishing and optimization.

Finally, there's one more surprise.

That is, the PV for Naraka: Bladepoint ends with a direct release date of winter 2020.

It's only been a year since then.

Compared to Black Myth, this game seems more accessible.

It was shown right after Naraka: Bladepoint.

It's a promotional video for "Conqueror's Blade".

In three games.

Conqueror's Blade was originally the game with the highest development completion rate. It started its first test in 2016 and was originally scheduled to be released in September of this year.

However, after joining the Spark Program last year.

The developers of Conqueror's Blade aren't in such a hurry anymore.

On the one hand, because "Conqueror's Blade" was not included in NetEase Games, there was no capital pressure to generate revenue upon launch, so the pressure was not as great.

Secondly, it's because right next to them are two other projects: Naraka and Black Myth.

It's like an ordinary student getting into the top class.

Regardless of whether they can actually learn it, the atmosphere of striving for excellence is at least very strong.

Especially Black Myth.

This project had a huge impact on the Conqueror's Blade studio.

After a brief consideration.

In mid-2018, the Conqueror's Blade team finally decided to switch to the Starfire engine. This switch took a year, but thankfully, the engine replacement was completed in May of this year.

The new engine delivers better visuals.

Because Spark's game engine studio in Hangzhou is also supporting "Conqueror's Blade".

They were also able to create larger battlefields and more spectacular battles.

Ultimately, these elements converged into the image of iron horses trampling mountains and rivers shown in the broadcast.

Three third-party games powered by the Starfire engine—Black Myth: Wukong, Naraka: Bladepoint, and Conqueror's Blade—have appeared one after another.

It can be said that it ignited the passion of players worldwide.

It's not just because of the quality these three games demonstrate.

Furthermore, all three games were unexpected titles.

The reason why so many global gamers praised Game Science in the past was not only because of Black Myth, but also because of the company itself.

Players can confirm this.

Aside from EA, Ubisoft, and Blizzard, these old names, finally there are new companies that can create products that truly impress.

The feeling Xinghuo gives this time is the same.

And it wasn't just one, but three that came at once!

Many domestic players were bewildered.

"Huh? Is this still the Chinese game company I know?"

"Why do I feel like I'm dreaming?"

"Chinese game developers have finally risen!"

What? Three college students from our village took the college entrance exam this year?


Tip: You can use left, right, A and D keyboard keys to browse between chapters.