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Not only domestic players, but also international players are excited.
Discussions about these three games are surging across major gaming forums and social media platforms.
"Wow, it's incredible that Chinese game developers can create such amazing works!"
"The visuals in Black Myth: Wukong are absolutely stunning, the battle scenes are so breathtaking!"
"As expected of Spark!!!"
"Indeed, Xinghuo has never disappointed in creating surprises for people."
"Why do I feel like Naraka: Bladepoint is more to my liking? Finally, a battle royale game that doesn't involve guns! Look at the action design! It's so cool, I can't wait to play it!"
"I feel that Conqueror's Blade is also good, like a graphically enhanced version of Mount & Blade."
The audience was buzzing with discussion, and the media was writing articles like crazy.
But they forgot.
One thing I forgot to mention, the episodes on Spark aren't over yet.
Following the demonstrations of these three games.
With a clear chime.
An amusement park appeared in the picture.
The bell rang once again.
The amusement park, which had just been filled with joy, suddenly became silent and dilapidated.
The rusty carousel turned slowly, its colorful paint peeling off to reveal the mottled base color.
The Spark Games logo and text created by Spark Games Engine Studio appeared.
The audience fell silent.
"There are still experts!!!"
"Spark Game Engine Studio? Oh, a game engine studio is making games now?"
"So what? Game engines also need to be validated."
"Holy crap, those three games were all made with the Spark Engine! It's like the apprentice showed off his skills, and now the master has to step in too!"
If we're talking about a few minutes ago...
The fact that Spark released the PV directly might mean that expectations weren't that high.
After all, as Lin Li himself said.
Just over two months ago, the Spark Carnival was over, and the players were already feeling a bit overwhelmed.
After three consecutive PVs for third-party Spark Engine games, we can release another title from Spark Engine Studio.
That would be interesting.
And some of the PVs did not disappoint them.
As soon as it comes up.
It was a low, somber passage.
"Deep in my memory, there is a lost paradise, once a symbol of joy, now shrouded in darkness."
Followed by.
The low whistling of the wind and the creaking of the carousel reached everyone's ears.
A figure is faintly visible in the darkness in the picture.
As the camera gradually zooms in.
Upon closer inspection, it was a clown with a distorted face, holding a tattered balloon in his hand, and his eyes gleaming with an eerie light.
"Welcome to Lost Paradise, where you'll find everything you desire..."
Eerie music gradually began to play, followed by the clown's sinister laughter.
Further back.
It's a fast-paced video showing several characters, presumably played by players, running around an amusement park, with a clown in hot pursuit, his smile growing increasingly sinister.
"Don't chase me!"
The camera then pans to a character who, while trying to evade, inadvertently discovers some strange symbols and bloodstains.
Just as he was about to study these symbols.
A sharp blade sliced through the darkness.
Puff.
Drenched with blood.
The camera then switched back to the central plaza of the amusement park.
The amusement park is dark at night, but the lights are still on, if you ignore the abandoned buildings under the lights.
It even looks a little cozy.
However, the next second.
The amusement park lights suddenly went out, and various terrifying sounds came from the darkness, while the scene gradually blurred.
"Fear has no end..."
Chapter 332 Are you kidding me?
No one thought of it.
At the very end, Spark will spawn a new game, and it seems to be a horror game!?
Although I don't know the specific gameplay.
But it doesn't matter, because it's clearly written at the end of the trailer.
A demo of this game will be available for play during the Summer Game Demo.
"Isn't Xinghuo a bit too aggressive this year!?"
"Yeah, it feels like they've promoted several years' worth of games all at once."
"Who does publicity like this?"
Several bigwigs present, including Spencer from Microsoft Games, were surprised by Lin Li's promotional strategy tonight.
Because under normal circumstances.
A company will not release multiple flagship games at the same time.
After all, that's what you do.
The promotional effect will be diluted.
Of course, Lin Li was completely unconcerned about these surprises.
He is very clear.
If we don't take advantage of the current promotional period, we'll only be able to do it online later.
and.
Releasing a single game will indeed not dilute the impact.
But Lin Li's approach of launching a surprise attack in a coordinated manner also allows him to concentrate his forces.
on site.
The fact that the players applauded enthusiastically after the video was shown, and continued until the host came out to announce the next company to show their video, is the best proof of this.
While other restaurants might offer a boxed lunch, Xinghuo served everyone a Michelin-starred meal.
Actually, it's not just them.
The nearly 15-minute video clip also sparked heated discussions among the media present.
These discussions quickly turned into various press releases and photos from the scene, which were immediately sent to editorial departments around the world for review, polishing, and publication.
After the spark.
Various developers took turns appearing, including Steam, which brought their VR game, Half-Life: Alyx.
But none of these games could stop the spark from shining tonight.
As the video ended.
The remaining time was dedicated to on-site interviews.
Logically, the one who should be shining today is Feng Yi from Game Science, but the reporters present didn't recognize him at all.
So they all came looking for Lin Li.
Lin Li was a little slow to react and was surrounded.
I finally managed to get the reporter on my side.
I also met many game developers on camera.
They either high-fived, hugged, or greeted each other.
What's more embarrassing is.
Many of the people standing there are actually only people I've met once.
But there's no other way; I have to keep up the act.
Who says only Chinese people jump on trending topics? According to Lin Li's current view, these foreigners are just as good at it.
of course.
Lin Li doesn't not know all the producers.
Some of them, though we had never dealt with them before, were famous enough to be considered.
So we all knew each other when we met.
For example, Hideo Kojima.
At this time, Hideo Kojima had just finished developing Death Stranding, and the PS exclusive Death Stranding had received a lot of cheers during the demonstration.
As a game producer.
Hideo Kojima is a rather extroverted person; he is also a very active and popular game producer.
"Now that we've finally met in person, we should have a good chat."
Hideo Kojima shook hands with a smile, and the two tacitly posed for a photo in front of the reporters first.
Under normal circumstances.
After the deal is settled and we exchange a few pleasantries, it's time to leave.
However, Hideo Kojima seemed genuinely interested in having a chat with Lin Li, and after the reporter finished taking photos, he asked a few questions quite seriously.
"What are your thoughts on the art of games? Well, of course, games can certainly be a medium for art."
While responding, Lin Li also gained a general understanding of Hideo Kojima's thoughts.
This guy is still thinking about promoting his philosophy of game art.
Lin Li didn't object to this; every outstanding person in every industry tells a story.
Spark is also a company that is very good at storytelling.
For him, Hideo Kojima's actions were indeed exploring the boundaries of the game.
Death Stranding is a prime example.
Hearing Lin Li's affirmation, Hideo Kojima nodded.
In fact, before today, Hideo Kojima's impression of Spark was limited to mobile games, anime-style games, and that they were very profitable.
It is relatively labeled.
The promotional video tonight greatly impressed Hideo Kojima.
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