Game development begins with destroying Girls' Frontline.

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This will attract players to continue playing.

After entering the game in MAX, I didn't search for much.

The first task popped up in the top left corner.

Shh, hide quickly. Listen, someone's coming.

Conditions for success: Avoid the clown, search for items, and survive until the Blood Moon arrives.

MAX took a look at the task.

The task is actually very simple: survive.

In Lost Paradise, the development team did not blindly pursue a large map.

Instead, the scene was set in an amusement park.

As a familiar setting for players, the development team added many details to the entire amusement park.

Also because the map has a lot of detail.

Therefore, in the first half of the stage.

Lost Paradise does not have a shrinking zone mechanism.

Players are free to move around.

MAX opened the taskbar, showed the task to the chat, and then quickly switched back.

He is currently in a dilapidated pirate ship-themed amusement park.

The massive ship had capsized and lay on the ground, its hull completely covered by vines and weeds. There were also a few pirate-themed shops nearby, presumably selling handicrafts or pirate-themed restaurants.

Press M.

A stylized map shows the surrounding terrain; for example, there should be a lighthouse to the east of this pirate ship that can be explored.

Exit the map.

MAX controlled the character and began searching for resources everywhere.

The mission message was that everyone should hide.

But MAX, as a player who has played battle royale games, knows very well how important it is to find weapons in the early stages.

have to say.

Because of the level of detail in the scene.

While searching, MAX quickly became immersed in the game. At this point, the overall style of the game was not too scary, and the sun was setting when the player entered the game.

Although the sunlight was dim, it wasn't absent.

In addition, the amusement park still has a lot of lights.

It's a bit scary, but not much.

While searching for items, MAX also noticed that some things in the scene could be hidden.

For example, cabinets, trash cans, and the like.

These hiding places can not only evade players' searches, but also help them avoid being hunted by monsters.

Chapter 339 Three Cards

MAX didn't encounter the clown himself, but he did while searching for items.

He had witnessed the clown kill someone.

At the time, he was researching the time limit for hiding trash cans on the street.

While I was hiding, I saw another big man dressed as a chef appear on the street.

We can tell from the ID above his head.

This is also a player.

Speaking of players, in this demo, players were directly matched with other players on-site; bots were only matched when there weren't enough players available.

In principle.

This is actually a bit like a local area network.

Of course, since it was a live match with other players, everyone was a newbie.

For example, this chef.

He just walked casually down the street.

The profession of chef is nothing special; he comes with a kitchen knife and has a melee weapon bonus. At this moment, he is weaving through the streets, seemingly heading to the other side.

As he turned the corner...

Suddenly the streetlights on both sides went out.

Immediately afterwards, a strange scream rang out, and a figure dressed as a clown appeared in front of them from behind.

Under normal circumstances, one should obviously turn around and run away at this point.

However, the player controlling the chef did the opposite, using a strategy of attacking any monsters in the game, and did not run away.

Instead, he pulled out a kitchen knife.

Then..

Unsurprisingly, the chef was killed by the clown.

Actually, the Joker's fighting ability isn't that high; if you get more familiar with the controls, you can beat him.

The production team also considered this point.

After all, being killed by players is different from being killed by monsters.

Clearly, the latter's sense of frustration is actually stronger.

However, since the first wave of monsters was tasked with eliminating some of the players, the clown was also quite powerful.

The chef's death quickly sparked a frenzy of discussion in MAX's live stream chat.

"Huh? He was actually killed by a monster? That guy was so weak!"

"This doesn't seem to be a pure PvP game? The monsters seem pretty strong."

After killing the man, the clown left the scene.

Immediately afterwards, the surrounding lights came on again, and MAX realized that the lights that had just been turned off were not only part of the scene's visual presentation, but also served as a warning in the game.

He climbed out of the trash can.

Trot all the way.

They arrived at the chef's side.

A familiar yet unfamiliar box appeared before everyone.

"Holy crap, this guy has a gun!"

"Huh? Then why didn't you fire just now?"

"Oh, so they have a gun, but no bullets..."

"It feels like the guns and bullets in this game are relatively rare."

MAX interacts with the players.

They skillfully looted the place.

As kill notifications kept appearing in the upper left corner, the number of players dwindled.

As dusk fell, a bright moon hung in the sky, its gentle light bathing the entire amusement park. The fog slowly dissipated, as if the terror had passed and peace was on its way.

However, few people noticed that the originally pure white moonlight was turning increasingly red as the number of players decreased.

When the game enters the second phase.

MAX returned to the vicinity of the pirate ship ruins.

A white lighthouse stands on the side of the street.

Inside the lighthouse is a spiral staircase leading up to a loft where visitors can rest. Above the loft is the top of the tower and the lens system, designed to ensure the lenses are in good working order.

The walls at the top of the tower are made of glass panels, which are covered with a thick layer of dust.

After searching the lighthouse, MAX returned to the street.

By this time, he had obtained a rifle, a pistol, some medicine, a roll of rope about the thickness of a thumb, and a trigger alarm.

"This game isn't really a pure shooting game. Although firearms are important, you have to time your kills perfectly."

"If you still play it like a battle royale game, you'll never have enough bullets."

During the first round of the search.

MAX killed two players and a monster, and kept his ammo at a very low level, so much so that he actually had another chance to kill someone later.

After realizing that the other side had not noticed him, he did not choose to fire.

That's why MAX said that.

In the demo, pay close attention to the use of bullets.

at this time.

MAX is working on something new.

This is the alarm system he's installing.

There are many similar items in the game.

The installation method is somewhat similar to installing booby traps in some games, where you first determine a point and then pull a rope to another point.

After installation is complete.

Max had just arrived at the second floor of a room when he heard a "clanging" sound.

The sound of glass bottles rolling on the concrete ground came from the street downstairs; it was very jarring.

The map also started flashing.

The top left corner indicates that your alarm device has been triggered.

Then a red dot appeared on the map.

Max then turned around and looked in the direction where the glass bottle had fallen.

The one who knocked over the glass bottle was a comical clown, dragging a huge wood-chopping knife in his right hand. Because the knife was so big, the clown wasn't moving very fast.

MAX checked his bullet count.

The option to kill was not chosen.

Instead, he went back to his room and hid in a closet.

after this.

Several muffled drumbeats echoed in the air. In the sky, the originally bright moon gradually melted like a piece of hot chocolate, finally revealing a blood-red number 13 in the dark night sky.

Meanwhile, the 13 players still alive in the amusement park also received a message about the updated mission.

[Phase Two - Blood Moon Descent has begun]

[The task has been updated. The next task is a selectable task; please choose one as soon as possible.]

Three golden cards appeared in front of MAX.

First card

The card is light red, with a beautifully drawn sword on the front. The sword is long and slender, with a blood-red hilt. The blade is stuck in the belly of a monkey, and the entire card is covered in blood. The red sword pins the monkey to the ground. The back of the card contains a detailed explanation of the mission.

-----

Natural selection

Mission Description: In this world, the strong prey on the weak, and survival of the fittest prevails. To follow the natural order is to wield the sword of a hegemon.

Winning condition: Kill all other monsters and players, complete the sacrifice, and win.


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