Game development begins with destroying Girls' Frontline.

Page 816



Page 816

Many of the scoring items are checks on these basic things, such as whether the copywriting multiple comparison and review system is implemented, or whether the art review has been done.

Such clauses seem utterly useless.

After all, Spark's copywriting selection method is already a very mature approach, and this approach has even been promoted externally. How could anyone not do this?

In fact, even the studios within Spark did not undergo internal evaluation before this process.

There are frequent instances of non-compliance. In some projects, a certain person writes the plot very well and often wins bids. So, in order to save trouble, the main creative team no longer arranges for anyone else to write it and just lets that one person write it.

It may seem like there's no problem, but in reality, there's a huge problem. There are completely different concepts between having competition and not having competition.

These basic rating rules are designed to minimize the occurrence of such incidents and ensure that the established rules are effectively implemented.

The monthly meetings where various departments report are, frankly speaking, just Lin Li coming to check their work.

After the reports from each department, there will be a general meeting.

This meeting typically discusses major events related to the next month's launch, as well as potential cross-departmental coordination requests from various departments.

Just like this time.

As soon as Lin Li sat down, he inquired about the awards ceremony.

"Preparations are almost complete. All invited companies will be attending, including Capcom, Namco, Square, Ubisoft, and EA, all of whom will have CEOs..."

The Spark Games Awards Ceremony proceeded as planned.

Promotion will begin in early December. The selection process will be based on player votes, top 12 ratings, and media ratings, with a weighting of 4:4:2.

Leaving aside player voting, the top 100 ratings are a project previously conducted by the Spark platform, which evaluated 100 top players worldwide.

After several months, this top 100 rating has gradually been accepted by many players.

In many cases, the average score of the top 100 games has a direct impact on a game's sales.

Many media outlets often cite this rating when introducing the game.

The reason is actually quite simple: although the ratings from these 100 players are relatively subjective, their ratings for each game are posted in the game's comment section.

Moreover, Spark has a scoring format here.

For example, in art, the total score is 25 points. If you scored 20 points, you must explain why the 5 points were deducted.

This reason may not necessarily be subjective, but every reviewer must write it.

Under this scoring logic, players can clearly understand why the person giving the score did so, and can truly obtain the information they need from these scores.

In addition, to minimize the need for manufacturers to recharge their accounts, Spark added two extra features to this system.

Firstly, when calculating the top 100 game ratings, the highest score is removed, the lowest score is removed, and the average of the middle tiers is used.

For example, if a game is reviewed by 100 top players, then the 10 highest scores and 10 lowest scores will be removed.

This is to circumvent the manufacturer's payment restrictions.

Even if you pay this person to give you a perfect score, it won't help, because in the end, their score might not even be counted.

Secondly, Spark has also introduced a monitoring mechanism, allowing all players to rate the top 100 scores.

Of course, this rating only has two options: objective or subjective.

This essentially gives players the right to supervise and correct. For example, last month, someone, I don't know if they were too short of money or what, commented on a lot of games in one go.

And they all scored high marks without any brainpower.

Giving a score of 95 to a game that is mostly rated negatively by players is obviously absurd. Although such a score would be overridden in many games, it does not actually affect the game's true score.

However, these comments will still be displayed under the game.

It was quickly overshadowed by negative feedback from players.

Xinghuo also directly removed his status as one of the top 100 players and deleted all his comments.

While this two-pronged approach cannot completely prevent the top 100 players from being paid by the manufacturers, the brilliance of this matter lies in the fact that the status of the top 100 players is given by Xinghuo.

If Spark discovers that any of the top 100 players have accepted payments from game developers, it will immediately remove their comments.

Furthermore, even if you have received a commission for a particular game, you are not allowed to review that game.

Moreover, although the top 100 players are called the top 100, in fact, Spark has been expanding its recruitment during this period. In addition to the 100 top 100 players, there are also 80 candidates for the top 100.

They can also participate in rating and earn rewards.

For many top 100 gamers, reviewing games is a lucrative business, and they are happy to earn that money. Some players have calculated that as a top 100 gamer, reviewing one game every day is a significant achievement.

My monthly income can reach about 10,000 RMB.

While this amount of money may not be much for top streamers, it represents a significant income for many smaller streamers and players who primarily post strategy guides.

Furthermore, many top streamers do these reviews not for the money, but for the traffic that comes with their status.

of course.

Even so, Spark cannot guarantee that all of the top 100 players will be unaffected by the manufacturers.

However, under the constraints of these rules, this evaluation system is placed in the context of the entire gaming industry's evaluation system, and compared with current traditional rating media.

Both are relatively accurate.

Also because it is accurate.

Gradually, this rating has gained a certain degree of authority.

Chapter 452 The Peculiar XP

After all, many players believe that this scoring is much more objective and realistic than scores made by a media editor on a whim.

Furthermore, these top players who give the scores are also real players, so their ratings are more in line with players' expectations.

As the system gradually gained recognition from players, Spark continued to improve it.

For example, in September, the Spark platform's rating system added many games that were not yet available on Spark, some of which were console exclusives and others that were not yet available on Spark.

These games only appear in the Spark Reviews section, but in addition to seeing the reviews, players also have a request function next to them.

The hope is that this game can be listed on the Spark platform, which can be considered an alternative way for Spark to collect player opinions.

In conclusion, the growing influence of the Spark Top 100 Players' ratings led Spark to consider establishing the Spark Annual Best Game Awards Ceremony.

Of course, it's a brand new awards ceremony.

In addition to credibility, it also needs to be attractive, so the preparations for this awards ceremony were carried out in conjunction with the New Year's Eve gala.

The first half of the event is the awards ceremony, and the second half is the New Year's Eve gala. The performances at the New Year's Eve gala will also echo the awards ceremony.

The timing was chosen to be at the end of December.

That is, after TGA.

Of course, at this point, Lin Li had no intention of competing with TGA, which is, after all, the highest recognized award for games worldwide.

Even Xinghuo is still too young when it comes to awarding prizes.

The credibility of such awards needs to be built up gradually year by year. After all, credibility is something that is built up year by year.

The TGA didn't even consider Spark's awards ceremony a competitor. In their view, Spark's event was the same as the awards ceremonies held by Steam and Epic.

~~~

In the blink of an eye, it's December 2nd.

It's a weekend.

As usual, Chen Wenbin went back to his single apartment after work, turned on his computer, swiped the mouse, turned on the VPN, and casually logged into one of his favorite forums.

Sign in, check in, and earn points.

Then I found the resource section and started searching for resources.

As a veteran player, finding spellcasting materials always takes up a significant amount of his time.

However, he is destined to leave empty-handed today.

Several of his favorite authors hadn't updated their content, so he sighed and joined a QQ group called "Fantasy and Ancient Style Fans Group".

The group name seems normal enough, but you can't view the files shared in the group.

The topic being discussed in the group at this moment is none other than the pre-registration page for Legend of Sword and Fairy 7, which was launched today on the Xinghuo platform, along with a short gameplay demo of the characters.

"Holy crap, isn't today supposed to be a special sale by domestic manufacturers? Why are there suddenly so many pie-in-the-sky deals..."

"I can't believe I'm actually seeing a sequel to the Legend of Sword and Fairy?"

"This time it seems to be going pretty well, like it might actually work out?"

"It should work out, right? After all, they said they accepted investment from Spark a while ago."

"Huh? Sword and Fairy 7 accepted investment from Spark Investment?"

This was a conversation in the group, which surprised Chen Wenbin. In fact, a long time ago, Softstar Entertainment sold the IP of Legend of Sword and Fairy along with the Three Swords to Spark Entertainment.

Beijing Softstar, the development team behind Sword and Fairy 7, gradually accepted investment from Spark, with an investment ratio exceeding 51%, even though Spark did not interfere with the actual game development.

However, to some extent, this shareholding ratio is almost the same as an acquisition.

At first, the development team of Legend of Sword and Fairy 7 thought that this turmoil would bring many negative effects, but soon they found that compared to their original owner, Softstar Entertainment, the situation was much better.

Xinghuo is incredibly powerful.

Not only was the budget for Sword and Fairy 7 not reduced, but it was actually increased.

Yao Xian, the producer of Chinese Paladin 7, even posted on Weibo that he had never fought such a rich battle before.

Lin Li also left a rare comment under this Weibo post, jokingly saying that if things don't go well this time, they can't say it's because they don't have enough funding.

This conversation was widely reprinted by the media at the time and sparked heated discussions.

Today, during the domestic game special sale festival, after receiving investment from Xinghuo for more than half a year, the first batch of actual gameplay footage of Legend of Sword and Fairy 7 has finally been released.

of course.

The reason this gameplay footage was able to spread in the Xianxia (fantasy martial arts) and ancient Chinese style fandom was not only because of the game graphics shown, but also because of the female protagonist of Legend of Sword and Fairy 7, Yue Qingshu, featured in the gameplay demo.

"Those white stockings!! Holy crap, they're so beautiful..."

"White stockings and a short skirt paired with ancient costume, it's just too much of a rip-off for my taste..."

"I think going barefoot might be better."

"I want to lick it."

"As expected of Spark Investment, they even added two new outfits!! The white one is so ethereal..."

Chen Wenbin also clicked on several pictures in succession, and then posted a message.

"It looks great, my wife is reserving it."

This sentence quickly garnered a lot of +1s.

Chen Wenbin only played the first Legend of Sword and Fairy when he was in high school. Other players may have developed a love for fantasy, romance, and even games after playing Legend of Sword and Fairy.

Only Chen Wenbin, although he also had these emotions.

But what truly excited him was the awakening of his fantasy of wearing period costumes.

Especially fantasy and ancient costume dramas, those ethereal fairies really appeal to his taste.

Logically speaking, everyone has an XP (sexual desire) thing. Some like white stockings, some like black stockings, some like feet, and so on.

In this world, satisfying XP is not difficult.

But Chen Wenbin's XP is rather special; he doesn't like a certain type of clothing, but rather the feeling of being a fairy.

For example, Zhao Ling'er, and Liu Mengli from Chinese Paladin 4.

That's a bit... well, it's like, if you want a girl in a JK uniform, it's very easy, you can find her everywhere.

But if your ideal type is a high school girl (JK) character like your first love, then finding one can be a bit difficult.

Not to mention the relatively niche type of fairy.

In high school, he even played Jade Dynasty because of the promotional videos featuring Lu Xueqi and Biyao. But Jade Dynasty is an online game after all, and you can only see these fairies in the CG.

There's not much of a story in the game.

Although there are new games based on the Legend of Sword and Fairy series every now and then, these new games are really disappointing. They're so bad that you can't even get into them, let alone develop any interest in the characters.


Tip: You can use left, right, A and D keyboard keys to browse between chapters.