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It consists of "people" and "scenery".
The scene is typically a glass case, about 1.5 meters long and wide and about 2 meters high, somewhat like a figurine cover, containing some classic furniture.
There are chairs, rocking chairs, and so on.
What's truly terrifying isn't the scenery, but the fact that they actually put a "doll" inside.
Every so often, caravans would buy these "real-life figurines," and this is the entire industrial chain of the town.
Besides this strange facility, there are also shops in the town with signs that read "Flesh-Loving Restaurant".
Lin Li narrowed his eyes.
"The 'Flesh-Loving Pavilion'? That name doesn't sound very friendly. It's probably the core plot trigger point in this area. Let's go in and take a look."
When Lin Li said this, Su Shanshan was already a little scared.
Although the game is very bright and completely devoid of horror elements up to this point, the atmosphere becomes increasingly eerie as more and more details are discovered in the town.
Even the main character in the game is talking to himself.
"It seems there's definitely something wrong with this town. To find out, we first need to find out where those doll-like people came from..."
Neither Paradise: Discovery nor Paradise: Survival has a main storyline.
However, the lack of a main storyline does not mean that the game does not tell a story, because you will find that although all players are saying that they want freedom and fun.
But in games where players have complete freedom and can only build, they will get bored after a while.
For example, The Forest's sequel, The Forest Children, is unparalleled in its simulation survival genre, yet few people can play it for a long time.
Many people came because of its reputation, and then a few people bought it together. After working hard for several hours, the house was built, but then a savage dug it up, and the house they had built for half a day was gone.
Chapter 531 What can be done, what should be done
And then I never opened the game again.
This is actually quite normal.
Because in a game, "What can I do?" and "What should I do?" are two different questions.
Many survival games seem to give players a lot of "what can I do" options.
You can chop down trees, you can build houses, which seems to offer a lot of choices, but in essence, these options are just fulfilling the basic requirements of players for a survival game.
It satisfies the player's need for "what can be done".
This open-ended gameplay is very appealing to hardcore gamers, who can use these "editor-like" features to customize and create their own unique experiences.
From castles in the air and Nordic roller coasters to luxurious palaces, players can create anything you can imagine, and even things you can't.
And they derive enjoyment from it.
However, it is clear that this kind of fun can only satisfy a small group of players who are passionate about DIY.
For most players, these things alone are boring; they alone cannot bring enjoyment.
This is also why many well-received games can only circulate in a small circle.
Most players still need a clearer motivation to play.
Plot.
This is the driving force behind players' gameplay.
Especially when a game's underlying framework of "what can I do" is already excellent, the storyline will be a huge plus.
Take Paradise Survival as an example.
Let alone ordinary players, even Lin Li frowned when he saw "Sexy Meat Pavilion," feeling a mix of excitement and curiosity, eager to explore it as soon as possible.
The game certainly lived up to the players' expectations.
As Su Shanshan entered the brothel, the owner came out to confront her.
"Never mind that, kill him. This guy is definitely a bad guy."
The reason why free and open games are more enjoyable than games that force you to watch the story and prevent you from skipping parts is because there are a variety of ways to solve the puzzles.
Lin Li and Su Shanshan chose the simplest approach.
We'll just draw the holy sword of physics and get to work.
The first attempt failed, and the boss with a gun killed him. But after respawning, the player tried again, and still failed.
Enraged, Su Shanshan used her "instant resurrection technique" to kill her boss.
After killing the boss.
More details about the town were revealed to the players.
As mentioned before, there are two types of people in the town.
One type is a normal person, and the other is a "doll".
By examining the owner's diary and purchase records.
The two then discovered that there was another town behind this town, a town that the locals called Puppet Town.
The town is named as such because the residents of Puppet Town are just like puppets.
I do the same things every day.
Although the puppets look almost exactly like humans, both in appearance and body, they become even more dull and stupid once they leave the puppet town.
Despite their seemingly dull nature, they can still maintain some basic functions. For example, if you feed them, they can eat; they can also go to the toilet by themselves; and if you give them a hoe, they will know to dig.
Soon enough, some people set their sights on these "puppets".
"The saying goes, 'Those who live near mountains live off the mountains, and those who live near water live off the water.' We are simply making normal use of resources. What right do you despicable outsiders have to interfere with us!"
That's what the boss said before he died.
If it weren't for the large number of censored female corpses hanging behind the brothel, Lin Li probably would have actually believed it.
"The so-called Puppet Town on the back mountain must be a town controlled by mind control."
"After Paradise Planet was abandoned, this group exploited this loophole, treating those who were under psychological control as resources. They sold the doll girls as commodities to buyers from other places, and even slaughtered human flesh..."
"This is absolutely terrifying."
As Lin Li analyzed the situation, Su Shanshan also frowned deeply.
The live chat exploded instantly.
"This is way too dark!"
"Holy crap, Galaxy Paradise is such a dark and brutal game?!"
"This plot can't really be called dark and brutal; it's more about a possibility arising from the clash of existing settings..."
Lin Li explained two sentences.
Whether a storyline is dark and brutal doesn't depend on what the villains in the game do, but rather on what the players can do.
The tone of Paradise Survival is actually quite different from Paradise Discovery and Galaxy Paradise.
The main storyline of Paradise: Discovery involves players gradually exploring and eventually discovering that this world is a giant amusement park.
The main storyline of the main game "Galaxy Paradise" is about the protagonist saving the world after it has gone through chaos.
Paradise Survival actually depicts the chaos of the world immediately after the park was abandoned.
Such chaos naturally leads to many interesting, or disastrous, events.
Because after the players and administrators of Paradise Star left, all kinds of permissions were in chaos, the original order began to fall apart, and a new order was gradually emerging.
The overall setup also makes it easy to showcase some interesting events.
After chatting with Su Shanshan for a while, Lin Li started discussing countermeasures.
"Although I wasn't involved in the game's storyline, I was involved in its inception. The core of this game is survival and strategy."
Actually, I've been playing the game for a while now.
It's essentially providing a main storyline.
In the upper left corner of the game, there is also a regional event, which is narrated in the protagonist's own voice, telling the story of what he encountered.
It's a bit like an automatically generated diary.
I came across a strange town where the residents were divided into two types: normal people and puppets who were being manipulated. They repeated the same actions every day, as if they had lost their souls.
What shocked me was that some people in this town actually treated these "puppets" as a resource, even selling and slaughtering them.
Perhaps I should visit the Puppet Town...
But before setting off, I needed to be prepared; the town was far more dangerous than I had imagined, and I had to proceed with caution.
This log is actually something like a summary of the main storyline.
However, the game does not directly guide players on how to solve this problem; it only provides some clues through certain items and the protagonist's monologues.
For example, the main character right now keeps talking about it.
"Perhaps I should go to Puppet Town and see it for myself."
"There are too many corpses here. I need to get out of here quickly before I'm discovered."
These are all clues given to players for their next move in the game.
Some are far away, and some are near.
Chapter 532 The Theory of Weakness and Softness
Players can follow this clue to Puppet Town.
However, as an open world, players can also choose not to follow this clue, but instead simply follow what is written in the boss's diary and destroy the entire related industry chain.
They even set the entire evil town ablaze.
It's all possible.
Since it's an open-world game, this approach can resolve the crisis just as well.
However, doing so is not easy, since Su Shanshan has died several times just to kill one boss.
In terms of creating the game atmosphere, in addition to the usual aspects such as graphics, visual presentation, and game sound effects, the completely open game storyline is also the tone set from the very beginning of "Star River Paradise: Survival".
Players can make any decision as long as they can ensure their survival.
However, under normal circumstances.
Most players would definitely want to eliminate this dark industry chain.
At this point, other systems in the game, such as combat and building, come into play. Players need to utilize various weapons and employ different strategies to achieve their goals.
The developers of Starpark Survival do not want players to fight like brutes from start to finish.
Therefore, each event offers many different strategies for players to choose from.
For example, this "flesh-grooming" incident.
Aside from the violent solution of killing the boss.
In fact, players can also obtain information by disguising themselves as buyers, or they can go to Puppet Town first, understand the situation, and then solve the problem.
Compared to other linear action games, such as Naughty Dog's Uncharted or Eidos' Tomb Raider.
Galaxy Park: Survival will be a bit quieter.
It's not a typical popcorn blockbuster journey where everything collapses, mountains crumble, cars explode, and danger lurks everywhere. In short, it's chaotic and noisy.
The style of survival in the park is more like a book.
Let me tell you what's in the book.
Of course, if you want, you can also set yourself on fire, make a bunch of bombs, blow up the brothel, and burn those beasts to ashes.
You can also build your own car and speed along.
The second half of the live stream.
Lin Li was completely immersed in the game's storyline. The two of them first followed the clues to the back mountain and found the Puppet Town.
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